Player Matchup

Sylvanus
Sylvanus
Platinum V
 
Sylvanus
Platinum V
Level 240
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver I
Churchie Boi
Cthulhu
Silver I
Level 143
God Stats
7W - 3L
1,586 SR
Queue Stats
12W - 6L
1,632 MMR
Solo
Horus
Horus
Gold IV
Legoshi42134
Horus
Gold IV
Level 129
God Stats
0W - 1L
1,742 SR
Queue Stats
53W - 49L
1,538 MMR
Solo
Hou Yi
Hou Yi
Bronze III
StopStalkingMe
Hou Yi
Bronze III
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,546 MMR
Solo
Thor
Thor
Gold III
gume29
Thor
Gold III
Level 178
God Stats
7W - 7L
1,560 SR
Queue Stats
179W - 181L
1,560 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 155
1,578 SR
1,555 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,595 SR
1,543 MMR
Guan Yu
Guan Yu
Gold II
 
Guan Yu
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver II
GuardiaoDOabismo
Chaac
Silver II
Level 110
God Stats
2W - 1L
1,700 SR
Queue Stats
84W - 105L
1,546 MMR
Solo
Fenrir
Fenrir
Gold V
Rebohim
Fenrir
Gold V
Level 147
God Stats
5W - 8L
1,189 SR
Queue Stats
123W - 118L
1,537 MMR
Solo
Bacchus
Bacchus
Bronze III
Sagakaos
Bacchus
Bronze III
Level 60
God Stats
4W - 4L
1,987 SR
Queue Stats
4W - 6L
1,546 MMR
Solo
Agni
Agni
Gold II
SpiderCop007
Agni
Gold II
Level 149
God Stats
33W - 20L
1,601 SR
Queue Stats
449W - 439L
1,587 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 1 / 1
4,649
517
2,299
6,710
3,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Churchie Boi
Cthulhu
10
0 / 0 / 0
5,660
629
4,612
4,639
2,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
2 / 3 / 0
4,861
540
2,533
9,813
5,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 3 / 2
4,726
525
5,851
8,393
2,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thor
gume29
Thor
10
1 / 1 / 2
5,544
616
2,983
6,981
2,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
HadesCu ChulainnAthenaNe Zha

VS

Bans
Ao KuangHe BoThanatosFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
9
0 / 0 / 0
5,109
568
1,750
6,622
4,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
3 / 1 / 2
5,924
658
4,869
8,826
4,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Fenrir
Rebohim
Fenrir
10
4 / 2 / 1
5,817
646
4,792
8,291
3,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Sagakaos
Bacchus
8
0 / 0 / 5
5,368
596
3,757
4,912
3,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 0 / 4
5,750
639
7,817
3,767
1,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
3
Kills
8
8
Deaths
3
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
1
1
0.5
W
Guan Yu
 
Guan Yu
0
0
0
0
L
Cthulhu
Churchie Boi
Cthulhu
0
0
0
0
W
3
1
2
4
L
2
3
0
0.67
W
Fenrir
Rebohim
Fenrir
4
2
1
2.25
W
Bacchus
Sagakaos
Bacchus
0
0
5
2.5
W
1
0
4
3
L
0
3
2
0.33
L
Thor
gume29
Thor
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,278
Damage
22,985
36,536
Taken
32,418
17,233
Mitigated
16,831
11,185
Healing
12,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,299
754
640
1,914
6,710
3,175
0
2,978
3,732
22,737
6,223
W
Guan Yu
 
Guan Yu
1,750
182
56
3,508
6,622
4,458
0
3,604
2,504
0
28,400
L
Cthulhu
Churchie Boi
Cthulhu
4,612
369
0
1,804
4,639
2,928
0
508
4,131
40,247
0
W
4,869
1,761
127
3,180
8,826
4,635
0
0
8,826
0
32,769
L
2,533
1,247
319
2,516
9,813
5,612
0
5,312
4,501
0
9,661
W
Fenrir
Rebohim
Fenrir
4,792
1,986
0
2,451
8,291
3,023
0
1,062
7,219
0
40,762
W
Bacchus
Sagakaos
Bacchus
3,757
562
0
1,862
4,912
3,619
0
507
4,372
16,780
0
W
7,817
572
0
955
3,767
1,096
0
990
2,777
43,990
0
L
5,851
3,936
0
3,047
8,393
2,879
0
920
7,473
0
30,897
L
Thor
gume29
Thor
2,983
911
0
945
6,981
2,639
0
1,856
5,125
0
38,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,440
Gold Earned
27,968
251
Minions Killed
297
0
Camps Cleared
0
925,538
Distance Traveled
1,031,383
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,649
517
48
5
0
153,607
0
W
Guan Yu
5,109
568
59
7
0
212,084
5
L
Cthulhu
5,660
629
82
9
0
204,810
1
W
Chaac
5,924
658
65
7
0
194,594
4
L
Horus
4,861
540
11
1
0
195,563
5
W
Fenrir
5,817
646
66
7
0
210,006
3
W
Bacchus
5,368
596
23
3
0
213,076
3
W
Agni
5,750
639
84
9
0
201,623
0
L
Hou Yi
4,726
525
41
5
0
167,169
2
L
Thor
5,544
616
69
8
0
204,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role