Player Matchup

Maui
Maui
CpT Zero Call
Maui
Level 159
God Stats
1W - 2L
1,509 SR
Queue Stats
104W - 115L
1,367 Elo+
Solo
Rama
Rama
Dámien
Rama
Level 88
God Stats
0W - 5L
1,500 SR
Queue Stats
210W - 220L
1,473 Elo+
Solo
He Bo
He Bo
Jablaer
He Bo
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 45L
1,343 Elo+
Solo
Sol
Sol
RagnarokofHades
Sol
Level 43
God Stats
2W - 6L
1,123 SR
Queue Stats
128W - 156L
1,431 Elo+
Party 1
Cupid
Cupid
cutejoker69
Cupid
Level 65
God Stats
2W - 3L
1,500 SR
Queue Stats
552W - 572L
1,431 Elo+
Party 1
Team Averages
Level 93
1,426 SR
1,409 Elo+

VS

Team Averages
Level 91
1,545 SR
1,548 Elo+
Shiva
Shiva
G For Ten
Shiva
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,627 Elo+
Party 2
Chaac
Chaac
Geoplexy
Chaac
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 18L
1,406 Elo+
Party 2
Surtr
Surtr
I Splits I
Surtr
Level 142
God Stats
4W - 3L
1,727 SR
Queue Stats
157W - 123L
1,585 Elo+
Party 2
Anubis
Anubis
Spazd Up
Anubis
Level 116
God Stats
2W - 2L
1,500 SR
Queue Stats
92W - 73L
1,629 Elo+
Party 2
Bastet
Bastet
TigSkywalker
Bastet
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 5
8,334
833
4,247
17,933
12,719
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rama
Dámien
Rama
12
2 / 5 / 4
6,976
698
4,120
9,778
3,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
Jablaer
He Bo
14
1 / 4 / 7
7,062
706
8,855
9,104
3,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 6 / 6
8,024
802
11,194
13,593
5,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 6 / 4
6,487
649
4,245
9,610
3,060
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
G For Ten
Shiva
13
3 / 2 / 15
7,908
791
3,677
6,406
7,181
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
Geoplexy
Chaac
14
4 / 2 / 13
8,198
820
9,858
10,685
10,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
15
4 / 0 / 17
8,740
874
13,237
11,334
10,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Spazd Up
Anubis
18
8 / 2 / 12
10,439
1,044
17,590
11,339
8,151
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
13
5 / 4 / 12
8,215
822
11,553
10,150
4,462
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
93
10
Kills
24
24
Deaths
10
26
Assists
69
Player
Kills
Deaths
Assists
KDA
L
3
3
5
1.83
L
Rama
Dámien
Rama
2
5
4
0.8
W
Shiva
G For Ten
Shiva
3
2
15
5.25
W
Chaac
Geoplexy
Chaac
4
2
13
5.25
W
Surtr
4
0
17
12.5
L
He Bo
Jablaer
He Bo
1
4
7
1.13
L
3
6
6
1
W
Anubis
Spazd Up
Anubis
8
2
12
7
W
Bastet
5
4
12
2.75
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,661
Damage
55,915
60,018
Taken
49,914
28,116
Mitigated
40,007
19,542
Healing
21,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,247
829
3,170
7,726
17,933
12,719
0
5,263
12,670
8,893
0
L
Rama
Dámien
Rama
4,120
2,672
257
1,516
9,778
3,388
0
3,730
6,048
0
8,922
W
Shiva
G For Ten
Shiva
3,677
711
200
200
6,406
7,181
345
3,155
3,251
0
5,079
W
Chaac
Geoplexy
Chaac
9,858
499
658
4,086
10,685
10,146
0
7,484
3,201
0
17,878
W
Surtr
13,237
2,907
760
2,956
11,334
10,067
454
5,140
6,194
597
19,655
L
He Bo
Jablaer
He Bo
8,855
670
535
1,666
9,104
3,268
0
985
8,119
24,824
0
L
11,194
3,843
119
3,597
13,593
5,681
0
4,524
9,069
26,942
1,313
W
Anubis
Spazd Up
Anubis
17,590
409
2,074
6,757
11,339
8,151
839
5,421
5,918
39,841
0
W
Bastet
11,553
2,552
1,685
2,472
10,150
4,462
0
2,700
7,450
0
16,638
L
4,245
1,349
211
745
9,610
3,060
0
3,529
6,081
0
8,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,883
Gold Earned
43,500
112
Minions Killed
100
0
Camps Cleared
0
721,583
Distance Traveled
984,713
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
8,334
833
3
0
0
148,565
0
L
Rama
6,976
698
19
2
0
130,156
0
W
Shiva
7,908
791
6
1
0
216,214
0
W
Chaac
8,198
820
11
1
0
197,043
0
W
Surtr
8,740
874
20
2
0
203,920
0
L
He Bo
7,062
706
37
4
0
159,741
0
L
Sol
8,024
802
45
5
0
147,307
0
W
Anubis
10,439
1,044
52
5
0
153,197
0
W
Bastet
8,215
822
11
1
0
214,339
0
L
Cupid
6,487
649
8
1
0
135,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role