Player Matchup

Mulan
Mulan
BamgledoorGoo
Mulan
Level 29
God Stats
7W - 6L
1,832 SR
Queue Stats
25W - 14L
1,911 Elo+
Party 1
Horus
Horus
Cardsfan116
Horus
Level 149
God Stats
3W - 0L
1,757 SR
Queue Stats
37W - 22L
1,911 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Chayoot
Morgan Le Fay
Level 121
God Stats
5W - 1L
1,500 SR
Queue Stats
12W - 5L
1,911 Elo+
Party 1
Team Averages
Level 100
1,696 SR
1,911 Elo+

VS

Team Averages
Level 98
1,625 SR
1,606 Elo+
Thanatos
Thanatos
Leashh
Thanatos
Level 105
God Stats
15W - 5L
1,468 SR
Queue Stats
21W - 21L
1,391 Elo+
Solo
Tyr
Tyr
neversofthat
Tyr
Level 123
God Stats
1W - 3L
1,500 SR
Queue Stats
110W - 115L
1,660 Elo+
Party 2
Anubis
Anubis
vicnow
Anubis
Level 67
God Stats
29W - 29L
1,907 SR
Queue Stats
114W - 116L
1,766 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 10
7,967
797
9,892
9,536
9,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 2 / 10
7,588
759
7,610
8,696
7,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
Chayoot
Morgan Le Fay
14
9 / 3 / 6
8,883
888
12,078
6,785
2,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Leashh
Thanatos
11
1 / 6 / 3
6,875
688
5,479
10,730
4,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 4 / 2
6,908
691
5,136
13,697
8,648
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
vicnow
Anubis
12
3 / 6 / 0
7,250
725
6,469
10,640
4,616
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
16
Kills
6
6
Deaths
16
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
1
10
9
W
3
2
10
4
W
Morgan Le Fay
Chayoot
Morgan Le Fay
9
3
6
4
L
Thanatos
Leashh
Thanatos
1
6
3
0.42
L
2
4
2
0.75
L
Anubis
vicnow
Anubis
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,580
Damage
17,084
25,017
Taken
35,067
19,906
Mitigated
17,435
8,338
Healing
7,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,892
1,383
0
3,275
9,536
9,838
78
2,349
7,187
584
22,408
W
7,610
2,619
601
3,395
8,696
7,642
80
2,455
6,241
2,110
13,397
W
Morgan Le Fay
Chayoot
Morgan Le Fay
12,078
1,432
0
1,067
6,785
2,426
164
1,694
5,091
36,399
0
L
Thanatos
Leashh
Thanatos
5,479
1,674
0
3,192
10,730
4,171
0
3,849
6,542
0
19,403
L
5,136
440
0
1,762
13,697
8,648
77
6,458
6,688
0
13,688
L
Anubis
vicnow
Anubis
6,469
115
0
2,803
10,640
4,616
0
3,490
6,498
24,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,438
Gold Earned
21,033
111
Minions Killed
76
0
Camps Cleared
0
540,730
Distance Traveled
515,152
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,967
797
29
3
0
187,327
0
W
Horus
7,588
759
19
2
0
183,033
0
W
Morgan Le Fay
8,883
888
63
6
0
170,370
0
L
Thanatos
6,875
688
22
2
0
162,424
2
L
Tyr
6,908
691
13
1
0
193,654
0
L
Anubis
7,250
725
41
4
0
159,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role