Player Matchup

Aphrodite
Aphrodite
Fwuffy Wabbit
Aphrodite
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 18L
1,524 Elo+
Party 3
Medusa
Medusa
about_6_ninjas
Medusa
Level 136
God Stats
3W - 0L
1,500 SR
Queue Stats
47W - 63L
1,692 Elo+
Party 4
Agni
Agni
expensivespoon
Agni
Level 121
God Stats
3W - 2L
1,816 SR
Queue Stats
54W - 50L
1,591 Elo+
Party 3
Bellona
Bellona
seanc2112
Bellona
Level 83
God Stats
3W - 0L
1,835 SR
Queue Stats
16W - 12L
1,731 Elo+
Party 4
Hou Yi
Hou Yi
xxCHI3F KEEFxx
Hou Yi
Level 108
God Stats
2W - 3L
1,273 SR
Queue Stats
43W - 44L
1,582 Elo+
Party 3
Team Averages
Level 113
1,585 SR
1,624 Elo+

VS

Team Averages
Level 102
1,533 SR
1,458 Elo+
Charybdis
Charybdis
 
Charybdis
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
SKra00
Hera
Level 106
God Stats
1W - 1L
1,715 SR
Queue Stats
35W - 29L
1,499 Elo+
Party 2
Apollo
Apollo
Squirtleman20000
Apollo
Level 107
God Stats
1W - 2L
1,715 SR
Queue Stats
36W - 30L
1,499 Elo+
Party 2
Thoth
Thoth
sabris-06
Thoth
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,364 Elo+
Solo
Yemoja
Yemoja
sylvalerie
Yemoja
Level 68
God Stats
0W - 2L
1,235 SR
Queue Stats
41W - 43L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Fwuffy Wabbit
Aphrodite
17
2 / 2 / 15
10,427
745
3,657
13,619
10,124
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

19
8 / 3 / 11
11,637
831
18,571
15,222
10,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
3 / 3 / 15
10,119
723
13,934
11,447
4,954
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
seanc2112
Bellona
17
3 / 3 / 18
10,421
744
8,257
28,462
28,790
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
7 / 2 / 14
11,549
825
14,655
11,382
6,134
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
4 / 5 / 7
9,974
712
11,412
14,901
6,833
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Hera
SKra00
Hera
18
2 / 4 / 9
10,494
750
20,876
8,945
4,175
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

17
7 / 3 / 3
10,594
757
9,642
12,065
6,909
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thoth
sabris-06
Thoth
14
0 / 8 / 2
8,671
619
8,831
12,215
4,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Yemoja
sylvalerie
Yemoja
16
0 / 3 / 9
9,873
705
5,805
15,034
13,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
43
23
Kills
13
13
Deaths
23
73
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
4
5
7
1.5
W
Aphrodite
Fwuffy Wabbit
Aphrodite
2
2
15
4.75
L
Hera
SKra00
Hera
2
4
9
1.63
L
7
3
3
2.83
W
8
3
11
4.5
W
3
3
15
3.5
L
Thoth
sabris-06
Thoth
0
8
2
0.13
W
Bellona
seanc2112
Bellona
3
3
18
4
L
Yemoja
sylvalerie
Yemoja
0
3
9
1.5
W
7
2
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,074
Damage
56,566
80,132
Taken
63,160
60,644
Mitigated
35,977
38,401
Healing
20,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
11,412
7,009
699
4,024
14,901
6,833
1,127
4,143
10,758
0
19,026
W
Aphrodite
Fwuffy Wabbit
Aphrodite
3,657
360
11,493
7,486
13,619
10,124
810
6,213
7,406
17,978
0
L
Hera
SKra00
Hera
20,876
3,135
963
523
8,945
4,175
1,096
1,580
7,365
35,875
616
L
9,642
6,389
856
2,204
12,065
6,909
616
2,817
9,248
0
24,114
W
18,571
4,123
1,511
1,177
15,222
10,642
1,843
3,378
11,844
0
45,769
W
13,934
946
2,135
986
11,447
4,954
2,652
7,173
4,274
25,974
4,535
L
Thoth
sabris-06
Thoth
8,831
575
546
416
12,215
4,615
1,204
3,414
8,801
22,809
1,977
W
Bellona
seanc2112
Bellona
8,257
954
1,178
7,628
28,462
28,790
167
11,120
17,342
0
13,571
L
Yemoja
sylvalerie
Yemoja
5,805
938
5,944
4,274
15,034
13,445
280
3,728
11,306
10,757
0
W
14,655
6,364
1,997
2,810
11,382
6,134
2,016
5,991
5,391
0
35,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,153
Gold Earned
49,606
170
Minions Killed
128
0
Camps Cleared
0
1,328,242
Distance Traveled
1,078,331
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,974
712
21
2
0
186,808
0
W
Aphrodite
10,427
745
47
3
0
281,607
0
L
Hera
10,494
750
44
3
0
235,880
0
L
Apollo
10,594
757
21
2
0
240,011
0
W
Medusa
11,637
831
52
4
0
257,032
0
W
Agni
10,119
723
20
1
0
251,618
0
L
Thoth
8,671
619
33
2
0
186,934
0
W
Bellona
10,421
744
7
1
0
281,572
0
L
Yemoja
9,873
705
9
1
0
228,698
0
W
Hou Yi
11,549
825
44
3
0
256,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role