Player Matchup

Susano
Susano
AcidPeanutz
Susano
Level 85
God Stats
2W - 8L
1,500 SR
Queue Stats
101W - 114L
1,500 Elo+
Party 2
Izanami
Izanami
Direal
Izanami
Level 37
God Stats
17W - 7L
1,419 SR
Queue Stats
287W - 266L
1,444 Elo+
Party 2
Cthulhu
Cthulhu
acidfreaker
Cthulhu
Level 28
God Stats
3W - 3L
1,284 SR
Queue Stats
102W - 91L
1,293 Elo+
Party 2
Janus
Janus
vivvax
Janus
Level 84
God Stats
1W - 1L
1,724 SR
Queue Stats
8W - 8L
1,474 Elo+
Party 2
Sobek
Sobek
xetaril
Sobek
Level 107
God Stats
9W - 14L
1,278 SR
Queue Stats
81W - 88L
1,361 Elo+
Party 2
Team Averages
Level 68
1,441 SR
1,414 Elo+

VS

Team Averages
Level 97
1,429 SR
1,419 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
 
Agni
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
DRUFFunDRUFF
Ne Zha
Level 129
God Stats
6W - 8L
1,613 SR
Queue Stats
217W - 202L
1,504 Elo+
Solo
Ymir
Ymir
Kaylarr
Ymir
Level 81
God Stats
4W - 10L
1,147 SR
Queue Stats
29W - 33L
1,154 Elo+
Solo
Chronos
Chronos
iwantcakes
Chronos
Level 148
God Stats
2W - 0L
1,387 SR
Queue Stats
35W - 26L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
9
0 / 3 / 0
5,473
421
2,746
9,738
3,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
Direal
Izanami
10
0 / 5 / 1
5,523
425
4,997
9,296
3,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
acidfreaker
Cthulhu
10
0 / 3 / 0
5,685
437
4,440
10,581
7,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
vivvax
Janus
10
2 / 2 / 0
6,434
495
2,922
5,901
1,961
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sobek
xetaril
Sobek
9
1 / 4 / 0
5,847
450
4,007
13,959
11,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
3 / 0 / 1
8,139
626
9,213
11,741
7,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Agni
 
Agni
12
1 / 2 / 6
7,163
551
4,949
6,154
2,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
13
3 / 0 / 7
7,765
597
6,845
9,762
3,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
Kaylarr
Ymir
11
1 / 1 / 10
7,116
547
5,333
9,465
7,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos
iwantcakes
Chronos
14
8 / 0 / 4
8,710
670
9,777
6,978
2,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
44
3
Kills
16
17
Deaths
3
1
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
0
1
3.5
W
Agni
 
Agni
1
2
6
2
L
Susano
0
3
0
0
W
Ne Zha
3
0
7
6.5
L
Izanami
Direal
Izanami
0
5
1
0.1
W
Ymir
Kaylarr
Ymir
1
1
10
6
L
Cthulhu
acidfreaker
Cthulhu
0
3
0
0
W
Chronos
iwantcakes
Chronos
8
0
4
10
L
Janus
vivvax
Janus
2
2
0
1
L
Sobek
xetaril
Sobek
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,112
Damage
36,117
49,475
Taken
44,100
27,659
Mitigated
23,839
12,167
Healing
13,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
9,213
1,490
0
5,735
11,741
7,697
216
4,098
7,281
2,179
67,143
W
Agni
 
Agni
4,949
308
0
530
6,154
2,260
0
2,720
3,408
44,835
0
L
Susano
2,746
560
0
3,250
9,738
3,524
0
2,593
7,145
0
29,268
W
Ne Zha
6,845
1,294
0
3,104
9,762
3,841
0
1,294
8,440
16
57,546
L
Izanami
Direal
Izanami
4,997
3,656
0
2,399
9,296
3,348
0
6,501
2,795
0
35,779
W
Ymir
Kaylarr
Ymir
5,333
1,264
250
2,678
9,465
7,202
58
1,454
7,931
27,729
0
L
Cthulhu
acidfreaker
Cthulhu
4,440
596
207
1,872
10,581
7,708
0
1,692
8,889
30,753
0
W
Chronos
iwantcakes
Chronos
9,777
4,362
0
1,636
6,978
2,839
1,659
1,250
5,728
75,265
0
L
Janus
vivvax
Janus
2,922
384
0
500
5,901
1,961
0
2,738
3,163
41,243
57
L
Sobek
xetaril
Sobek
4,007
266
362
3,577
13,959
11,118
0
7,368
6,591
13,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,962
Gold Earned
38,893
290
Minions Killed
438
0
Camps Cleared
0
1,196,978
Distance Traveled
1,368,045
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,139
626
117
9
0
268,856
0
W
Agni
7,163
551
88
7
0
256,996
0
L
Susano
5,473
421
47
4
0
256,121
2
W
Ne Zha
7,765
597
89
7
0
311,851
4
L
Izanami
5,523
425
77
6
0
222,430
0
W
Ymir
7,116
547
34
3
0
277,901
8
L
Cthulhu
5,685
437
80
6
0
211,030
0
W
Chronos
8,710
670
110
8
0
252,441
2
L
Janus
6,434
495
75
6
0
254,086
3
L
Sobek
5,847
450
11
1
0
253,311
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role