Player Matchup

Ymir
Ymir
JasoDot
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,176 Elo+
Party 3
Shiva
Shiva
PimpSai
Shiva
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,262 Elo+
Party 2
Loki
Loki
RawTech19
Loki
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,262 Elo+
Party 3
Sol
Sol
Redgrave13
Sol
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,403 Elo+
Party 3
Ra
Ra
TrailFox1
Ra
Level 29
God Stats
0W - 1L
1,395 SR
Queue Stats
3W - 7L
1,262 Elo+
Party 2
Team Averages
Level 42
1,479 SR
1,273 Elo+

VS

Team Averages
Level 24
1,489 SR
1,244 Elo+
Sol
Sol
CEOofCEOs
Sol
Level 31
God Stats
21W - 23L
1,500 SR
Queue Stats
179W - 188L
1,237 Elo+
Party 1
Cu Chulainn
Cu Chulainn
DeWatermelonGod
Cu Chulainn
Level 26
God Stats
13W - 6L
1,500 SR
Queue Stats
38W - 33L
1,263 Elo+
Party 1
Thanatos
Thanatos
KmartRewardsCard
Thanatos
Level 33
God Stats
22W - 19L
1,469 SR
Queue Stats
87W - 79L
1,329 Elo+
Party 1
Bacchus
Bacchus
Mookychoo
Bacchus
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 57L
1,103 Elo+
Party 1
Izanami
Izanami
Smeargo
Izanami
Level 27
God Stats
16W - 17L
1,476 SR
Queue Stats
190W - 187L
1,287 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
JasoDot
Ymir
10
1 / 7 / 4
6,922
494
5,397
16,211
13,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shiva
PimpSai
Shiva
9
0 / 8 / 0
5,491
392
2,917
11,623
4,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
11
2 / 6 / 2
7,033
502
5,740
12,132
3,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
3 / 9 / 0
7,132
509
7,653
12,101
3,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 8 / 1
5,615
401
2,816
9,921
7,848
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 2 / 5
9,854
704
13,514
11,796
5,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
DeWatermelonGod
Cu Chulainn
14
6 / 0 / 0
9,324
666
7,105
8,998
7,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
10 / 1 / 6
9,934
710
8,348
8,796
4,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Mookychoo
Bacchus
13
3 / 2 / 14
8,755
625
4,392
11,593
13,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Smeargo
Izanami
12
10 / 1 / 7
8,644
617
14,086
10,522
4,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
70
6
Kills
38
38
Deaths
6
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
9
2
5
5.75
W
Cu Chulainn
DeWatermelonGod
Cu Chulainn
6
0
0
6
L
Ymir
JasoDot
Ymir
1
7
4
0.43
W
10
1
6
13
W
Bacchus
Mookychoo
Bacchus
3
2
14
5
L
Shiva
PimpSai
Shiva
0
8
0
0
L
Loki
2
6
2
0.5
L
3
9
0
0.33
W
Izanami
Smeargo
Izanami
10
1
7
13.5
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,523
Damage
47,445
61,988
Taken
51,705
33,135
Mitigated
35,875
6,943
Healing
24,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,514
5,814
0
6,716
11,796
5,585
8,016
3,454
8,342
65,423
5,001
W
Cu Chulainn
DeWatermelonGod
Cu Chulainn
7,105
1,073
0
1,404
8,998
7,529
763
0
8,998
2,460
62,346
L
Ymir
JasoDot
Ymir
5,397
1,858
0
802
16,211
13,676
104
3,139
13,072
17,761
0
W
8,348
3,504
0
10,869
8,796
4,490
1,515
711
8,085
0
67,363
W
Bacchus
Mookychoo
Bacchus
4,392
1,296
0
2,266
11,593
13,710
553
5,506
6,087
19,932
0
L
Shiva
PimpSai
Shiva
2,917
1,031
0
931
11,623
4,818
76
1,751
9,872
0
27,564
L
Loki
5,740
1,548
0
2,011
12,132
3,690
0
3,267
8,865
0
30,452
L
7,653
3,964
0
2,327
12,101
3,103
555
1,659
10,442
42,828
0
W
Izanami
Smeargo
Izanami
14,086
9,263
0
3,357
10,522
4,561
3,807
6,195
4,327
0
54,846
L
2,816
780
0
872
9,921
7,848
0
7,516
2,405
25,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,193
Gold Earned
46,511
210
Minions Killed
424
0
Camps Cleared
0
1,135,912
Distance Traveled
1,304,446
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,854
704
123
9
0
236,760
0
W
Cu Chulainn
9,324
666
106
8
0
252,773
1
L
Ymir
6,922
494
21
2
0
235,643
0
W
Thanatos
9,934
710
98
7
0
312,251
0
W
Bacchus
8,755
625
22
2
0
260,889
0
L
Shiva
5,491
392
39
3
0
211,698
0
L
Loki
7,033
502
54
4
0
306,467
2
L
Sol
7,132
509
56
4
0
217,260
0
W
Izanami
8,644
617
75
5
0
241,773
0
L
Ra
5,615
401
40
3
0
164,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role