Player Matchup

Chiron
Chiron
Silver IV
FunkyCatFish000
Chiron
Silver IV
Level 90
God Stats
7W - 6L
1,567 SR
Queue Stats
17W - 26L
1,121 MMR
Solo
Chang'e
Chang'e
Silver III
PupSparky808
Chang'e
Silver III
Level 123
God Stats
13W - 19L
1,406 SR
Queue Stats
96W - 160L
1,168 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
WhiteeeWhaleee
Kumbhakarna
Bronze III
Level 145
God Stats
2W - 1L
1,720 SR
Queue Stats
31W - 38L
1,348 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 119
1,564 SR
1,212 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 138
1,505 SR
1,200 MMR
Izanami
Izanami
Gold V
DARK_ANBU_21
Izanami
Gold V
Level 125
God Stats
6W - 4L
1,636 SR
Queue Stats
244W - 228L
1,282 MMR
Solo
Ra
Ra
Silver V
MrPopo abrigded
Ra
Silver V
Level 158
God Stats
0W - 1L
1,650 SR
Queue Stats
7W - 16L
1,259 MMR
Solo
Cerberus
Cerberus
Silver II
Warlord_Mohican_
Cerberus
Silver II
Level 132
God Stats
15W - 26L
1,230 SR
Queue Stats
660W - 812L
1,058 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 5
12,010
801
24,520
16,390
8,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
PupSparky808
Chang'e
17
1 / 1 / 11
10,702
713
17,308
17,300
8,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
WhiteeeWhaleee
Kumbhakarna
17
4 / 1 / 9
12,078
805
10,024
21,832
30,075
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Bans
BacchusAtlasKhepriBaron SamediAchilles

VS

Bans
Ne ZhaAthenaMedusaGaneshaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DARK_ANBU_21
Izanami
15
2 / 3 / 1
10,142
676
14,871
19,261
9,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 5 / 2
10,254
684
12,735
14,868
7,780
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
0 / 5 / 3
8,838
589
8,171
23,199
31,024
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
13
Kills
3
3
Deaths
13
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
DARK_ANBU_21
Izanami
2
3
1
0.83
W
8
1
5
10.5
L
1
5
2
0.4
W
Chang'e
PupSparky808
Chang'e
1
1
11
6.5
L
0
5
3
0.3
W
Kumbhakarna
WhiteeeWhaleee
Kumbhakarna
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,852
Damage
35,777
55,522
Taken
57,328
46,198
Mitigated
48,010
25,798
Healing
13,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
DARK_ANBU_21
Izanami
14,871
11,446
0
4,146
19,261
9,206
303
9,655
9,343
0
55,407
W
24,520
13,446
1,574
6,390
16,390
8,031
2,512
6,988
9,402
0
66,139
L
12,735
1,326
1,344
3,323
14,868
7,780
0
7,069
7,667
42,013
3,381
W
Chang'e
PupSparky808
Chang'e
17,308
3,038
5,243
8,333
17,300
8,092
1,137
7,240
10,060
65,548
2,471
L
8,171
609
0
4,441
23,199
31,024
0
9,019
13,738
21,897
0
W
Kumbhakarna
WhiteeeWhaleee
Kumbhakarna
10,024
1,477
475
3,783
21,832
30,075
112
5,805
16,027
27,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,790
Gold Earned
29,234
214
Minions Killed
200
0
Camps Cleared
0
873,481
Distance Traveled
772,870
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,142
676
69
5
0
231,174
0
W
Chiron
12,010
801
94
6
0
271,812
2
L
Ra
10,254
684
92
6
0
276,677
1
W
Chang'e
10,702
713
98
7
0
283,941
1
L
Cerberus
8,838
589
39
3
0
265,019
0
W
Kumbhakarna
12,078
805
22
1
0
317,728
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role