Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
JJeslik99
Ares
Level 124
God Stats
6W - 5L
1,732 SR
Queue Stats
224W - 235L
1,468 Elo+
Solo
Baron Samedi
Baron Samedi
Swexiz
Baron Samedi
Level 112
God Stats
18W - 7L
1,500 SR
Queue Stats
641W - 670L
1,427 Elo+
Solo
Freya
Freya
ineverasked4this
Freya
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,663 Elo+
Solo
Ullr
Ullr
ragnarok120
Ullr
Level 152
God Stats
6W - 3L
1,824 SR
Queue Stats
269W - 159L
1,578 Elo+
Solo
Team Averages
Level 116
1,611 SR
1,527 Elo+

VS

Team Averages
Level 113
1,456 SR
1,356 Elo+
Yu Huang
Yu Huang
ColumnedSword1
Yu Huang
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 34L
1,218 Elo+
Party 2
Izanami
Izanami
Destorgamer1
Izanami
Level 95
God Stats
2W - 2L
1,282 SR
Queue Stats
98W - 73L
1,436 Elo+
Party 1
Cerberus
Cerberus
Moltag12
Cerberus
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 33L
1,449 Elo+
Party 1
Shiva
Shiva
Senthana
Shiva
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,422 Elo+
Party 1
Bakasura
Bakasura
o0Molly0o
Bakasura
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 26L
1,253 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
1 / 1 / 10
7,057
1,008
7,600
7,919
3,415
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
11
3 / 2 / 7
7,175
1,025
4,070
10,364
8,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Swexiz
Baron Samedi
11
2 / 2 / 8
6,546
935
7,447
6,706
3,337
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
7 / 1 / 7
7,824
1,118
7,455
6,909
3,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 0 / 10
7,156
1,022
10,380
6,670
3,177
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
12
1 / 3 / 3
6,859
980
5,960
5,698
3,084
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Destorgamer1
Izanami
12
1 / 2 / 3
6,349
907
8,913
7,030
3,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Moltag12
Cerberus
12
4 / 3 / 1
6,856
979
4,914
10,050
9,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shiva
Senthana
Shiva
12
0 / 3 / 4
5,852
836
5,855
10,355
7,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
o0Molly0o
Bakasura
9
0 / 5 / 1
5,371
767
2,399
8,170
4,758
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
18
15
Kills
6
6
Deaths
16
42
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
1
10
6
L
Yu Huang
1
3
3
0.83
L
Izanami
Destorgamer1
Izanami
1
2
3
1.25
W
Ares
3
2
7
3.25
L
Cerberus
Moltag12
Cerberus
4
3
1
1.5
L
Shiva
Senthana
Shiva
0
3
4
0.67
W
Baron Samedi
Swexiz
Baron Samedi
2
2
8
3
W
7
1
7
10.5
L
Bakasura
o0Molly0o
Bakasura
0
5
1
0.1
W
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,952
Damage
28,041
38,568
Taken
41,303
21,205
Mitigated
28,565
21,232
Healing
10,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
7,600
3,892
1,350
2,850
7,919
3,415
807
2,917
5,002
0
22,915
L
Yu Huang
5,960
140
578
897
5,698
3,084
260
3,459
2,239
14,320
0
L
Izanami
Destorgamer1
Izanami
8,913
2,900
226
1,773
7,030
3,827
0
3,886
3,144
0
17,665
W
Ares
4,070
627
1,657
2,193
10,364
8,109
58
1,845
8,519
5,314
0
L
Cerberus
Moltag12
Cerberus
4,914
234
297
2,971
10,050
9,234
0
3,577
6,473
10,590
0
L
Shiva
Senthana
Shiva
5,855
999
1,362
1,848
10,355
7,662
0
4,485
5,870
0
8,991
W
Baron Samedi
Swexiz
Baron Samedi
7,447
716
3,650
1,796
6,706
3,337
177
2,602
4,104
17,719
0
W
7,455
2,120
2,340
2,761
6,909
3,167
335
1,663
5,246
10,395
0
L
Bakasura
o0Molly0o
Bakasura
2,399
1,669
216
787
8,170
4,758
0
3,565
4,605
0
5,337
W
10,380
3,923
928
1,707
6,670
3,177
256
1,847
4,823
0
18,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,758
Gold Earned
31,287
94
Minions Killed
75
0
Camps Cleared
0
753,892
Distance Traveled
694,441
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,057
1,008
38
5
0
157,444
0
L
Yu Huang
6,859
980
24
3
0
97,056
0
L
Izanami
6,349
907
18
3
0
166,271
0
W
Ares
7,175
1,025
2
0
0
149,356
0
L
Cerberus
6,856
979
20
3
0
129,112
0
L
Shiva
5,852
836
4
1
0
174,916
0
W
Baron Samedi
6,546
935
19
3
0
147,096
0
W
Freya
7,824
1,118
6
1
0
150,535
0
L
Bakasura
5,371
767
9
1
0
127,086
0
W
Ullr
7,156
1,022
29
4
0
149,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role