Player Matchup

Cerberus
Cerberus
Drama_4_yomama
Cerberus
Level 136
God Stats
3W - 0L
1,700 SR
Queue Stats
23W - 25L
1,468 Elo+
Solo
Mulan
Mulan
JColv11
Mulan
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 45L
1,485 Elo+
Solo
Medusa
Medusa
Luis AC Soto
Medusa
Level 111
God Stats
7W - 2L
1,500 SR
Queue Stats
421W - 422L
1,528 Elo+
Party 1
Sol
Sol
Piochaz
Sol
Level 146
God Stats
3W - 3L
1,285 SR
Queue Stats
144W - 132L
1,448 Elo+
Party 1
Athena
Athena
solly8517
Athena
Level 154
God Stats
7W - 0L
1,500 SR
Queue Stats
696W - 703L
1,545 Elo+
Solo
Team Averages
Level 131
1,497 SR
1,495 Elo+

VS

Team Averages
Level 133
1,500 SR
1,473 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BKNateDog
Merlin
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 32L
1,332 Elo+
Solo
Nu Wa
Nu Wa
EtherBunnyXero
Nu Wa
Level 105
God Stats
12W - 6L
1,500 SR
Queue Stats
589W - 597L
1,525 Elo+
Solo
Geb
Geb
TxicButtercup
Geb
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 75L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
2 / 3 / 13
7,408
926
4,398
10,233
11,258
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
JColv11
Mulan
11
4 / 1 / 10
6,927
866
3,982
4,983
3,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
14
0 / 0 / 15
7,416
927
6,350
5,250
2,941
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sol
16
8 / 1 / 5
8,541
1,068
9,166
5,489
3,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
solly8517
Athena
11
1 / 1 / 13
6,982
873
2,730
9,249
8,988
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
1 / 2 / 3
6,323
790
6,030
3,688
1,487
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Heimdallr
 
Heimdallr
9
1 / 1 / 1
5,582
698
1,436
2,851
1,550
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
BKNateDog
Merlin
12
0 / 5 / 1
6,169
771
3,280
6,071
2,508
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 3 / 1
6,586
823
5,636
5,732
2,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 4 / 3
6,505
813
6,635
9,364
8,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
12
15
Kills
3
6
Deaths
15
56
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
2
3
1.25
L
Heimdallr
 
Heimdallr
1
1
1
1.5
L
Merlin
BKNateDog
Merlin
0
5
1
0.1
W
Cerberus
2
3
13
2.83
L
1
3
1
0.5
W
Mulan
JColv11
Mulan
4
1
10
9
W
Medusa
0
0
15
7.5
W
Sol
8
1
5
10.5
L
0
4
3
0.38
W
Athena
solly8517
Athena
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,626
Damage
23,017
35,204
Taken
27,706
29,782
Mitigated
16,868
16,259
Healing
4,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
6,030
157
315
133
3,688
1,487
0
1,496
2,192
12,314
0
L
Heimdallr
 
Heimdallr
1,436
767
0
101
2,851
1,550
0
1,229
1,622
0
6,092
L
Merlin
BKNateDog
Merlin
3,280
244
0
0
6,071
2,508
0
3,667
2,404
15,638
0
W
Cerberus
4,398
102
1,587
2,130
10,233
11,258
68
5,115
5,117
9,247
461
L
5,636
1,669
1,262
866
5,732
2,458
12
3,874
1,858
11,749
227
W
Mulan
JColv11
Mulan
3,982
487
355
726
4,983
3,569
245
3,212
1,771
0
5,075
W
Medusa
6,350
2,135
819
1,317
5,250
2,941
1,425
4,111
1,139
0
34,519
W
Sol
9,166
1,319
742
2,390
5,489
3,026
1,229
3,712
1,777
28,993
0
L
6,635
118
280
1,307
9,364
8,865
0
5,567
3,797
9,824
0
W
Athena
solly8517
Athena
2,730
282
3,108
3,085
9,249
8,988
302
5,379
3,870
5,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,274
Gold Earned
31,165
134
Minions Killed
79
0
Camps Cleared
0
752,321
Distance Traveled
578,546
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,323
790
20
3
0
137,193
0
L
Heimdallr
5,582
698
4
1
0
66,617
0
L
Merlin
6,169
771
29
4
0
116,152
0
W
Cerberus
7,408
926
26
3
0
172,640
0
L
Nu Wa
6,586
823
21
3
0
132,310
0
W
Mulan
6,927
866
4
1
0
126,668
0
W
Medusa
7,416
927
51
6
0
147,696
0
W
Sol
8,541
1,068
50
6
0
140,898
0
L
Geb
6,505
813
5
1
0
126,274
0
W
Athena
6,982
873
3
0
0
164,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role