Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
CoD_Wikki
Surtr
Level 11
God Stats
0W - 1L
1,405 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Gorbash61
Guan Yu
Level 8
God Stats
0W - 1L
1,196 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
brendino2021
Ah Puch
Level 47
God Stats
1W - 1L
1,251 SR
Queue Stats
2W - 5L
1,214 Elo+
Party 2
Ishtar
Ishtar
clemseed
Ishtar
Level 44
God Stats
6W - 10L
1,437 SR
Queue Stats
38W - 43L
1,492 Elo+
Solo
Team Averages
Level 31
1,358 SR
1,441 Elo+

VS

Team Averages
Level 56
1,560 SR
1,392 Elo+
Erlang Shen
Erlang Shen
GoldnForm
Erlang Shen
Level 69
God Stats
5W - 3L
1,576 SR
Queue Stats
254W - 238L
1,465 Elo+
Party 1
Olorun
Olorun
O-O-Kakarot-O-O
Olorun
Level 48
God Stats
9W - 4L
1,302 SR
Queue Stats
51W - 50L
1,429 Elo+
Party 1
Danzaburou
Danzaburou
blueshyguy69
Danzaburou
Level 89
God Stats
10W - 3L
1,928 SR
Queue Stats
182W - 164L
1,474 Elo+
Party 1
Ares
Ares
danielavila75
Ares
Level 33
God Stats
5W - 1L
1,500 SR
Queue Stats
22W - 30L
1,127 Elo+
Solo
Surtr
Surtr
kappagood
Surtr
Level 43
God Stats
4W - 5L
1,491 SR
Queue Stats
153W - 150L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
3 / 4 / 2
7,899
527
4,963
12,638
5,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Surtr
CoD_Wikki
Surtr
11
2 / 10 / 3
7,687
512
8,988
19,460
13,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
Gorbash61
Guan Yu
10
0 / 10 / 0
6,237
416
2,744
16,264
7,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Puch
brendino2021
Ah Puch
14
4 / 2 / 2
7,879
525
10,235
7,728
3,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
clemseed
Ishtar
10
1 / 7 / 5
6,428
429
6,549
12,507
4,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
GoldnForm
Erlang Shen
16
10 / 0 / 2
10,049
670
10,526
10,203
12,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
7 / 4 / 6
9,227
615
14,226
13,282
7,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
blueshyguy69
Danzaburou
14
3 / 1 / 4
9,220
615
7,546
11,186
4,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
7 / 2 / 8
9,507
634
6,792
13,285
16,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Surtr
kappagood
Surtr
15
5 / 3 / 4
8,972
598
7,291
13,904
7,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
56
10
Kills
32
33
Deaths
10
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
4
2
1
L
Surtr
CoD_Wikki
Surtr
2
10
3
0.35
W
Erlang Shen
GoldnForm
Erlang Shen
10
0
2
11
L
Guan Yu
Gorbash61
Guan Yu
0
10
0
0
W
7
4
6
2.5
W
Danzaburou
blueshyguy69
Danzaburou
3
1
4
5
L
Ah Puch
brendino2021
Ah Puch
4
2
2
2.5
L
Ishtar
clemseed
Ishtar
1
7
5
0.5
W
7
2
8
5.5
W
Surtr
kappagood
Surtr
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,479
Damage
46,381
68,597
Taken
61,860
34,198
Mitigated
47,821
11,520
Healing
23,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,963
801
0
2,460
12,638
5,642
0
130
12,460
0
50,679
L
Surtr
CoD_Wikki
Surtr
8,988
3,490
0
1,983
19,460
13,139
0
13,392
6,068
7,201
29,561
W
Erlang Shen
GoldnForm
Erlang Shen
10,526
5,552
0
4,863
10,203
12,365
259
0
10,203
0
67,801
L
Guan Yu
Gorbash61
Guan Yu
2,744
1,340
0
2,216
16,264
7,356
208
0
15,384
0
28,151
W
14,226
8,047
789
6,634
13,282
7,438
2,351
1,423
11,859
74,099
0
W
Danzaburou
blueshyguy69
Danzaburou
7,546
3,678
0
6,447
11,186
4,487
960
6,044
5,142
0
72,145
L
Ah Puch
brendino2021
Ah Puch
10,235
348
0
3,076
7,728
3,199
0
0
7,728
47,520
0
L
Ishtar
clemseed
Ishtar
6,549
3,927
0
1,785
12,507
4,862
0
7,518
4,989
0
34,220
W
6,792
1,102
0
1,471
13,285
16,413
667
1,747
11,538
26,407
0
W
Surtr
kappagood
Surtr
7,291
2,977
0
2,919
13,904
7,118
116
3,428
10,476
261
67,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,130
Gold Earned
46,975
297
Minions Killed
468
0
Camps Cleared
0
1,344,022
Distance Traveled
1,475,364
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,899
527
83
6
0
330,890
0
L
Surtr
7,687
512
49
3
0
236,758
0
W
Erlang Shen
10,049
670
92
6
0
279,741
0
L
Guan Yu
6,237
416
45
3
0
262,019
0
W
Olorun
9,227
615
132
9
0
266,599
0
W
Danzaburou
9,220
615
130
9
0
296,874
2
L
Ah Puch
7,879
525
72
5
0
265,275
3
L
Ishtar
6,428
429
48
3
0
249,080
0
W
Ares
9,507
634
18
1
0
299,718
0
W
Surtr
8,972
598
96
6
0
332,432
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role