Player Matchup

Surtr
Surtr
 
Surtr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
 
Cthulhu
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
AlfaceAzul
Discordia
Level 158
God Stats
2W - 1L
1,628 SR
Queue Stats
118W - 87L
1,644 Elo+
Party 3
Lancelot
Lancelot
LalatinaKonosuba
Lancelot
Level 128
God Stats
2W - 2L
1,658 SR
Queue Stats
8W - 4L
1,728 Elo+
Party 2
Izanami
Izanami
TiKaLaKaTiKa
Izanami
Level 175
God Stats
0W - 1L
1,283 SR
Queue Stats
69W - 62L
1,543 Elo+
Party 2
Team Averages
Level 148
1,514 SR
1,583 Elo+

VS

Team Averages
Level 120
1,547 SR
1,577 Elo+
Arachne
Arachne
Arzeck
Arachne
Level 176
God Stats
15W - 13L
1,299 SR
Queue Stats
222W - 219L
1,657 Elo+
Solo
Chronos
Chronos
Echecero
Chronos
Level 29
God Stats
6W - 3L
1,870 SR
Queue Stats
76W - 63L
1,560 Elo+
Party 1
Athena
Athena
GüntherFragger
Athena
Level 143
God Stats
13W - 9L
1,709 SR
Queue Stats
206W - 193L
1,554 Elo+
Solo
Medusa
Medusa
PU55Y5LAYER69
Medusa
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,560 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TheKingRitzy
Morgan Le Fay
Level 126
God Stats
11W - 12L
1,359 SR
Queue Stats
529W - 527L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
10
1 / 2 / 3
6,913
461
6,101
11,740
8,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
 
Cthulhu
12
0 / 4 / 1
6,467
431
4,149
15,829
14,404
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Discordia
AlfaceAzul
Discordia
12
1 / 1 / 2
7,161
477
10,901
10,157
3,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
4 / 8 / 2
7,779
519
9,942
15,600
6,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Izanami
TiKaLaKaTiKa
Izanami
15
4 / 4 / 3
8,590
573
20,083
16,197
6,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Arzeck
Arachne
12
2 / 5 / 4
7,863
524
8,251
16,199
9,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
Echecero
Chronos
17
7 / 0 / 3
10,240
683
17,338
11,797
5,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 3 / 7
7,651
510
4,906
17,750
17,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 2 / 1
7,929
529
7,839
14,722
6,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
TheKingRitzy
Morgan Le Fay
14
3 / 0 / 7
8,856
590
9,395
9,370
3,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
39
10
Kills
17
19
Deaths
10
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
1
2
3
1.25
L
Cthulhu
 
Cthulhu
0
4
1
0.13
L
Discordia
AlfaceAzul
Discordia
1
1
2
2
W
Arachne
Arzeck
Arachne
2
5
4
0.8
W
Chronos
Echecero
Chronos
7
0
3
8.5
W
2
3
7
1.83
L
4
8
2
0.63
W
3
2
1
1.75
W
Morgan Le Fay
TheKingRitzy
Morgan Le Fay
3
0
7
6.5
L
Izanami
TiKaLaKaTiKa
Izanami
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,176
Damage
47,729
69,523
Taken
69,838
40,402
Mitigated
42,805
20,722
Healing
24,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
6,101
1,894
0
2,714
11,740
8,894
95
5,278
6,462
511
21,936
L
Cthulhu
 
Cthulhu
4,149
724
88
4,856
15,829
14,404
0
11,466
4,363
38,042
0
L
Discordia
AlfaceAzul
Discordia
10,901
760
0
3,044
10,157
3,789
0
6,010
4,147
57,133
2,251
W
Arachne
Arzeck
Arachne
8,251
4,467
0
6,879
16,199
9,234
0
2,578
13,621
0
56,408
W
Chronos
Echecero
Chronos
17,338
5,346
0
4,725
11,797
5,311
162
5,281
6,516
94,578
0
W
4,906
1,296
0
3,877
17,750
17,970
0
2,041
15,709
27,512
0
L
9,942
2,109
0
3,399
15,600
6,431
10
4,453
11,147
0
48,233
W
7,839
4,301
0
5,953
14,722
6,452
0
1,023
13,699
0
67,461
W
Morgan Le Fay
TheKingRitzy
Morgan Le Fay
9,395
340
126
2,973
9,370
3,838
0
3,828
5,542
65,784
0
L
Izanami
TiKaLaKaTiKa
Izanami
20,083
13,950
0
6,621
16,197
6,884
917
4,432
11,765
0
91,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,910
Gold Earned
42,539
405
Minions Killed
498
0
Camps Cleared
0
1,464,971
Distance Traveled
1,594,054
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,913
461
30
2
0
339,528
4
L
Cthulhu
6,467
431
60
4
0
263,020
2
L
Discordia
7,161
477
108
7
0
293,368
5
W
Arachne
7,863
524
83
6
0
340,653
0
W
Chronos
10,240
683
144
10
0
321,503
2
W
Athena
7,651
510
39
3
0
341,765
3
L
Lancelot
7,779
519
67
4
0
313,209
0
W
Medusa
7,929
529
103
7
0
282,608
2
W
Morgan Le Fay
8,856
590
129
9
0
307,525
3
L
Izanami
8,590
573
140
9
0
255,846
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role