Player Matchup

Izanami
Izanami
BJDark19
Izanami
Level 14
God Stats
0W - 2L
1,285 SR
Queue Stats
5W - 16L
1,212 Elo+
Party 2
Da Ji
Da Ji
MR龙少羽
Da Ji
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,741 Elo+
Solo
Athena
Athena
XxTDBunnyxX
Athena
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 16L
1,212 Elo+
Party 2
Cthulhu
Cthulhu
no_w1fi1
Cthulhu
Level 27
God Stats
0W - 2L
1,269 SR
Queue Stats
3W - 16L
1,264 Elo+
Party 3
Atlas
Atlas
swoley6
Atlas
Level 17
God Stats
1W - 7L
1,228 SR
Queue Stats
2W - 15L
1,278 Elo+
Party 3
Team Averages
Level 17
1,356 SR
1,342 Elo+

VS

Team Averages
Level 14
1,484 SR
1,569 Elo+
Chaac
Chaac
Boomkin12
Chaac
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 5L
1,888 Elo+
Party 1
Anhur
Anhur
MajinYu
Anhur
Level 18
God Stats
9W - 7L
1,500 SR
Queue Stats
27W - 19L
1,523 Elo+
Solo
Kuzenbo
Kuzenbo
MarrowXz
Kuzenbo
Level 12
God Stats
17W - 11L
1,533 SR
Queue Stats
25W - 17L
1,459 Elo+
Solo
Ra
Ra
shavdeCLAM
Ra
Level 18
God Stats
16W - 16L
1,387 SR
Queue Stats
40W - 64L
1,473 Elo+
Solo
Artemis
Artemis
sl1ppsh0t
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BJDark19
Izanami
10
0 / 2 / 1
5,060
723
3,426
6,483
2,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 4 / 1
5,235
748
3,362
6,799
2,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
8
0 / 2 / 0
4,892
699
179
4,072
2,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
no_w1fi1
Cthulhu
10
2 / 6 / 0
5,593
799
4,901
9,098
4,145
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
swoley6
Atlas
10
0 / 2 / 1
4,928
704
4,457
8,737
4,086
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Boomkin12
Chaac
12
4 / 2 / 5
6,002
857
5,868
8,730
5,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
MajinYu
Anhur
12
4 / 1 / 7
6,248
893
6,733
4,467
1,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
MarrowXz
Kuzenbo
12
5 / 0 / 8
6,699
957
5,810
5,812
6,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
2 / 1 / 3
5,849
836
3,187
3,680
1,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
sl1ppsh0t
Artemis
10
1 / 0 / 5
5,362
766
3,315
3,969
1,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
44
2
Kills
16
16
Deaths
4
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Izanami
BJDark19
Izanami
0
2
1
0.25
W
Chaac
Boomkin12
Chaac
4
2
5
3.25
L
0
4
1
0.13
W
Anhur
MajinYu
Anhur
4
1
7
7.5
W
Kuzenbo
MarrowXz
Kuzenbo
5
0
8
9
L
Athena
0
2
0
0
L
Cthulhu
no_w1fi1
Cthulhu
2
6
0
0.33
W
2
1
3
3.5
W
Artemis
sl1ppsh0t
Artemis
1
0
5
3.5
L
Atlas
swoley6
Atlas
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,325
Damage
24,913
35,189
Taken
26,658
15,296
Mitigated
16,240
4,164
Healing
5,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BJDark19
Izanami
3,426
2,700
0
893
6,483
2,252
164
1,834
4,649
0
11,099
W
Chaac
Boomkin12
Chaac
5,868
582
0
1,573
8,730
5,318
423
1,952
6,778
0
16,462
L
3,362
457
0
675
6,799
2,578
0
1,213
5,586
0
13,650
W
Anhur
MajinYu
Anhur
6,733
4,580
0
506
4,467
1,718
0
1,969
2,498
0
19,815
W
Kuzenbo
MarrowXz
Kuzenbo
5,810
2,861
0
1,445
5,812
6,227
368
2,253
3,559
11,966
0
L
Athena
179
83
0
452
4,072
2,235
0
1,821
2,251
2,450
0
L
Cthulhu
no_w1fi1
Cthulhu
4,901
932
92
390
9,098
4,145
0
2,097
7,001
9,438
0
W
3,187
163
305
891
3,680
1,417
0
1,483
2,197
22,789
0
W
Artemis
sl1ppsh0t
Artemis
3,315
1,362
0
729
3,969
1,560
390
1,880
2,089
0
10,554
L
Atlas
swoley6
Atlas
4,457
1,515
0
1,662
8,737
4,086
0
2,032
6,705
11,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,708
Gold Earned
30,160
81
Minions Killed
127
0
Camps Cleared
0
623,677
Distance Traveled
732,130
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,060
723
23
3
0
137,126
0
W
Chaac
6,002
857
28
4
0
157,501
0
L
Da Ji
5,235
748
24
3
0
129,521
0
W
Anhur
6,248
893
33
5
0
130,576
1
W
Kuzenbo
6,699
957
14
2
0
149,371
0
L
Athena
4,892
699
7
1
0
84,856
0
L
Cthulhu
5,593
799
16
2
0
145,427
0
W
Ra
5,849
836
36
5
0
144,746
0
W
Artemis
5,362
766
16
2
0
149,936
0
L
Atlas
4,928
704
11
2
0
126,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role