Player Matchup

Odin
Odin
Gusta2332
Odin
Level 64
God Stats
5W - 2L
1,500 SR
Queue Stats
66W - 72L
1,486 Elo+
Party 3
Hel
Hel
Jackkzedd
Hel
Level 190
God Stats
2W - 2L
1,500 SR
Queue Stats
825W - 792L
1,543 Elo+
Party 1
Heimdallr
Heimdallr
Leskinho
Heimdallr
Level 108
God Stats
2W - 8L
1,078 SR
Queue Stats
502W - 507L
1,561 Elo+
Party 1
Kukulkan
Kukulkan
Nourin
Kukulkan
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,362 Elo+
Solo
Neith
Neith
bah_dudss
Neith
Level 67
God Stats
3W - 1L
1,500 SR
Queue Stats
63W - 70L
1,486 Elo+
Party 3
Team Averages
Level 90
1,416 SR
1,488 Elo+

VS

Team Averages
Level 114
1,457 SR
1,479 Elo+
Yemoja
Yemoja
 
Yemoja
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
 
Geb
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
TheendS2
Vamana
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 121L
1,462 Elo+
Solo
He Bo
He Bo
leitoleito
He Bo
Level 124
God Stats
0W - 3L
1,285 SR
Queue Stats
81W - 96L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
16
0 / 1 / 15
9,036
695
3,326
13,529
12,424
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
7 / 3 / 9
9,707
747
13,486
14,623
8,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Leskinho
Heimdallr
17
4 / 1 / 12
10,163
782
17,106
10,994
5,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Nourin
Kukulkan
18
4 / 2 / 9
10,601
815
13,024
10,044
5,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
bah_dudss
Neith
16
4 / 0 / 11
9,664
743
7,016
5,208
2,510
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
16
2 / 3 / 2
8,776
675
7,882
12,267
12,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Geb
 
Geb
15
1 / 2 / 4
7,581
583
3,641
8,489
9,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
 
Bacchus
14
0 / 6 / 4
7,396
569
7,488
17,386
16,901
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Vamana
TheendS2
Vamana
16
1 / 4 / 3
7,916
609
9,024
13,680
15,535
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

He Bo
13
1 / 4 / 2
7,750
596
5,148
6,762
2,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
20
19
Kills
5
7
Deaths
19
56
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
2
3
2
1
L
Geb
 
Geb
1
2
4
1.5
L
Bacchus
 
Bacchus
0
6
4
0.33
W
Odin
0
1
15
7.5
W
7
3
9
3.83
W
Heimdallr
Leskinho
Heimdallr
4
1
12
10
W
Kukulkan
Nourin
Kukulkan
4
2
9
4.25
L
Vamana
TheendS2
Vamana
1
4
3
0.63
W
Neith
bah_dudss
Neith
4
0
11
9.5
L
He Bo
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,958
Damage
33,183
54,398
Taken
58,584
34,346
Mitigated
56,523
29,081
Healing
15,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
7,882
392
3,274
2,281
12,267
12,247
0
5,976
6,291
17,228
0
L
Geb
 
Geb
3,641
149
549
1,215
8,489
9,066
0
3,786
4,703
5,782
0
L
Bacchus
 
Bacchus
7,488
48
1,151
2,995
17,386
16,901
0
7,539
9,847
14,064
0
W
Odin
3,326
554
884
2,358
13,529
12,424
143
4,385
8,966
0
6,545
W
13,486
1,302
9,040
7,510
14,623
8,617
1,443
4,798
9,629
20,978
0
W
Heimdallr
Leskinho
Heimdallr
17,106
4,745
1,797
1,846
10,994
5,513
1,404
6,782
4,081
0
35,079
W
Kukulkan
Nourin
Kukulkan
13,024
292
816
1,898
10,044
5,282
839
4,433
5,525
39,427
0
L
Vamana
TheendS2
Vamana
9,024
2,688
441
1,694
13,680
15,535
0
5,675
8,005
0
16,534
W
Neith
bah_dudss
Neith
7,016
2,121
1,207
1,725
5,208
2,510
438
1,980
3,146
0
15,106
L
He Bo
5,148
332
1,163
252
6,762
2,774
0
3,534
3,227
11,074
2,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,171
Gold Earned
39,419
151
Minions Killed
65
0
Camps Cleared
0
1,258,138
Distance Traveled
1,112,030
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,776
675
13
1
0
220,754
0
L
Geb
7,581
583
1
0
0
195,748
0
L
Bacchus
7,396
569
12
1
0
235,701
0
W
Odin
9,036
695
5
0
0
281,387
0
W
Hel
9,707
747
18
1
0
212,660
0
W
Heimdallr
10,163
782
43
3
0
237,030
0
W
Kukulkan
10,601
815
68
5
0
270,121
0
L
Vamana
7,916
609
20
2
0
225,235
0
W
Neith
9,664
743
17
1
0
256,940
0
L
He Bo
7,750
596
19
1
0
234,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role