Player Matchup

Nox
Nox
Clamydie
Nox
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 85L
1,352 Elo+
Solo
Chaac
Chaac
LordToucheMep
Chaac
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 46L
1,382 Elo+
Solo
Set
Set
Toraiaru
Set
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 42L
1,518 Elo+
Solo
Artemis
Artemis
xyebes116
Artemis
Level 28
God Stats
1W - 1L
1,333 SR
Queue Stats
76W - 93L
1,277 Elo+
Solo
Maui
Maui
逍遥神仙
Maui
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 55L
1,385 Elo+
Solo
Team Averages
Level 26
1,467 SR
1,383 Elo+

VS

Team Averages
Level 25
1,457 SR
1,457 Elo+
Cerberus
Cerberus
ChelovekBambuk
Cerberus
Level 26
God Stats
1W - 1L
1,284 SR
Queue Stats
23W - 29L
1,374 Elo+
Solo
Rama
Rama
Nike75
Rama
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
NoOn3_old
Ah Puch
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Stepkee
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 17L
1,517 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Xomiiak
Morgan Le Fay
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 5
6,566
657
5,632
8,165
3,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 4 / 5
8,031
803
11,907
13,508
15,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

11
1 / 5 / 5
6,582
658
3,324
10,669
10,183
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
xyebes116
Artemis
13
3 / 6 / 1
7,385
739
8,616
11,458
4,739
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 5 / 5
7,051
705
3,656
11,917
12,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
3 / 2 / 15
8,770
877
11,546
10,626
12,104
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
Nike75
Rama
17
5 / 1 / 11
9,066
907
10,755
9,954
5,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
NoOn3_old
Ah Puch
14
8 / 3 / 8
9,319
932
14,311
7,503
4,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Stepkee
Cthulhu
17
5 / 1 / 13
9,079
908
8,029
10,255
13,146
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Morgan Le Fay
Xomiiak
Morgan Le Fay
13
3 / 1 / 12
8,207
821
6,863
7,596
4,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
83
7
Kills
24
24
Deaths
8
21
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Cerberus
3
2
15
5.25
L
0
4
5
0.63
L
2
4
5
1.13
W
Rama
Nike75
Rama
5
1
11
10.5
W
Ah Puch
NoOn3_old
Ah Puch
8
3
8
4
W
Cthulhu
Stepkee
Cthulhu
5
1
13
11.5
L
1
5
5
0.7
W
Morgan Le Fay
Xomiiak
Morgan Le Fay
3
1
12
9
L
Artemis
xyebes116
Artemis
3
6
1
0.58
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,135
Damage
51,504
55,717
Taken
45,934
47,003
Mitigated
38,995
11,649
Healing
17,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
11,546
106
586
3,013
10,626
12,104
0
3,214
7,412
19,345
0
L
5,632
665
14
1,400
8,165
3,629
0
6,514
1,651
14,001
0
L
11,907
1,490
586
3,745
13,508
15,895
0
7,358
6,150
66
23,698
W
Rama
Nike75
Rama
10,755
8,310
0
3,878
9,954
5,405
2,093
2,375
7,579
0
19,386
W
Ah Puch
NoOn3_old
Ah Puch
14,311
380
1,982
1,339
7,503
4,060
141
1,004
6,499
19,643
2,296
W
Cthulhu
Stepkee
Cthulhu
8,029
309
1,216
2,689
10,255
13,146
590
1,102
9,153
19,928
0
L
3,324
1,541
447
781
10,669
10,183
0
8,255
2,414
0
7,146
W
Morgan Le Fay
Xomiiak
Morgan Le Fay
6,863
529
443
1,933
7,596
4,280
478
1,659
5,937
13,607
342
L
Artemis
xyebes116
Artemis
8,616
3,584
0
2,322
11,458
4,739
0
8,556
2,902
0
15,336
L
3,656
193
593
1,761
11,917
12,557
0
8,708
3,209
4,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,615
Gold Earned
44,441
93
Minions Killed
118
0
Camps Cleared
0
822,661
Distance Traveled
903,160
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,770
877
24
2
0
178,950
0
L
Nox
6,566
657
33
3
0
153,199
0
L
Chaac
8,031
803
21
2
0
186,070
0
W
Rama
9,066
907
29
3
0
168,756
0
W
Ah Puch
9,319
932
21
2
0
184,872
0
W
Cthulhu
9,079
908
27
3
0
178,867
1
L
Set
6,582
658
8
1
0
163,535
0
W
Morgan Le Fay
8,207
821
17
2
0
191,715
0
L
Artemis
7,385
739
26
3
0
161,779
0
L
Maui
7,051
705
5
1
0
158,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role