Player Matchup

Medusa
Medusa
BlueBowserJr888
Medusa
Level 60
God Stats
0W - 1L
1,743 SR
Queue Stats
40W - 37L
1,383 Elo+
Party 1
Pele
Pele
KxDestinyTv
Pele
Level 77
God Stats
6W - 4L
1,776 SR
Queue Stats
19W - 12L
1,553 Elo+
Solo
Gilgamesh
Gilgamesh
Orangeknight28
Gilgamesh
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 49L
1,449 Elo+
Party 1
He Bo
He Bo
Synapse_YT
He Bo
Level 86
God Stats
4W - 4L
1,615 SR
Queue Stats
112W - 102L
1,214 Elo+
Solo
Nox
Nox
United-Tyranny
Nox
Level 98
God Stats
0W - 10L
1,305 SR
Queue Stats
607W - 591L
1,455 Elo+
Solo
Team Averages
Level 77
1,588 SR
1,411 Elo+

VS

Team Averages
Level 88
1,420 SR
1,420 Elo+
Pele
Pele
CHEVRE bouzin
Pele
Level 68
God Stats
9W - 6L
1,599 SR
Queue Stats
14W - 10L
1,527 Elo+
Solo
Gilgamesh
Gilgamesh
Fame Bullets
Gilgamesh
Level 51
God Stats
1W - 1L
1,342 SR
Queue Stats
69W - 79L
1,395 Elo+
Solo
Yemoja
Yemoja
IMNEWTOSMITE409
Yemoja
Level 98
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 6L
1,500 Elo+
Solo
Tiamat
Tiamat
TinSao15
Tiamat
Level 99
God Stats
1W - 2L
1,319 SR
Queue Stats
48W - 48L
1,325 Elo+
Solo
Danzaburou
Danzaburou
know_us_gamers
Danzaburou
Level 125
God Stats
11W - 11L
1,341 SR
Queue Stats
168W - 172L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,010
183
0
0
0
10
2 / 0 / 0
6,118
556
4,923
6,953
2,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Gilgamesh
Orangeknight28
Gilgamesh
11
0 / 1 / 0
5,816
529
2,803
7,453
5,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

He Bo
9
0 / 3 / 0
5,088
463
3,257
7,161
2,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 1
4,688
426
1,956
5,378
1,946
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 0
6,380
580
3,950
7,386
2,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Fame Bullets
Gilgamesh
11
1 / 0 / 0
6,209
564
3,417
7,570
5,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

9
0 / 1 / 1
5,719
520
590
4,352
2,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tiamat
TinSao15
Tiamat
10
0 / 0 / 3
5,810
528
3,826
5,099
2,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
know_us_gamers
Danzaburou
9
1 / 0 / 0
5,413
492
3,823
6,200
2,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
2
Kills
5
5
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
3
1
0
3
W
Gilgamesh
Fame Bullets
Gilgamesh
1
0
0
1
W
0
1
1
0.5
L
2
0
0
2
L
Gilgamesh
Orangeknight28
Gilgamesh
0
1
0
0
L
He Bo
0
3
0
0
W
Tiamat
TinSao15
Tiamat
0
0
3
1.5
L
0
1
1
0.5
W
Danzaburou
know_us_gamers
Danzaburou
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,939
Damage
15,606
26,945
Taken
30,607
12,205
Mitigated
14,229
5,554
Healing
13,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
3,950
1,021
186
1,984
7,386
2,154
0
635
6,635
0
49,061
W
Gilgamesh
Fame Bullets
Gilgamesh
3,417
831
0
2,085
7,570
5,327
0
0
6,899
0
32,997
W
590
148
3,342
1,401
4,352
2,487
510
801
3,551
10,145
0
L
4,923
1,469
0
1,270
6,953
2,418
0
1,068
5,885
0
40,254
L
Gilgamesh
Orangeknight28
Gilgamesh
2,803
508
0
1,802
7,453
5,627
0
0
6,876
0
32,218
L
He Bo
3,257
156
0
580
7,161
2,214
0
2,775
4,386
26,129
0
W
Tiamat
TinSao15
Tiamat
3,826
150
48
2,584
5,099
2,180
44
2,279
2,593
27,081
0
L
1,956
240
53
1,849
5,378
1,946
0
573
4,805
17,516
0
W
Danzaburou
know_us_gamers
Danzaburou
3,823
1,147
97
2,254
6,200
2,081
1,843
1,155
5,045
0
42,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,720
Gold Earned
29,531
197
Minions Killed
255
0
Camps Cleared
0
864,143
Distance Traveled
1,007,994
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
2,010
183
0
0
0
0
0
W
Pele
6,380
580
63
6
0
278,004
1
W
Gilgamesh
6,209
564
60
5
0
185,584
0
W
Yemoja
5,719
520
23
2
0
163,168
0
L
Pele
6,118
556
70
6
0
259,381
0
L
Gilgamesh
5,816
529
73
7
0
201,981
0
L
He Bo
5,088
463
37
3
0
199,864
0
W
Tiamat
5,810
528
47
4
0
206,590
0
L
Nox
4,688
426
17
2
0
202,917
2
W
Danzaburou
5,413
492
62
6
0
174,648
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role