Player Matchup

Pele
Pele
 
Pele
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
AKA Maurice
Maui
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 53L
1,415 Elo+
Solo
Hel
Hel
Bashlock2
Hel
Level 119
God Stats
8W - 2L
1,500 SR
Queue Stats
287W - 290L
1,476 Elo+
Solo
Izanami
Izanami
CommisarRose
Izanami
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 108L
1,407 Elo+
Solo
Chaac
Chaac
SiK IDK
Chaac
Level 109
God Stats
33W - 19L
1,714 SR
Queue Stats
50W - 31L
1,561 Elo+
Solo
Team Averages
Level 105
1,543 SR
1,472 Elo+

VS

Team Averages
Level 107
1,425 SR
1,447 Elo+
Yu Huang
Yu Huang
Kiya23
Yu Huang
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
594W - 568L
1,507 Elo+
Solo
Lancelot
Lancelot
NotRevognah
Lancelot
Level 156
God Stats
3W - 2L
1,304 SR
Queue Stats
313W - 284L
1,566 Elo+
Party 1
Sylvanus
Sylvanus
Orcajesus
Sylvanus
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,324 Elo+
Party 2
Xbalanque
Xbalanque
ToastyBacon
Xbalanque
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,324 Elo+
Party 2
Pele
Pele
UGHailong08
Pele
Level 124
God Stats
0W - 2L
1,319 SR
Queue Stats
189W - 196L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
13 / 0 / 0
9,133
703
10,347
10,905
4,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 0 / 6
6,869
528
2,461
9,272
7,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
0 / 0 / 6
7,540
580
7,715
7,970
3,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
CommisarRose
Izanami
11
0 / 2 / 8
6,719
517
6,948
8,364
2,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
SiK IDK
Chaac
13
1 / 1 / 0
8,097
623
11,741
12,987
8,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Kiya23
Yu Huang
11
0 / 3 / 0
5,985
460
4,239
7,870
3,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
NotRevognah
Lancelot
11
1 / 1 / 0
6,632
510
6,142
13,368
9,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
Orcajesus
Sylvanus
9
1 / 4 / 1
6,092
469
5,532
14,429
11,850
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Xbalanque
ToastyBacon
Xbalanque
10
1 / 4 / 1
6,193
476
7,464
11,032
3,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 2 / 0
5,701
439
2,523
10,685
3,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
14
Kills
3
3
Deaths
14
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
13
0
0
13
W
0
0
6
3
W
0
0
6
3
W
Izanami
CommisarRose
Izanami
0
2
8
2
L
Yu Huang
Kiya23
Yu Huang
0
3
0
0
L
Lancelot
NotRevognah
Lancelot
1
1
0
1
L
Sylvanus
Orcajesus
Sylvanus
1
4
1
0.38
W
Chaac
SiK IDK
Chaac
1
1
0
1
L
Xbalanque
ToastyBacon
Xbalanque
1
4
1
0.38
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,212
Damage
25,900
49,498
Taken
57,384
27,546
Mitigated
31,897
20,906
Healing
11,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
10,347
2,704
0
1,907
10,905
4,638
0
573
10,332
0
85,125
W
2,461
593
61
2,989
9,272
7,644
272
2,343
6,929
25,466
0
W
7,715
402
2,231
5,042
7,970
3,324
575
5,211
2,759
65,835
0
W
Izanami
CommisarRose
Izanami
6,948
4,182
0
3,018
8,364
2,963
62
2,049
6,315
0
53,030
L
Yu Huang
Kiya23
Yu Huang
4,239
186
0
1,160
7,870
3,318
0
4,816
3,054
55,469
0
L
Lancelot
NotRevognah
Lancelot
6,142
2,233
0
1,178
13,368
9,907
0
0
13,368
0
48,518
L
Sylvanus
Orcajesus
Sylvanus
5,532
1,984
2,630
3,374
14,429
11,850
0
4,305
10,124
17,171
0
W
Chaac
SiK IDK
Chaac
11,741
2,059
0
5,658
12,987
8,977
0
0
12,987
0
73,884
L
Xbalanque
ToastyBacon
Xbalanque
7,464
4,293
0
2,285
11,032
3,296
300
718
10,314
0
44,854
L
2,523
742
0
1,096
10,685
3,526
0
337
10,348
0
44,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,358
Gold Earned
30,603
499
Minions Killed
323
0
Camps Cleared
0
1,309,808
Distance Traveled
1,261,359
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,133
703
118
9
0
317,044
2
W
Maui
6,869
528
30
2
0
249,488
0
W
Hel
7,540
580
125
10
0
264,512
0
W
Izanami
6,719
517
97
7
0
240,935
0
L
Yu Huang
5,985
460
88
7
0
224,449
0
L
Lancelot
6,632
510
91
7
0
270,437
0
L
Sylvanus
6,092
469
18
1
0
232,680
1
W
Chaac
8,097
623
129
10
0
237,829
0
L
Xbalanque
6,193
476
64
5
0
237,597
0
L
Pele
5,701
439
62
5
0
296,196
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role