Player Matchup

Sobek
Sobek
Silver III
 
Sobek
Silver III
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Silver III
OG-Netero
Olorun
Silver III
Level 108
God Stats
0W - 3L
1,302 SR
Queue Stats
96W - 121L
1,003 MMR
Solo
Fenrir
Fenrir
Silver II
SwaggyCash
Fenrir
Silver II
Level 101
God Stats
47W - 70L
1,587 SR
Queue Stats
1,119W - 1,332L
959 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 129
1,463 SR
1,154 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 148
1,499 SR
963 MMR
Cernunnos
Cernunnos
Bronze I
BareRage
Cernunnos
Bronze I
Level 100
God Stats
7W - 7L
1,330 SR
Queue Stats
8W - 18L
857 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
Itachi-kuun
Baron Samedi
Silver II
Level 105
God Stats
8W - 14L
1,668 SR
Queue Stats
484W - 561L
1,003 MMR
Solo
Chang'e
Chang'e
Silver III
ItsManNKind
Chang'e
Silver III
Level 239
God Stats
115W - 113L
1,498 SR
Queue Stats
1,202W - 1,517L
1,027 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
0 / 3 / 4
9,637
688
9,560
20,849
21,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
OG-Netero
Olorun
14
1 / 7 / 3
9,004
643
7,249
15,069
7,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Fenrir
SwaggyCash
Fenrir
14
6 / 5 / 0
10,265
733
10,366
15,630
6,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
HelKukulkanMulanBacchusAh Muzen Cab

VS

Bans
AtlasCthulhuDanzaburouAresKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BareRage
Cernunnos
17
6 / 2 / 7
11,092
792
20,638
14,569
6,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Itachi-kuun
Baron Samedi
15
2 / 2 / 12
10,318
737
9,530
12,118
10,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
ItsManNKind
Chang'e
17
7 / 3 / 6
11,333
810
10,213
13,873
7,221
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
7
Kills
15
15
Deaths
7
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
3
4
0.67
W
Cernunnos
BareRage
Cernunnos
6
2
7
4.75
W
Baron Samedi
Itachi-kuun
Baron Samedi
2
2
12
4
W
Chang'e
ItsManNKind
Chang'e
7
3
6
3.33
L
Olorun
OG-Netero
Olorun
1
7
3
0.36
L
Fenrir
SwaggyCash
Fenrir
6
5
0
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,175
Damage
40,381
51,548
Taken
40,560
36,041
Mitigated
24,868
13,310
Healing
20,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
9,560
442
183
6,769
20,849
21,990
0
5,655
14,538
26,365
0
W
Cernunnos
BareRage
Cernunnos
20,638
12,278
0
6,661
14,569
6,696
1,520
6,032
8,537
40
53,469
W
Baron Samedi
Itachi-kuun
Baron Samedi
9,530
841
1,155
3,945
12,118
10,951
390
6,255
5,863
38,002
0
W
Chang'e
ItsManNKind
Chang'e
10,213
340
2,341
5,936
13,873
7,221
632
4,551
9,322
45,802
0
L
Olorun
OG-Netero
Olorun
7,249
1,961
528
3,648
15,069
7,065
0
8,927
5,679
41,143
3,766
L
Fenrir
SwaggyCash
Fenrir
10,366
1,738
0
2,182
15,630
6,986
0
3,919
11,451
0
30,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,906
Gold Earned
32,743
141
Minions Killed
154
0
Camps Cleared
0
711,980
Distance Traveled
727,196
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,637
688
34
2
0
266,212
0
W
Cernunnos
11,092
792
50
4
0
244,804
0
W
Baron Samedi
10,318
737
45
3
0
228,799
0
W
Chang'e
11,333
810
59
4
0
253,593
0
L
Olorun
9,004
643
73
5
0
209,096
1
L
Fenrir
10,265
733
34
2
0
236,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role