Player Matchup

Hera
Hera
 
Hera
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
JulienSorel55
Ao Kuang
Level 16
God Stats
4W - 2L
1,500 SR
Queue Stats
91W - 105L
1,500 Elo+
Solo
Osiris
Osiris
Karolis_Zibuda
Osiris
Level 17
God Stats
2W - 0L
1,733 SR
Queue Stats
6W - 19L
1,247 Elo+
Solo
Fenrir
Fenrir
Müslibob
Fenrir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,125 Elo+
Solo
Team Averages
Level 27
1,547 SR
1,374 Elo+

VS

Team Averages
Level 25
1,547 SR
1,387 Elo+
Kumbhakarna
Kumbhakarna
Abilol15
Kumbhakarna
Level 16
God Stats
0W - 1L
1,784 SR
Queue Stats
17W - 12L
1,353 Elo+
Solo
Apollo
Apollo
Legendarny2
Apollo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 52L
1,404 Elo+
Solo
Achilles
Achilles
MahiroTheDoomed
Achilles
Level 28
God Stats
2W - 2L
1,254 SR
Queue Stats
376W - 331L
1,466 Elo+
Solo
Bacchus
Bacchus
P0n4ik15
Bacchus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 28L
1,431 Elo+
Solo
Izanami
Izanami
Vovcoach
Izanami
Level 24
God Stats
3W - 4L
1,696 SR
Queue Stats
256W - 320L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
2 / 0 / 8
6,399
1,280
6,924
2,226
962
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
 
Ymir
8
0 / 2 / 6
5,399
1,080
1,940
5,018
4,808
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
JulienSorel55
Ao Kuang
13
5 / 1 / 6
6,816
1,363
6,292
3,623
1,676
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 1 / 10
5,524
1,105
1,391
4,026
2,695
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Müslibob
Fenrir
11
7 / 4 / 5
6,886
1,377
7,683
7,719
5,260
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Abilol15
Kumbhakarna
5
0 / 0 / 0
4,272
854
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Apollo
12
4 / 3 / 2
6,075
1,215
4,977
4,855
1,873
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
10
1 / 3 / 5
5,549
1,110
4,009
6,035
6,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
P0n4ik15
Bacchus
10
0 / 3 / 4
5,229
1,046
3,606
8,212
10,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Izanami
Vovcoach
Izanami
10
1 / 5 / 3
5,247
1,049
3,134
7,007
2,979
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
14
Kills
6
8
Deaths
14
35
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
2
0
8
6
W
Ymir
 
Ymir
0
2
6
1.5
L
Kumbhakarna
Abilol15
Kumbhakarna
0
0
0
0
W
Ao Kuang
JulienSorel55
Ao Kuang
5
1
6
8
W
0
1
10
5
L
Apollo
4
3
2
1.67
L
Achilles
1
3
5
1.17
W
Fenrir
Müslibob
Fenrir
7
4
5
2.38
L
Bacchus
P0n4ik15
Bacchus
0
3
4
0.67
L
Izanami
Vovcoach
Izanami
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,230
Damage
15,726
22,612
Taken
26,109
15,401
Mitigated
21,574
6,254
Healing
3,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
6,924
2,738
540
485
2,226
962
1,234
1,073
1,153
16,826
0
W
Ymir
 
Ymir
1,940
390
489
483
5,018
4,808
247
415
4,567
5,606
0
L
Kumbhakarna
Abilol15
Kumbhakarna
0
0
0
0
0
0
0
0
0
0
0
W
Ao Kuang
JulienSorel55
Ao Kuang
6,292
1,543
229
1,643
3,623
1,676
254
880
2,699
9,801
0
W
1,391
542
33
1,116
4,026
2,695
0
576
3,300
0
4,071
L
Apollo
4,977
2,297
0
572
4,855
1,873
0
2,285
2,570
0
12,993
L
Achilles
4,009
685
139
754
6,035
6,562
0
3,428
2,607
0
6,084
W
Fenrir
Müslibob
Fenrir
7,683
3,857
0
1,236
7,719
5,260
0
662
6,897
0
9,103
L
Bacchus
P0n4ik15
Bacchus
3,606
595
72
1,274
8,212
10,160
0
4,778
3,434
5,520
0
L
Izanami
Vovcoach
Izanami
3,134
2,283
0
368
7,007
2,979
0
4,665
2,342
0
9,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,024
Gold Earned
26,372
52
Minions Killed
38
0
Camps Cleared
0
512,898
Distance Traveled
406,436
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,399
1,280
28
6
0
101,214
0
W
Ymir
5,399
1,080
7
1
0
80,500
0
L
Kumbhakarna
4,272
854
0
0
0
0
0
W
Ao Kuang
6,816
1,363
6
1
0
109,202
0
W
Osiris
5,524
1,105
8
2
0
121,597
0
L
Apollo
6,075
1,215
12
2
0
104,129
0
L
Achilles
5,549
1,110
10
2
0
91,565
0
W
Fenrir
6,886
1,377
3
1
0
100,385
0
L
Bacchus
5,229
1,046
4
1
0
118,498
0
L
Izanami
5,247
1,049
12
2
0
92,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role