Player Matchup

Ymir
Ymir
Alexjamstone
Ymir
Level 10
God Stats
4W - 4L
1,532 SR
Queue Stats
135W - 137L
1,448 Elo+
Party 4
Sol
Sol
BenQ02
Sol
Level 74
God Stats
2W - 3L
1,617 SR
Queue Stats
111W - 106L
1,471 Elo+
Party 4
Thor
Thor
HIIIHIIIHIIIH
Thor
Level 29
God Stats
8W - 17L
1,292 SR
Queue Stats
59W - 95L
1,321 Elo+
Party 2
Guan Yu
Guan Yu
PanÐøria
Guan Yu
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 35L
1,469 Elo+
Solo
Rama
Rama
R4z0rX69
Rama
Level 36
God Stats
4W - 8L
1,319 SR
Queue Stats
44W - 79L
1,378 Elo+
Party 2
Team Averages
Level 39
1,452 SR
1,418 Elo+

VS

Team Averages
Level 59
1,512 SR
1,486 Elo+
Cu Chulainn
Cu Chulainn
AlwaysBannedNEEE
Cu Chulainn
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 19L
1,500 Elo+
Party 3
Ymir
Ymir
Dogirman
Ymir
Level 62
God Stats
3W - 3L
1,500 SR
Queue Stats
97W - 71L
1,599 Elo+
Party 1
Poseidon
Poseidon
GodLikeOrTroll
Poseidon
Level 34
God Stats
21W - 8L
1,468 SR
Queue Stats
147W - 146L
1,276 Elo+
Solo
Fenrir
Fenrir
SmythEU
Fenrir
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 43L
1,458 Elo+
Party 3
Izanami
Izanami
Strasty
Izanami
Level 47
God Stats
7W - 6L
1,594 SR
Queue Stats
122W - 111L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 5
6,440
429
3,735
15,147
12,034
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sol
BenQ02
Sol
13
2 / 4 / 6
7,598
507
7,887
12,410
4,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
5 / 4 / 2
8,142
543
8,485
15,228
5,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Guan Yu
PanÐøria
Guan Yu
12
1 / 0 / 1
6,732
449
2,523
7,776
4,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
10
0 / 6 / 3
5,744
383
4,485
13,166
4,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AlwaysBannedNEEE
Cu Chulainn
15
2 / 0 / 1
9,169
611
5,804
8,411
7,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
12
2 / 2 / 11
8,539
569
6,747
12,563
12,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Poseidon
14
6 / 4 / 4
9,013
601
11,863
9,417
3,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
SmythEU
Fenrir
14
3 / 2 / 6
8,598
573
7,699
13,943
5,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
Strasty
Izanami
15
6 / 0 / 7
9,519
635
14,361
9,272
4,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
48
8
Kills
19
19
Deaths
8
17
Assists
29
Player
Kills
Deaths
Assists
KDA
L
0
5
5
0.5
W
Cu Chulainn
AlwaysBannedNEEE
Cu Chulainn
2
0
1
2.5
L
Sol
BenQ02
Sol
2
4
6
1.25
W
Ymir
2
2
11
3.75
W
Poseidon
6
4
4
2
L
5
4
2
1.5
L
Guan Yu
PanÐøria
Guan Yu
1
0
1
1.5
L
Rama
0
6
3
0.25
W
Fenrir
SmythEU
Fenrir
3
2
6
3
W
Izanami
Strasty
Izanami
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,115
Damage
46,474
63,727
Taken
53,606
32,209
Mitigated
33,606
19,513
Healing
17,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,735
845
1,435
1,876
15,147
12,034
0
5,764
9,383
20,480
0
W
Cu Chulainn
AlwaysBannedNEEE
Cu Chulainn
5,804
1,074
0
2,019
8,411
7,220
283
411
7,778
7,761
66,515
L
Sol
BenQ02
Sol
7,887
1,601
0
3,716
12,410
4,962
0
4,510
7,900
46,013
5,242
W
Ymir
6,747
1,646
0
2,675
12,563
12,906
98
4,504
7,925
18,882
0
W
Poseidon
11,863
2,177
0
1,796
9,417
3,477
36
2,042
7,375
64,185
0
L
8,485
2,127
0
6,027
15,228
5,740
0
4,239
10,989
0
51,466
L
Guan Yu
PanÐøria
Guan Yu
2,523
244
136
2,828
7,776
4,714
294
726
7,050
0
32,476
L
Rama
4,485
3,797
0
3,495
13,166
4,759
0
4,576
8,590
0
37,540
W
Fenrir
SmythEU
Fenrir
7,699
2,722
0
4,934
13,943
5,787
0
3,106
10,789
0
57,649
W
Izanami
Strasty
Izanami
14,361
9,789
0
6,191
9,272
4,216
2,849
1,361
7,911
0
89,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,656
Gold Earned
44,838
284
Minions Killed
474
0
Camps Cleared
0
1,485,835
Distance Traveled
1,563,943
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,440
429
31
2
0
287,507
5
W
Cu Chulainn
9,169
611
134
9
0
309,197
6
L
Sol
7,598
507
84
6
0
294,662
4
W
Ymir
8,539
569
22
1
0
288,788
4
W
Poseidon
9,013
601
98
7
0
319,063
4
L
Thor
8,142
543
68
5
0
334,101
0
L
Guan Yu
6,732
449
49
3
0
325,834
0
L
Rama
5,744
383
52
3
0
243,731
2
W
Fenrir
8,598
573
88
6
0
367,121
0
W
Izanami
9,519
635
132
9
0
279,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role