Player Matchup

Thoth
Thoth
 
Thoth
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
 
Awilix
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
DressyGuitar
Arachne
Level 75
God Stats
7W - 2L
1,500 SR
Queue Stats
390W - 392L
1,516 Elo+
Solo
Charybdis
Charybdis
ItsTuumas
Charybdis
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,476 Elo+
Party 1
Chang'e
Chang'e
Phrostii
Chang'e
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 34L
1,412 Elo+
Party 1
Team Averages
Level 96
1,500 SR
1,481 Elo+

VS

Team Averages
Level 110
1,500 SR
1,569 Elo+
Tsukuyomi
Tsukuyomi
GOOSE123499
Tsukuyomi
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 46L
1,524 Elo+
Solo
Fenrir
Fenrir
Uulgrim
Fenrir
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 31L
1,471 Elo+
Solo
Ares
Ares
bbsha
Ares
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
299W - 201L
1,746 Elo+
Party 2
Guan Yu
Guan Yu
insaneamigo
Guan Yu
Level 101
God Stats
6W - 2L
1,500 SR
Queue Stats
416W - 413L
1,602 Elo+
Solo
Janus
Janus
jfboards
Janus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
20
1 / 1 / 5
10,991
733
17,425
11,438
4,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Awilix
 
Awilix
14
2 / 4 / 1
8,881
592
8,288
10,329
4,317
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Arachne
DressyGuitar
Arachne
13
1 / 5 / 3
8,309
554
6,551
17,626
19,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
ItsTuumas
Charybdis
17
2 / 6 / 3
9,776
652
16,468
16,235
7,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Phrostii
Chang'e
12
0 / 8 / 5
8,110
541
11,739
18,015
5,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
GOOSE123499
Tsukuyomi
19
6 / 2 / 15
11,386
759
24,830
14,221
9,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fenrir
Uulgrim
Fenrir
17
7 / 2 / 11
10,830
722
11,090
21,142
18,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
bbsha
Ares
17
2 / 1 / 20
11,465
764
10,504
25,587
32,768
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
insaneamigo
Guan Yu
18
0 / 1 / 20
10,475
698
5,133
19,465
25,457
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
jfboards
Janus
19
9 / 0 / 13
11,763
784
19,974
7,673
5,101
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
103
6
Kills
24
24
Deaths
6
17
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
1
5
3.5
L
Awilix
 
Awilix
2
4
1
0.63
L
Arachne
DressyGuitar
Arachne
1
5
3
0.5
W
Tsukuyomi
GOOSE123499
Tsukuyomi
6
2
15
6.75
L
Charybdis
ItsTuumas
Charybdis
2
6
3
0.58
L
Chang'e
Phrostii
Chang'e
0
8
5
0.31
W
Fenrir
Uulgrim
Fenrir
7
2
11
6.25
W
Ares
bbsha
Ares
2
1
20
12
W
Guan Yu
insaneamigo
Guan Yu
0
1
20
10
W
Janus
jfboards
Janus
9
0
13
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,471
Damage
71,531
73,643
Taken
88,088
41,242
Mitigated
91,646
26,904
Healing
51,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
17,425
261
2,023
3,838
11,438
4,557
0
4,848
6,590
55,330
0
L
Awilix
 
Awilix
8,288
1,868
0
236
10,329
4,317
0
4,941
5,388
0
12,601
L
Arachne
DressyGuitar
Arachne
6,551
3,254
2,657
4,221
17,626
19,727
0
5,946
11,680
0
7,418
W
Tsukuyomi
GOOSE123499
Tsukuyomi
24,830
5,198
1,620
1,998
14,221
9,489
2,861
3,891
10,171
26
60,952
L
Charybdis
ItsTuumas
Charybdis
16,468
6,436
0
2,529
16,235
7,061
0
7,919
8,316
0
32,181
L
Chang'e
Phrostii
Chang'e
11,739
687
7,145
4,255
18,015
5,580
0
7,746
10,269
16,549
1,181
W
Fenrir
Uulgrim
Fenrir
11,090
1,323
2,735
4,013
21,142
18,831
2,290
8,611
11,988
145
18,733
W
Ares
bbsha
Ares
10,504
272
3,906
5,993
25,587
32,768
1,237
6,548
18,473
18,823
0
W
Guan Yu
insaneamigo
Guan Yu
5,133
597
19,756
10,347
19,465
25,457
427
5,898
12,999
751
16,910
W
Janus
jfboards
Janus
19,974
891
1,065
283
7,673
5,101
1,666
2,341
5,172
43,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,067
Gold Earned
55,919
151
Minions Killed
223
0
Camps Cleared
0
1,316,923
Distance Traveled
1,593,762
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,991
733
74
5
0
325,919
0
L
Awilix
8,881
592
16
1
0
232,602
0
L
Arachne
8,309
554
6
0
0
278,313
0
W
Tsukuyomi
11,386
759
55
4
0
312,538
0
L
Charybdis
9,776
652
43
3
0
225,715
0
L
Chang'e
8,110
541
12
1
0
254,374
0
W
Fenrir
10,830
722
31
2
0
320,251
0
W
Ares
11,465
764
28
2
0
279,546
0
W
Guan Yu
10,475
698
32
2
0
347,917
0
W
Janus
11,763
784
77
5
0
333,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role