Player Matchup

Izanami
Izanami
ELiTexxxchamp
Izanami
Level 124
God Stats
16W - 8L
1,842 SR
Queue Stats
114W - 108L
1,523 Elo+
Party 1
Loki
Loki
Mrdummypants
Loki
Level 135
God Stats
66W - 37L
1,744 SR
Queue Stats
575W - 579L
1,503 Elo+
Party 1
Persephone
Persephone
PbBrownie
Persephone
Level 189
God Stats
8W - 7L
1,500 SR
Queue Stats
228W - 227L
1,628 Elo+
Party 1
Ymir
Ymir
SunderedKing
Ymir
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 25L
1,553 Elo+
Solo
Mulan
Mulan
joegrimreaper
Mulan
Level 147
God Stats
26W - 32L
1,330 SR
Queue Stats
121W - 109L
1,579 Elo+
Solo
Team Averages
Level 145
1,583 SR
1,557 Elo+

VS

Team Averages
Level 125
1,557 SR
1,603 Elo+
Raijin
Raijin
 
Raijin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
AntraxT
Cabrakan
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 49L
1,839 Elo+
Party 2
Baron Samedi
Baron Samedi
Chadmonkulus115
Baron Samedi
Level 124
God Stats
4W - 2L
1,691 SR
Queue Stats
145W - 122L
1,639 Elo+
Party 2
Surtr
Surtr
Sol Yago
Surtr
Level 156
God Stats
11W - 16L
1,595 SR
Queue Stats
524W - 417L
1,556 Elo+
Party 2
Ymir
Ymir
isaac1shotki11
Ymir
Level 116
God Stats
2W - 1L
1,500 SR
Queue Stats
175W - 157L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
2 / 5 / 0
6,964
497
6,008
10,910
3,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

11
0 / 2 / 4
6,783
485
5,798
10,404
3,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Persephone
PbBrownie
Persephone
9
1 / 3 / 0
6,423
459
5,713
9,337
3,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 3 / 3
6,709
479
4,971
10,842
8,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
4 / 2 / 0
7,794
557
11,611
13,985
9,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
3 / 1 / 2
7,397
528
11,725
10,249
4,054
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
AntraxT
Cabrakan
12
3 / 3 / 4
7,358
526
3,404
12,364
7,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
Chadmonkulus115
Baron Samedi
11
2 / 1 / 4
7,087
506
5,117
8,897
7,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Surtr
Sol Yago
Surtr
13
5 / 1 / 4
8,079
577
12,033
15,967
12,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 2 / 0
7,215
515
4,855
10,792
8,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
8
Kills
15
15
Deaths
8
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
3
1
2
4
W
Cabrakan
AntraxT
Cabrakan
3
3
4
1.67
W
Baron Samedi
Chadmonkulus115
Baron Samedi
2
1
4
4
L
Izanami
2
5
0
0.4
L
0
2
4
1
L
Persephone
PbBrownie
Persephone
1
3
0
0.33
W
Surtr
Sol Yago
Surtr
5
1
4
7
L
1
3
3
0.83
W
2
2
0
1
L
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,101
Damage
37,134
55,478
Taken
58,269
29,351
Mitigated
40,212
19,575
Healing
27,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
11,725
1,183
127
5,351
10,249
4,054
668
5,347
4,902
62,875
0
W
Cabrakan
AntraxT
Cabrakan
3,404
923
0
5,400
12,364
7,717
0
859
11,505
41,714
0
W
Baron Samedi
Chadmonkulus115
Baron Samedi
5,117
552
991
3,215
8,897
7,165
0
1,893
7,004
28,779
0
L
Izanami
6,008
4,558
0
2,828
10,910
3,954
426
2,567
8,343
0
59,396
L
5,798
1,991
0
4,032
10,404
3,446
0
2,428
7,976
0
41,807
L
Persephone
PbBrownie
Persephone
5,713
454
0
3,891
9,337
3,532
0
7,745
1,589
38,938
0
W
Surtr
Sol Yago
Surtr
12,033
6,425
0
9,503
15,967
12,405
141
2,585
13,382
526
56,618
L
4,971
1,615
0
2,364
10,842
8,801
0
4,371
6,450
22,029
0
W
4,855
1,619
0
2,556
10,792
8,871
0
0
10,792
40,902
0
L
11,611
2,132
0
6,460
13,985
9,618
0
7,875
5,704
0
65,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,673
Gold Earned
37,136
347
Minions Killed
335
0
Camps Cleared
0
1,165,028
Distance Traveled
1,261,677
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,397
528
90
6
0
250,377
0
W
Cabrakan
7,358
526
62
4
0
294,921
0
W
Baron Samedi
7,087
506
28
2
0
240,373
0
L
Izanami
6,964
497
98
7
0
205,895
0
L
Loki
6,783
485
67
5
0
254,377
0
L
Persephone
6,423
459
59
4
0
174,416
4
W
Surtr
8,079
577
77
6
0
258,251
0
L
Ymir
6,709
479
32
2
0
281,635
1
W
Ymir
7,215
515
78
6
0
217,755
2
L
Mulan
7,794
557
91
7
0
248,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role