Player Matchup

Sobek
Sobek
 
Sobek
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
BLACKMUNCHIES
Chaac
Level 84
God Stats
16W - 6L
1,552 SR
Queue Stats
17W - 8L
1,660 Elo+
Party 3
Neith
Neith
Jubliant_Bob
Neith
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 33L
1,513 Elo+
Party 1
Mercury
Mercury
Millster Dawg
Mercury
Level 141
God Stats
5W - 1L
1,527 SR
Queue Stats
14W - 5L
1,628 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
YourEntireTeam0
Morgan Le Fay
Level 121
God Stats
1W - 0L
1,367 SR
Queue Stats
17W - 7L
1,660 Elo+
Party 3
Team Averages
Level 128
1,489 SR
1,592 Elo+

VS

Team Averages
Level 136
1,557 SR
1,424 Elo+
Freya
Freya
 
Freya
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
Archie_D_One
Maui
Level 149
God Stats
10W - 10L
1,500 SR
Queue Stats
540W - 493L
1,508 Elo+
Solo
Neith
Neith
Daarien90
Neith
Level 4
God Stats
1W - 2L
1,478 SR
Queue Stats
2W - 2L
1,243 Elo+
Party 2
Zeus
Zeus
Needyjhio
Zeus
Level 250
God Stats
11W - 7L
1,702 SR
Queue Stats
1,056W - 976L
1,490 Elo+
Solo
Chang'e
Chang'e
zaeasy
Chang'e
Level 105
God Stats
36W - 24L
1,603 SR
Queue Stats
193W - 188L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
2 / 0 / 6
7,538
538
4,823
12,991
10,883
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 2 / 2
6,951
497
4,574
9,507
6,844
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
8 / 0 / 4
9,734
695
13,594
7,511
3,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mercury
14
7 / 0 / 4
8,200
586
7,777
10,260
3,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
YourEntireTeam0
Morgan Le Fay
11
0 / 5 / 3
6,610
472
6,151
9,136
3,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
12
1 / 2 / 2
7,306
522
2,371
12,543
5,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 2 / 2
6,658
476
2,437
11,978
11,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
Daarien90
Neith
10
0 / 7 / 0
6,065
433
2,763
10,766
4,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Zeus
13
3 / 3 / 1
7,959
569
8,229
7,955
3,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chang'e
zaeasy
Chang'e
14
2 / 3 / 1
8,229
588
8,399
12,821
4,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
17
Kills
6
7
Deaths
17
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
0
6
5
L
Freya
 
Freya
1
2
2
1
L
0
2
2
0.5
W
0
2
2
0.5
L
Neith
Daarien90
Neith
0
7
0
0
W
8
0
4
10
W
Mercury
7
0
4
9
L
Zeus
3
3
1
1.17
W
Morgan Le Fay
YourEntireTeam0
Morgan Le Fay
0
5
3
0.3
L
Chang'e
zaeasy
Chang'e
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,919
Damage
24,199
49,405
Taken
56,063
28,966
Mitigated
28,362
11,159
Healing
15,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,823
638
1,995
3,571
12,991
10,883
0
3,441
9,550
14,541
0
L
Freya
 
Freya
2,371
654
0
3,071
12,543
5,220
0
1,457
11,086
54,820
0
L
2,437
659
0
2,768
11,978
11,178
52
3,480
8,498
17,399
0
W
4,574
711
25
1,210
9,507
6,844
499
5,693
3,814
0
47,642
L
Neith
Daarien90
Neith
2,763
1,390
0
614
10,766
4,097
0
1,469
9,297
0
30,607
W
13,594
6,575
0
2,813
7,511
3,410
2,455
2,125
5,386
0
92,160
W
Mercury
7,777
3,876
347
577
10,260
3,841
166
3,073
7,187
0
53,848
L
Zeus
8,229
486
0
1,559
7,955
3,464
806
4,568
3,387
63,650
0
W
Morgan Le Fay
YourEntireTeam0
Morgan Le Fay
6,151
168
0
621
9,136
3,988
178
7,104
2,032
46,768
0
L
Chang'e
zaeasy
Chang'e
8,399
882
0
7,645
12,821
4,403
1,101
0
12,821
65,662
553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,033
Gold Earned
36,217
397
Minions Killed
397
0
Camps Cleared
0
1,407,077
Distance Traveled
1,282,656
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,538
538
12
1
0
278,119
3
L
Freya
7,306
522
88
6
0
259,861
0
L
Maui
6,658
476
25
2
0
258,544
5
W
Chaac
6,951
497
75
5
0
277,526
0
L
Neith
6,065
433
47
3
0
243,478
0
W
Neith
9,734
695
156
11
0
257,860
0
W
Mercury
8,200
586
68
5
0
356,410
0
L
Zeus
7,959
569
127
9
0
265,844
0
W
Morgan Le Fay
6,610
472
86
6
0
237,162
0
L
Chang'e
8,229
588
110
8
0
254,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role