Player Matchup

Izanami
Izanami
D7D7 F15
Izanami
Level 68
God Stats
13W - 11L
1,530 SR
Queue Stats
148W - 139L
1,521 Elo+
Party 1
Ao Kuang
Ao Kuang
IIGoldenXMan
Ao Kuang
Level 99
God Stats
5W - 0L
1,500 SR
Queue Stats
262W - 248L
1,510 Elo+
Party 1
Agni
Agni
rajita15
Agni
Level 156
God Stats
2W - 2L
1,500 SR
Queue Stats
161W - 165L
1,463 Elo+
Party 3
Geb
Geb
v IKAKASHi v
Geb
Level 106
God Stats
9W - 11L
1,603 SR
Queue Stats
195W - 176L
1,561 Elo+
Party 1
Surtr
Surtr
xXchaknorrisXx
Surtr
Level 113
God Stats
4W - 2L
1,743 SR
Queue Stats
73W - 72L
1,368 Elo+
Party 3
Team Averages
Level 108
1,575 SR
1,485 Elo+

VS

Team Averages
Level 63
1,515 SR
1,548 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
LilDirtyR
He Bo
Level 104
God Stats
5W - 10L
1,574 SR
Queue Stats
155W - 149L
1,515 Elo+
Party 4
Atlas
Atlas
Ochoxe
Atlas
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 43L
1,565 Elo+
Solo
Osiris
Osiris
Tendo6351
Osiris
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
74W - 69L
1,545 Elo+
Party 4
Medusa
Medusa
chtop08
Medusa
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 80L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
D7D7 F15
Izanami
17
5 / 0 / 0
10,123
675
11,815
7,632
3,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ao Kuang
IIGoldenXMan
Ao Kuang
15
4 / 3 / 3
9,064
604
5,305
16,635
7,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Agni
14
1 / 6 / 2
8,020
535
7,482
11,176
4,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 1 / 6
7,996
533
3,601
11,886
10,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 5 / 0
7,284
486
5,481
14,746
8,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
1 / 3 / 5
8,296
553
5,590
9,662
4,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

He Bo
LilDirtyR
He Bo
16
9 / 4 / 0
9,487
632
13,981
10,960
4,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Atlas
Ochoxe
Atlas
3
0 / 0 / 0
4,926
328
1,105
3,764
1,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Osiris
Tendo6351
Osiris
14
4 / 2 / 4
8,048
537
9,382
17,431
22,899
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
chtop08
Medusa
12
1 / 3 / 0
7,099
473
3,579
11,533
4,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
24
12
Kills
15
15
Deaths
12
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
1
3
5
1.17
W
Izanami
D7D7 F15
Izanami
5
0
0
5
W
Ao Kuang
IIGoldenXMan
Ao Kuang
4
3
3
1.83
L
He Bo
LilDirtyR
He Bo
9
4
0
2.25
L
Atlas
Ochoxe
Atlas
0
0
0
0
L
Osiris
Tendo6351
Osiris
4
2
4
3
L
Medusa
chtop08
Medusa
1
3
0
0.33
W
Agni
1
6
2
0.33
W
1
1
6
4
W
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,684
Damage
33,637
62,075
Taken
53,350
33,704
Mitigated
38,150
14,889
Healing
9,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
5,590
263
0
2,428
9,662
4,521
0
6,997
2,665
56,254
1,016
W
Izanami
D7D7 F15
Izanami
11,815
8,814
0
2,985
7,632
3,485
2,374
1,591
6,041
0
100,242
W
Ao Kuang
IIGoldenXMan
Ao Kuang
5,305
1,593
0
4,378
16,635
7,259
0
6,233
10,402
65,151
0
L
He Bo
LilDirtyR
He Bo
13,981
340
0
1,440
10,960
4,552
0
3,745
7,215
80,646
2,797
L
Atlas
Ochoxe
Atlas
1,105
563
0
1,610
3,764
1,660
0
646
3,118
5,979
0
L
Osiris
Tendo6351
Osiris
9,382
3,306
0
1,576
17,431
22,899
144
3,572
13,859
0
51,517
L
Medusa
chtop08
Medusa
3,579
1,440
0
2,763
11,533
4,518
0
1,552
9,981
0
50,193
W
Agni
7,482
413
156
1,818
11,176
4,417
0
8,107
3,069
57,818
0
W
3,601
803
376
3,486
11,886
10,297
176
3,523
8,363
18,505
0
W
5,481
2,564
0
1,690
14,746
8,246
0
565
14,181
321
40,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,487
Gold Earned
37,856
443
Minions Killed
388
0
Camps Cleared
0
1,523,669
Distance Traveled
1,299,259
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,296
553
103
7
0
292,833
0
W
Izanami
10,123
675
163
11
0
280,026
4
W
Ao Kuang
9,064
604
83
6
0
345,813
0
L
He Bo
9,487
632
114
8
0
332,301
0
L
Atlas
4,926
328
8
1
0
96,466
0
L
Osiris
8,048
537
81
5
0
280,726
0
L
Medusa
7,099
473
82
5
0
296,933
0
W
Agni
8,020
535
94
6
0
311,183
0
W
Geb
7,996
533
27
2
0
341,757
1
W
Surtr
7,284
486
76
5
0
244,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role