Player Matchup

Sol
Sol
Ballislife12882
Sol
Level 103
God Stats
9W - 7L
1,610 SR
Queue Stats
201W - 204L
1,311 Elo+
Party 1
Medusa
Medusa
DeadRoses5699
Medusa
Level 9
God Stats
2W - 7L
1,363 SR
Queue Stats
24W - 27L
1,219 Elo+
Party 1
Surtr
Surtr
rogerspira
Surtr
Level 89
God Stats
1W - 3L
1,305 SR
Queue Stats
122W - 122L
1,332 Elo+
Solo
Team Averages
Level 67
1,426 SR
1,288 Elo+

VS

Team Averages
Level 33
1,430 SR
1,383 Elo+
Merlin
Merlin
ASG_King_Frenzy
Merlin
Level 46
God Stats
3W - 2L
1,275 SR
Queue Stats
12W - 23L
1,150 Elo+
Party 2
Artemis
Artemis
MARBROCK99
Artemis
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,714 Elo+
Party 2
Bacchus
Bacchus
StickyNips68
Bacchus
Level 43
God Stats
2W - 3L
1,514 SR
Queue Stats
5W - 13L
1,285 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
7,581
758
10,945
10,222
4,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 5 / 3
6,987
699
3,056
9,624
3,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Surtr
12
1 / 1 / 1
7,257
726
4,110
12,035
11,914
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 2
8,583
858
11,236
8,769
4,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
MARBROCK99
Artemis
11
1 / 2 / 5
7,089
709
4,011
5,354
3,955
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
StickyNips68
Bacchus
13
2 / 1 / 5
8,184
818
8,141
10,876
14,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
4
Kills
9
9
Deaths
4
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
6
1
2
7
L
3
3
1
1.17
L
0
5
3
0.3
W
Artemis
MARBROCK99
Artemis
1
2
5
1.75
W
Bacchus
StickyNips68
Bacchus
2
1
5
4.5
L
Surtr
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,111
Damage
23,388
31,881
Taken
24,999
19,880
Mitigated
22,046
5,467
Healing
3,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,236
1,358
360
697
8,769
4,061
0
3,370
5,399
36,702
0
L
10,945
4,005
0
3,360
10,222
4,247
830
6,520
3,702
27,888
2,783
L
3,056
770
0
1,118
9,624
3,719
652
5,670
3,954
0
19,926
W
Artemis
MARBROCK99
Artemis
4,011
1,578
0
0
5,354
3,955
0
2,771
2,583
202
9,487
W
Bacchus
StickyNips68
Bacchus
8,141
1,071
0
2,670
10,876
14,030
0
4,517
6,359
26,462
0
L
Surtr
4,110
1,155
0
989
12,035
11,914
124
7,501
4,534
329
21,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,825
Gold Earned
23,856
112
Minions Killed
119
0
Camps Cleared
0
498,912
Distance Traveled
509,016
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,583
858
70
7
0
172,233
0
L
Sol
7,581
758
49
5
0
159,963
0
L
Medusa
6,987
699
36
4
0
149,026
0
W
Artemis
7,089
709
15
2
0
120,303
0
W
Bacchus
8,184
818
34
3
0
216,480
3
L
Surtr
7,257
726
27
3
0
189,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role