Player Matchup

Chaac
Chaac
AllkoholikCZ
Chaac
Level 121
God Stats
7W - 1L
1,993 SR
Queue Stats
244W - 223L
1,516 Elo+
Party 2
Hera
Hera
Klapik
Hera
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 131L
1,470 Elo+
Party 2
Hun Batz
Hun Batz
VINUGAMER
Hun Batz
Level 125
God Stats
1W - 2L
1,176 SR
Queue Stats
3W - 4L
1,330 Elo+
Party 1
King Arthur
King Arthur
achaborracha
King Arthur
Level 117
God Stats
1W - 1L
1,261 SR
Queue Stats
3W - 4L
1,330 Elo+
Party 1
Olorun
Olorun
whatchwoman
Olorun
Level 27
God Stats
1W - 2L
1,323 SR
Queue Stats
70W - 56L
1,495 Elo+
Party 2
Team Averages
Level 100
1,451 SR
1,428 Elo+

VS

Team Averages
Level 94
1,452 SR
1,519 Elo+
Athena
Athena
DarksidersCreed
Athena
Level 98
God Stats
5W - 11L
1,300 SR
Queue Stats
227W - 219L
1,472 Elo+
Party 3
Vulcan
Vulcan
Dchef
Vulcan
Level 106
God Stats
2W - 1L
1,711 SR
Queue Stats
30W - 27L
1,589 Elo+
Solo
Mercury
Mercury
Fenixirows
Mercury
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 14L
1,620 Elo+
Solo
Shiva
Shiva
MasterSmite007
Shiva
Level 83
God Stats
3W - 7L
1,081 SR
Queue Stats
623W - 630L
1,481 Elo+
Party 3
Izanami
Izanami
Tendera26
Izanami
Level 67
God Stats
6W - 6L
1,666 SR
Queue Stats
82W - 77L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 9
9,026
531
6,282
16,125
11,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hera
Klapik
Hera
17
5 / 5 / 2
10,630
625
8,314
10,428
4,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
VINUGAMER
Hun Batz
17
7 / 2 / 8
10,436
614
10,444
15,165
6,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
achaborracha
King Arthur
17
6 / 0 / 1
10,858
639
13,060
15,146
16,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Olorun
17
6 / 1 / 5
10,684
628
18,487
13,443
6,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 4
6,973
410
5,135
16,291
15,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vulcan
Dchef
Vulcan
14
4 / 5 / 1
8,624
507
15,300
11,388
4,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Fenixirows
Mercury
14
4 / 4 / 2
8,495
500
7,092
12,931
5,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 5 / 1
8,189
482
5,868
18,589
20,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
Tendera26
Izanami
14
2 / 6 / 0
8,257
486
10,243
17,238
6,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
25
Kills
10
10
Deaths
25
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
2
9
2.75
L
0
5
4
0.4
L
Vulcan
Dchef
Vulcan
4
5
1
0.9
L
Mercury
Fenixirows
Mercury
4
4
2
1.25
W
Hera
Klapik
Hera
5
5
2
1.2
L
0
5
1
0.1
L
Izanami
Tendera26
Izanami
2
6
0
0.33
W
Hun Batz
VINUGAMER
Hun Batz
7
2
8
5.5
W
King Arthur
achaborracha
King Arthur
6
0
1
6.5
W
Olorun
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,587
Damage
43,638
70,307
Taken
76,437
45,187
Mitigated
53,239
23,384
Healing
12,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,282
1,559
0
6,015
16,125
11,906
136
6,864
8,974
0
29,265
L
5,135
1,797
408
2,217
16,291
15,756
0
6,974
9,317
25,112
0
L
Vulcan
Dchef
Vulcan
15,300
6,280
0
2,571
11,388
4,687
0
5,011
6,377
67,242
0
L
Mercury
Fenixirows
Mercury
7,092
4,209
0
744
12,931
5,403
0
2,162
10,769
0
65,248
W
Hera
Klapik
Hera
8,314
1,562
0
1,380
10,428
4,024
756
5,371
5,057
81,487
0
L
5,868
708
0
768
18,589
20,526
75
2,601
15,988
0
73,346
L
Izanami
Tendera26
Izanami
10,243
7,567
0
5,819
17,238
6,867
828
11,781
5,457
0
82,021
W
Hun Batz
VINUGAMER
Hun Batz
10,444
2,738
0
4,159
15,165
6,196
1,276
3,272
11,810
0
75,629
W
King Arthur
achaborracha
King Arthur
13,060
1,844
0
4,000
15,146
16,373
84
3,237
11,735
3,415
78,526
W
Olorun
18,487
12,090
194
7,636
13,443
6,688
897
1,897
11,428
109,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,634
Gold Earned
40,538
569
Minions Killed
494
0
Camps Cleared
0
1,742,646
Distance Traveled
1,526,127
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,026
531
37
2
0
346,033
4
L
Athena
6,973
410
33
2
0
304,860
0
L
Vulcan
8,624
507
112
7
0
346,862
0
L
Mercury
8,495
500
97
6
0
313,095
0
W
Hera
10,630
625
143
8
0
323,110
3
L
Shiva
8,189
482
120
7
0
297,581
0
L
Izanami
8,257
486
132
8
0
263,729
2
W
Hun Batz
10,436
614
96
6
0
394,465
0
W
King Arthur
10,858
639
141
8
0
350,267
0
W
Olorun
10,684
628
152
9
0
328,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role