Player Matchup

Surtr
Surtr
JumpSpark13
Surtr
Level 121
God Stats
22W - 10L
1,718 SR
Queue Stats
58W - 37L
1,775 Elo+
Party 2
Zhong Kui
Zhong Kui
MatthewIsFuego
Zhong Kui
Level 110
God Stats
6W - 2L
1,500 SR
Queue Stats
67W - 51L
1,737 Elo+
Party 2
Charybdis
Charybdis
TheIndecent
Charybdis
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 33L
1,650 Elo+
Party 2
Team Averages
Level 87
1,573 SR
1,721 Elo+

VS

Team Averages
Level 100
1,569 SR
1,796 Elo+
Mulan
Mulan
BamgledoorGoo
Mulan
Level 29
God Stats
7W - 6L
1,708 SR
Queue Stats
25W - 14L
1,796 Elo+
Party 1
Horus
Horus
Cardsfan116
Horus
Level 149
God Stats
3W - 0L
1,500 SR
Queue Stats
37W - 22L
1,796 Elo+
Party 1
Anubis
Anubis
Chayoot
Anubis
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,796 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
7,012
779
4,273
11,303
8,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Zhong Kui
MatthewIsFuego
Zhong Kui
9
1 / 2 / 1
6,861
762
5,914
6,566
4,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
TheIndecent
Charybdis
11
0 / 6 / 2
6,337
704
3,790
9,656
3,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 8
8,236
915
8,952
11,205
11,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 1 / 10
7,772
864
6,233
8,905
10,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Anubis
Chayoot
Anubis
13
5 / 1 / 5
8,431
937
7,023
6,927
4,008
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
2
Kills
13
13
Deaths
2
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
5
0
8
9
W
3
1
10
8
W
Anubis
Chayoot
Anubis
5
1
5
7.5
L
1
5
1
0.3
L
Zhong Kui
MatthewIsFuego
Zhong Kui
1
2
1
0.75
L
Charybdis
TheIndecent
Charybdis
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,977
Damage
22,208
27,525
Taken
27,037
15,490
Mitigated
26,366
3,606
Healing
12,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,952
1,418
0
4,269
11,205
11,652
432
1,828
9,377
283
28,249
W
6,233
2,130
888
4,481
8,905
10,706
1,129
2,127
6,778
4,389
16,936
W
Anubis
Chayoot
Anubis
7,023
584
0
3,235
6,927
4,008
776
2,356
4,571
42,812
0
L
4,273
1,152
0
966
11,303
8,078
0
4,469
6,205
273
18,273
L
Zhong Kui
MatthewIsFuego
Zhong Kui
5,914
1,567
0
1,303
6,566
4,154
0
2,207
4,088
17,796
2,072
L
Charybdis
TheIndecent
Charybdis
3,790
1,703
0
1,337
9,656
3,258
0
1,859
7,379
0
18,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,210
Gold Earned
24,439
87
Minions Killed
148
0
Camps Cleared
0
400,699
Distance Traveled
491,002
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,236
915
45
5
0
185,089
0
W
Horus
7,772
864
31
3
0
169,696
0
W
Anubis
8,431
937
72
8
0
136,217
0
L
Surtr
7,012
779
32
4
0
151,456
0
L
Zhong Kui
6,861
762
26
3
0
109,338
0
L
Charybdis
6,337
704
29
3
0
139,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role