Player Matchup

Anubis
Anubis
Master360PR
Anubis
Level 67
God Stats
4W - 5L
1,853 SR
Queue Stats
178W - 179L
1,363 Elo+
Party 2
Danzaburou
Danzaburou
ToxicSmug
Danzaburou
Level 58
God Stats
16W - 8L
1,500 SR
Queue Stats
422W - 420L
1,393 Elo+
Party 2
Ganesha
Ganesha
wethdiel
Ganesha
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
250W - 257L
1,073 Elo+
Party 2
Team Averages
Level 55
1,618 SR
1,276 Elo+

VS

Team Averages
Level 61
1,433 SR
1,357 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
NocCrna
Hun Batz
Level 116
God Stats
0W - 1L
1,298 SR
Queue Stats
17W - 23L
1,419 Elo+
Solo
Sol
Sol
NotoriusBigg
Sol
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 45L
1,153 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
6 / 1 / 4
9,041
822
14,187
6,977
3,578
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
ToxicSmug
Danzaburou
15
5 / 1 / 6
9,224
839
10,812
9,540
3,943
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
wethdiel
Ganesha
13
0 / 3 / 9
8,367
761
4,251
10,651
9,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
3 / 3 / 1
7,850
714
5,574
14,107
8,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hun Batz
NocCrna
Hun Batz
11
1 / 4 / 3
7,286
662
5,130
9,111
2,806
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 4 / 4
7,433
676
8,382
8,835
2,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
11
Kills
5
5
Deaths
11
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
3
3
1
1.17
W
Anubis
6
1
4
8
L
Hun Batz
NocCrna
Hun Batz
1
4
3
0.63
L
1
4
4
0.75
W
Danzaburou
ToxicSmug
Danzaburou
5
1
6
8
W
Ganesha
wethdiel
Ganesha
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,250
Damage
19,086
27,168
Taken
32,053
17,506
Mitigated
13,659
9,162
Healing
5,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,574
432
0
3,192
14,107
8,234
0
7,816
6,291
0
16,330
W
Anubis
14,187
777
0
3,729
6,977
3,578
927
1,990
4,987
36,907
0
L
Hun Batz
NocCrna
Hun Batz
5,130
447
533
389
9,111
2,806
0
5,206
3,905
0
22,552
L
8,382
1,228
0
1,114
8,835
2,619
0
5,456
3,379
35,031
421
W
Danzaburou
ToxicSmug
Danzaburou
10,812
6,017
0
3,364
9,540
3,943
551
3,069
6,471
0
35,154
W
Ganesha
wethdiel
Ganesha
4,251
215
0
2,069
10,651
9,985
84
3,054
7,597
10,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,632
Gold Earned
22,569
119
Minions Killed
129
0
Camps Cleared
0
592,134
Distance Traveled
588,069
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,850
714
36
3
0
206,747
3
W
Anubis
9,041
822
58
5
0
186,838
2
L
Hun Batz
7,286
662
35
3
0
200,616
0
L
Sol
7,433
676
58
5
0
180,706
0
W
Danzaburou
9,224
839
60
5
0
194,635
0
W
Ganesha
8,367
761
1
0
0
210,661
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role