Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
CottonYaps
Bacchus
Level 134
God Stats
11W - 9L
1,179 SR
Queue Stats
63W - 70L
1,325 Elo+
Party 3
Neith
Neith
GennyTalia
Neith
Level 120
God Stats
2W - 1L
1,286 SR
Queue Stats
100W - 88L
1,459 Elo+
Party 2
Nu Wa
Nu Wa
Inf8nity-
Nu Wa
Level 112
God Stats
1W - 2L
1,285 SR
Queue Stats
24W - 21L
1,479 Elo+
Party 2
Jormungandr
Jormungandr
zeus_vibrant
Jormungandr
Level 129
God Stats
18W - 16L
1,330 SR
Queue Stats
1,321W - 1,276L
1,463 Elo+
Solo
Team Averages
Level 125
1,316 SR
1,445 Elo+

VS

Team Averages
Level 72
1,571 SR
1,499 Elo+
Persephone
Persephone
FireHeadKing
Persephone
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,455 Elo+
Party 1
Skadi
Skadi
Shadowryder1357
Skadi
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,455 Elo+
Party 1
Arachne
Arachne
Slash-RedRose
Arachne
Level 109
God Stats
1W - 3L
1,754 SR
Queue Stats
15W - 15L
1,557 Elo+
Party 1
Jormungandr
Jormungandr
laffytaffy5405
Jormungandr
Level 104
God Stats
8W - 14L
1,514 SR
Queue Stats
118W - 131L
1,573 Elo+
Solo
Surtr
Surtr
shadowwarrior954
Surtr
Level 89
God Stats
10W - 7L
1,585 SR
Queue Stats
26W - 19L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
5 / 0 / 7
7,875
563
5,018
9,160
3,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
CottonYaps
Bacchus
12
3 / 2 / 7
7,649
546
5,385
10,113
10,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
14
10 / 0 / 7
8,762
626
13,030
8,179
3,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
Inf8nity-
Nu Wa
14
3 / 2 / 6
8,030
574
7,684
7,957
2,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
zeus_vibrant
Jormungandr
13
3 / 2 / 6
7,995
571
10,917
13,677
13,800
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
FireHeadKing
Persephone
10
0 / 7 / 3
6,313
451
3,647
10,043
3,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 2 / 0
6,451
461
3,457
8,420
3,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
12
5 / 5 / 1
7,789
556
8,142
14,932
5,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jormungandr
laffytaffy5405
Jormungandr
9
0 / 5 / 3
6,132
438
4,742
13,498
10,578
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 5 / 2
6,490
464
6,784
15,044
7,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
15
24
Kills
6
6
Deaths
24
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
0
7
8.5
W
Bacchus
CottonYaps
Bacchus
3
2
7
3.25
L
Persephone
FireHeadKing
Persephone
0
7
3
0.21
W
Neith
10
0
7
13.5
W
Nu Wa
Inf8nity-
Nu Wa
3
2
6
3
L
1
2
0
0.5
L
Arachne
5
5
1
1.1
L
Jormungandr
laffytaffy5405
Jormungandr
0
5
3
0.3
L
0
5
2
0.2
W
Jormungandr
zeus_vibrant
Jormungandr
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,034
Damage
26,772
49,086
Taken
61,937
33,978
Mitigated
30,064
13,460
Healing
11,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
5,018
1,158
194
861
9,160
3,351
1,048
1,455
7,705
0
46,718
W
Bacchus
CottonYaps
Bacchus
5,385
620
251
2,411
10,113
10,532
364
2,167
7,946
28,407
0
L
Persephone
FireHeadKing
Persephone
3,647
172
0
573
10,043
3,214
0
1,789
8,247
38,450
0
W
Neith
13,030
4,364
0
2,939
8,179
3,544
0
2,717
5,462
0
71,088
W
Nu Wa
Inf8nity-
Nu Wa
7,684
3,827
0
2,573
7,957
2,751
2,937
1,095
6,862
63,420
0
L
3,457
1,551
0
1,212
8,420
3,294
0
3,637
4,783
0
40,486
L
Arachne
8,142
4,778
0
3,461
14,932
5,841
0
4,470
10,462
0
45,501
L
Jormungandr
laffytaffy5405
Jormungandr
4,742
1,471
1,461
1,642
13,498
10,578
8
5,970
7,528
32,866
0
L
6,784
2,908
0
3,437
15,044
7,137
146
8,119
6,925
565
44,618
W
Jormungandr
zeus_vibrant
Jormungandr
10,917
3,448
0
4,231
13,677
13,800
0
1,182
12,495
64,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,311
Gold Earned
33,175
389
Minions Killed
293
0
Camps Cleared
0
1,291,412
Distance Traveled
1,310,262
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,875
563
72
5
0
293,861
5
W
Bacchus
7,649
546
36
3
0
261,564
3
L
Persephone
6,313
451
55
4
0
261,806
0
W
Neith
8,762
626
95
7
0
270,457
1
W
Nu Wa
8,030
574
97
7
0
238,331
3
L
Skadi
6,451
461
79
6
0
257,218
0
L
Arachne
7,789
556
67
5
0
304,370
0
L
Jormungandr
6,132
438
26
2
0
234,361
0
L
Surtr
6,490
464
66
5
0
252,507
0
W
Jormungandr
7,995
571
89
6
0
227,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role