Player Matchup

Raijin
Raijin
BallisticMaggs
Raijin
Level 127
God Stats
4W - 2L
1,775 SR
Queue Stats
58W - 48L
1,537 Elo+
Solo
Danzaburou
Danzaburou
Mandy81500
Danzaburou
Level 103
God Stats
4W - 2L
1,500 SR
Queue Stats
29W - 32L
1,432 Elo+
Party 1
Cthulhu
Cthulhu
Pobuhi
Cthulhu
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 32L
1,432 Elo+
Party 1
Team Averages
Level 97
1,592 SR
1,467 Elo+

VS

Team Averages
Level 89
1,359 SR
1,434 Elo+
Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
SamGankmanFried
Bacchus
Level 62
God Stats
7W - 13L
1,361 SR
Queue Stats
34W - 32L
1,511 Elo+
Solo
Artemis
Artemis
jushely
Artemis
Level 56
God Stats
1W - 3L
1,215 SR
Queue Stats
44W - 44L
1,290 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 5
11,917
851
17,934
12,187
5,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
Mandy81500
Danzaburou
16
3 / 2 / 7
10,871
777
16,828
14,981
7,368
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Pobuhi
Cthulhu
16
4 / 4 / 4
10,422
744
8,483
15,325
16,920
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
6 / 6 / 3
11,079
791
17,915
19,036
9,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 2 / 7
10,813
772
10,790
20,277
33,879
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
jushely
Artemis
13
2 / 5 / 6
9,293
664
8,143
12,380
5,351
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
26
13
Kills
10
10
Deaths
13
16
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
6
6
3
1.25
W
6
4
5
2.13
W
Danzaburou
Mandy81500
Danzaburou
3
2
7
3.25
W
Cthulhu
Pobuhi
Cthulhu
4
4
4
1.5
L
2
2
7
2.75
L
Artemis
jushely
Artemis
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,245
Damage
36,848
42,493
Taken
51,693
29,970
Mitigated
49,043
4,937
Healing
13,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
17,915
8,533
0
7,945
19,036
9,813
1,068
9,287
9,749
66,490
6,595
W
17,934
1,325
0
445
12,187
5,682
964
8,323
3,864
49,674
3,477
W
Danzaburou
Mandy81500
Danzaburou
16,828
8,523
0
3,318
14,981
7,368
1,698
10,957
4,024
0
51,840
W
Cthulhu
Pobuhi
Cthulhu
8,483
1,112
362
812
15,325
16,920
326
8,461
6,864
22,505
0
L
10,790
1,461
363
5,336
20,277
33,879
418
8,931
11,346
21,576
0
L
Artemis
jushely
Artemis
8,143
3,791
0
0
12,380
5,351
58
7,219
5,161
0
25,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,210
Gold Earned
31,185
166
Minions Killed
168
0
Camps Cleared
0
701,693
Distance Traveled
698,791
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,079
791
113
8
0
211,967
0
W
Raijin
11,917
851
62
4
0
214,094
0
W
Danzaburou
10,871
777
79
6
0
243,669
0
W
Cthulhu
10,422
744
25
2
0
243,930
0
L
Bacchus
10,813
772
18
1
0
268,803
0
L
Artemis
9,293
664
37
3
0
218,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role