Player Matchup

Arachne
Arachne
ItachiSnipes
Arachne
Level 91
God Stats
1W - 2L
1,500 SR
Queue Stats
146W - 129L
1,611 Elo+
Party 1
He Bo
He Bo
PurpleGaymer
He Bo
Level 73
God Stats
3W - 5L
1,500 SR
Queue Stats
123W - 114L
1,601 Elo+
Party 1
Sun Wukong
Sun Wukong
crankymean0
Sun Wukong
Level 109
God Stats
1W - 4L
1,268 SR
Queue Stats
220W - 249L
1,505 Elo+
Party 2
Tyr
Tyr
tricksster
Tyr
Level 146
God Stats
15W - 21L
1,750 SR
Queue Stats
183W - 209L
1,459 Elo+
Party 2
Skadi
Skadi
ubertrance
Skadi
Level 116
God Stats
0W - 2L
1,201 SR
Queue Stats
7W - 17L
1,096 Elo+
Party 2
Team Averages
Level 107
1,444 SR
1,454 Elo+

VS

Team Averages
Level 128
1,533 SR
1,528 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
 
Surtr
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
JasperTheFolf
Anubis
Level 141
God Stats
33W - 32L
1,629 SR
Queue Stats
662W - 642L
1,535 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Luzle
Ah Muzen Cab
Level 53
God Stats
4W - 1L
1,500 SR
Queue Stats
10W - 16L
1,500 Elo+
Party 3
Maui
Maui
SyloTheFoxy
Maui
Level 157
God Stats
20W - 13L
1,536 SR
Queue Stats
467W - 458L
1,606 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ItachiSnipes
Arachne
6
2 / 0 / 0
3,584
717
1,096
4,851
1,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 3 / 2
3,404
681
1,619
3,302
640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sun Wukong
crankymean0
Sun Wukong
2
0 / 1 / 0
2,647
529
73
2,045
946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

4
0 / 1 / 0
2,822
564
929
3,052
1,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
5
0 / 1 / 0
2,967
593
1,875
2,832
774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
6
1 / 2 / 1
3,736
747
1,625
4,403
1,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Surtr
 
Surtr
6
1 / 1 / 0
3,689
738
2,315
4,853
2,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
2 / 1 / 0
4,076
815
1,978
2,627
1,120
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ah Muzen Cab
Luzle
Ah Muzen Cab
6
2 / 0 / 0
3,556
711
1,281
2,186
527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 0 / 2
3,669
734
907
2,954
1,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
2
Kills
6
6
Deaths
4
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
1
2
1
0.75
W
Surtr
 
Surtr
1
1
0
1
L
Arachne
ItachiSnipes
Arachne
2
0
0
2
W
2
1
0
2
W
Ah Muzen Cab
Luzle
Ah Muzen Cab
2
0
0
2
L
0
3
2
0.33
W
0
0
2
1
L
Sun Wukong
crankymean0
Sun Wukong
0
1
0
0
L
0
1
0
0
L
Skadi
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,592
Damage
8,106
16,082
Taken
17,023
4,981
Mitigated
6,532
4,767
Healing
8,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
1,625
193
0
1,032
4,403
1,248
0
506
3,897
0
15,533
W
Surtr
 
Surtr
2,315
1,103
0
2,409
4,853
2,434
0
0
4,747
93
18,670
L
Arachne
ItachiSnipes
Arachne
1,096
953
0
1,658
4,851
1,128
0
1,292
3,559
0
13,288
W
1,978
98
0
1,424
2,627
1,120
0
1,113
1,514
20,045
0
W
Ah Muzen Cab
Luzle
Ah Muzen Cab
1,281
844
0
1,250
2,186
527
745
0
2,186
0
17,065
L
1,619
226
0
608
3,302
640
0
686
2,616
14,984
0
W
907
258
583
1,366
2,954
1,203
0
0
2,954
12,211
0
L
Sun Wukong
crankymean0
Sun Wukong
73
0
0
525
2,045
946
0
263
1,782
0
2,621
L
929
214
0
1,476
3,052
1,493
0
46
3,006
0
8,257
L
Skadi
1,875
190
0
500
2,832
774
0
644
2,188
0
14,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,424
Gold Earned
18,726
95
Minions Killed
147
0
Camps Cleared
0
386,669
Distance Traveled
470,325
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
3,736
747
30
6
0
101,798
0
W
Surtr
3,689
738
38
8
0
107,493
0
L
Arachne
3,584
717
29
6
0
109,326
0
W
Anubis
4,076
815
35
7
0
97,660
0
W
Ah Muzen Cab
3,556
711
30
6
0
77,205
0
L
He Bo
3,404
681
28
6
0
96,231
0
W
Maui
3,669
734
14
3
0
86,169
1
L
Sun Wukong
2,647
529
4
1
0
35,363
0
L
Tyr
2,822
564
9
2
0
58,810
1
L
Skadi
2,967
593
25
5
0
86,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role