Player Matchup

Janus
Janus
 
Janus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ymir
Ymir
 
Ymir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
TrembNeko
Rama
Level 152
God Stats
13W - 12L
1,500 SR
Queue Stats
393W - 385L
1,344 Elo+
Party 3
Thor
Thor
gabohw
Thor
Level 154
God Stats
24W - 24L
1,295 SR
Queue Stats
400W - 376L
1,370 Elo+
Party 3
Sylvanus
Sylvanus
jecsinix
Sylvanus
Level 112
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 2L
1,558 Elo+
Party 4
Team Averages
Level 135
1,459 SR
1,454 Elo+

VS

Team Averages
Level 105
1,654 SR
1,501 Elo+
Tyr
Tyr
Bluestar069
Tyr
Level 102
God Stats
17W - 19L
1,631 SR
Queue Stats
154W - 158L
1,477 Elo+
Solo
Hel
Hel
Eee MARIO
Hel
Level 109
God Stats
0W - 3L
1,500 SR
Queue Stats
177W - 180L
1,490 Elo+
Party 1
Cupid
Cupid
KingOfGloom8
Cupid
Level 69
God Stats
0W - 1L
1,732 SR
Queue Stats
2W - 3L
1,354 Elo+
Party 1
Nemesis
Nemesis
Tokyo_Vert
Nemesis
Level 140
God Stats
4W - 1L
1,702 SR
Queue Stats
113W - 105L
1,607 Elo+
Party 2
Jormungandr
Jormungandr
ears216
Jormungandr
Level 105
God Stats
2W - 2L
1,702 SR
Queue Stats
9W - 7L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
7 / 2 / 5
8,455
846
14,944
6,719
2,725
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
 
Ymir
14
4 / 1 / 11
7,855
786
7,565
10,195
11,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Rama
14
2 / 2 / 11
7,551
755
6,497
10,308
4,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
gabohw
Thor
16
6 / 2 / 9
8,644
864
12,745
8,271
3,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
jecsinix
Sylvanus
13
0 / 0 / 12
6,992
699
3,735
6,064
5,004
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 5
6,792
679
7,976
12,625
13,630
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 4 / 6
6,730
673
5,225
9,326
3,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 6 / 2
6,481
648
2,832
12,767
4,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
Tokyo_Vert
Nemesis
13
4 / 3 / 3
7,480
748
6,115
10,027
4,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
ears216
Jormungandr
14
3 / 3 / 1
7,618
762
7,939
13,461
15,622
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
24
19
Kills
7
7
Deaths
19
48
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
7
2
5
4.75
W
Ymir
 
Ymir
4
1
11
9.5
L
0
3
5
0.83
L
0
4
6
0.75
L
0
6
2
0.17
L
Nemesis
Tokyo_Vert
Nemesis
4
3
3
1.83
W
Rama
2
2
11
3.75
L
Jormungandr
ears216
Jormungandr
3
3
1
1.17
W
Thor
gabohw
Thor
6
2
9
5.25
W
Sylvanus
jecsinix
Sylvanus
0
0
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,486
Damage
30,087
41,557
Taken
58,206
27,448
Mitigated
41,761
11,429
Healing
8,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
14,944
1,399
0
20
6,719
2,725
805
1,787
4,932
30,332
805
W
Ymir
 
Ymir
7,565
1,470
0
1,528
10,195
11,275
124
3,067
7,128
17,593
0
L
7,976
716
628
897
12,625
13,630
132
5,220
7,088
0
17,456
L
5,225
546
2,382
2,038
9,326
3,865
105
4,524
4,753
12,649
0
L
2,832
1,207
0
1,969
12,767
4,110
658
5,029
7,543
0
13,764
L
Nemesis
Tokyo_Vert
Nemesis
6,115
2,450
0
841
10,027
4,534
964
5,849
4,012
0
16,709
W
Rama
6,497
5,594
0
3,817
10,308
4,520
1,804
3,433
6,875
0
24,764
L
Jormungandr
ears216
Jormungandr
7,939
1,311
0
0
13,461
15,622
0
4,285
8,994
22,505
0
W
Thor
gabohw
Thor
12,745
1,979
0
250
8,271
3,924
0
1,562
6,709
0
31,100
W
Sylvanus
jecsinix
Sylvanus
3,735
1,337
2,929
2,885
6,064
5,004
148
3,315
2,749
10,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,497
Gold Earned
35,101
174
Minions Killed
134
0
Camps Cleared
0
1,005,634
Distance Traveled
917,689
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,455
846
43
4
0
223,264
0
W
Ymir
7,855
786
23
2
0
208,539
3
L
Tyr
6,792
679
28
3
0
206,409
0
L
Hel
6,730
673
24
2
0
190,197
0
L
Cupid
6,481
648
28
3
0
158,267
0
L
Nemesis
7,480
748
29
3
0
187,226
0
W
Rama
7,551
755
53
5
0
193,614
0
L
Jormungandr
7,618
762
25
3
0
175,590
0
W
Thor
8,644
864
47
5
0
208,096
0
W
Sylvanus
6,992
699
8
1
0
172,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role