Player Matchup

Aphrodite
Aphrodite
Darkenedspirit21
Aphrodite
Level 17
God Stats
0W - 2L
1,285 SR
Queue Stats
3W - 3L
1,521 Elo+
Party 1
Bastet
Bastet
RoqueMarcia
Bastet
Level 173
God Stats
0W - 1L
1,734 SR
Queue Stats
7W - 3L
1,511 Elo+
Solo
Ishtar
Ishtar
Telu9u
Ishtar
Level 29
God Stats
0W - 3L
1,188 SR
Queue Stats
15W - 25L
1,469 Elo+
Solo
Janus
Janus
Winwheel
Janus
Level 68
God Stats
4W - 7L
1,411 SR
Queue Stats
71W - 51L
1,527 Elo+
Party 1
Cthulhu
Cthulhu
weightyjoker
Cthulhu
Level 26
God Stats
1W - 1L
1,479 SR
Queue Stats
15W - 17L
1,383 Elo+
Party 1
Team Averages
Level 63
1,419 SR
1,482 Elo+

VS

Team Averages
Level 105
1,562 SR
1,500 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Borusse09Marcelo
Vulcan
Level 158
God Stats
24W - 12L
1,488 SR
Queue Stats
104W - 105L
1,428 Elo+
Solo
Geb
Geb
DragonWillow
Geb
Level 107
God Stats
15W - 13L
1,504 SR
Queue Stats
156W - 159L
1,553 Elo+
Solo
Ravana
Ravana
Lil_Spooky_38
Ravana
Level 145
God Stats
11W - 4L
1,515 SR
Queue Stats
288W - 269L
1,476 Elo+
Solo
Arachne
Arachne
PapaSlaus
Arachne
Level 68
God Stats
11W - 17L
1,803 SR
Queue Stats
171W - 145L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
13
2 / 4 / 1
7,568
688
5,209
11,669
5,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
12
0 / 4 / 2
6,913
628
3,011
7,225
2,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
Telu9u
Ishtar
11
0 / 2 / 1
6,807
619
2,166
5,974
1,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
Winwheel
Janus
14
0 / 4 / 2
7,604
691
12,507
9,605
3,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
weightyjoker
Cthulhu
14
2 / 2 / 2
7,797
709
8,552
12,647
10,951
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
5 / 0 / 4
8,728
793
8,355
7,216
2,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
1 / 0 / 4
9,173
834
7,086
4,545
2,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 3 / 8
8,471
770
8,494
15,234
14,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
8 / 0 / 4
9,651
877
11,179
8,160
6,186
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arachne
PapaSlaus
Arachne
14
1 / 1 / 7
8,156
741
4,383
8,815
4,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
4
Kills
16
16
Deaths
4
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
5
0
4
7
W
1
0
4
3
L
Aphrodite
2
4
1
0.63
W
1
3
8
1.67
W
8
0
4
10
W
Arachne
PapaSlaus
Arachne
1
1
7
4.5
L
Bastet
0
4
2
0.25
L
Ishtar
Telu9u
Ishtar
0
2
1
0.25
L
Janus
Winwheel
Janus
0
4
2
0.25
L
Cthulhu
weightyjoker
Cthulhu
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,445
Damage
39,497
47,120
Taken
43,970
24,128
Mitigated
30,205
14,844
Healing
10,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
8,355
5,504
0
3,221
7,216
2,917
945
4,710
2,506
0
32,852
W
7,086
3,230
0
985
4,545
2,027
1,006
2,277
2,268
49,391
1,111
L
Aphrodite
5,209
1,149
4,814
5,738
11,669
5,252
205
3,041
8,628
17,650
0
W
8,494
290
466
3,421
15,234
14,357
172
7,689
7,545
14,618
853
W
11,179
2,378
0
2,261
8,160
6,186
231
6,087
2,073
0
34,729
W
Arachne
PapaSlaus
Arachne
4,383
3,642
0
582
8,815
4,718
574
5,505
3,310
0
14,723
L
Bastet
3,011
799
0
297
7,225
2,435
10
2,342
4,883
0
9,481
L
Ishtar
Telu9u
Ishtar
2,166
1,506
0
1,196
5,974
1,940
0
1,340
4,634
0
9,026
L
Janus
Winwheel
Janus
12,507
486
252
749
9,605
3,550
0
2,746
6,859
32,310
0
L
Cthulhu
weightyjoker
Cthulhu
8,552
981
0
1,798
12,647
10,951
78
5,258
7,389
24,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,689
Gold Earned
44,179
155
Minions Killed
261
0
Camps Cleared
0
927,541
Distance Traveled
1,250,952
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,728
793
51
5
0
222,452
0
W
Vulcan
9,173
834
109
10
0
265,568
0
L
Aphrodite
7,568
688
37
3
0
215,513
0
W
Geb
8,471
770
7
1
0
241,589
0
W
Ravana
9,651
877
64
6
0
243,145
0
W
Arachne
8,156
741
30
3
0
278,198
0
L
Bastet
6,913
628
15
1
0
123,916
0
L
Ishtar
6,807
619
15
1
0
112,881
0
L
Janus
7,604
691
44
4
0
228,291
0
L
Cthulhu
7,797
709
44
4
0
246,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role