Player Matchup

Izanami
Izanami
Diamond V
 
Izanami
Diamond V
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Diamond V
Chimpasaur9000
Atlas
Diamond V
Level 158
God Stats
3W - 4L
1,652 SR
Queue Stats
456W - 446L
2,110 MMR
Solo
Discordia
Discordia
Platinum IV
Woeve
Discordia
Platinum IV
Level 159
God Stats
1W - 1L
1,775 SR
Queue Stats
42W - 40L
1,916 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 122
1,643 SR
1,842 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 134
1,716 SR
2,024 MMR
Cabrakan
Cabrakan
Diamond V
MysticalMale
Cabrakan
Diamond V
Level 150
God Stats
7W - 4L
1,728 SR
Queue Stats
57W - 37L
2,024 MMR
Party 1
Anhur
Anhur
Diamond III
Son Codearuu
Anhur
Diamond III
Level 176
God Stats
14W - 9L
1,746 SR
Queue Stats
229W - 164L
2,240 MMR
Party 1
Hera
Hera
Platinum IV
foryoureyezonly
Hera
Platinum IV
Level 77
God Stats
39W - 28L
1,673 SR
Queue Stats
59W - 54L
1,809 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 0 / 1
5,099
728
2,704
1,905
582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 1 / 0
6,255
894
3,653
6,898
4,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
Woeve
Discordia
10
0 / 1 / 1
5,470
781
5,269
2,195
670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ah Muzen CabAchillesBaron SamediNe ZhaSobek

VS

Bans
PersephoneThothBacchusAresBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
MysticalMale
Cabrakan
10
0 / 0 / 0
5,808
830
2,233
6,993
5,369
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 0 / 0
6,100
871
3,111
4,808
1,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 1 / 2
5,611
802
3,486
3,636
1,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
1
Kills
2
2
Deaths
1
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
0
1
0.5
L
1
1
0
1
W
Cabrakan
MysticalMale
Cabrakan
0
0
0
0
W
2
0
0
2
L
Discordia
Woeve
Discordia
0
1
1
0.5
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,626
Damage
8,830
10,998
Taken
15,437
6,112
Mitigated
8,377
3,451
Healing
5,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,704
2,051
0
831
1,905
582
0
892
1,013
0
19,610
L
3,653
1,524
0
2,086
6,898
4,860
0
3,803
3,095
9,266
0
W
Cabrakan
MysticalMale
Cabrakan
2,233
455
1,328
2,242
6,993
5,369
156
3,412
3,581
6,695
0
W
3,111
1,409
0
1,295
4,808
1,697
1,152
3,050
1,758
0
23,380
L
Discordia
Woeve
Discordia
5,269
185
0
534
2,195
670
44
939
1,256
21,669
0
W
3,486
891
0
500
3,636
1,311
294
2,508
1,128
24,181
1,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,824
Gold Earned
17,519
93
Minions Killed
104
0
Camps Cleared
0
399,240
Distance Traveled
456,965
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,099
728
45
6
0
98,737
0
L
Atlas
6,255
894
6
1
0
151,614
0
W
Cabrakan
5,808
830
8
1
0
159,644
0
W
Anhur
6,100
871
45
6
0
145,018
0
L
Discordia
5,470
781
42
6
0
148,889
0
W
Hera
5,611
802
51
7
0
152,303
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role