Player Matchup

Vamana
Vamana
BasketSLAYER445
Vamana
Level 129
God Stats
6W - 6L
1,715 SR
Queue Stats
149W - 143L
1,482 Elo+
Party 2
Nike
Nike
Tao1123
Nike
Level 41
God Stats
2W - 1L
1,500 SR
Queue Stats
121W - 131L
1,541 Elo+
Party 2
Ishtar
Ishtar
XSnipXXSnipX
Ishtar
Level 135
God Stats
2W - 2L
1,283 SR
Queue Stats
102W - 110L
1,488 Elo+
Party 2
Kukulkan
Kukulkan
kbw57
Kukulkan
Level 154
God Stats
5W - 4L
1,630 SR
Queue Stats
208W - 221L
1,488 Elo+
Party 2
Izanami
Izanami
thiccmelk69
Izanami
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 127L
1,473 Elo+
Party 2
Team Averages
Level 122
1,526 SR
1,494 Elo+

VS

Team Averages
Level 98
1,504 SR
1,603 Elo+
Hades
Hades
GeneralMoonfox
Hades
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 19L
1,603 Elo+
Party 1
Scylla
Scylla
Jellibab
Scylla
Level 57
God Stats
1W - 0L
1,311 SR
Queue Stats
3W - 4L
1,739 Elo+
Party 1
Ares
Ares
Kazeryuu77
Ares
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 32L
1,582 Elo+
Party 1
Fenrir
Fenrir
ProMantella
Fenrir
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 43L
1,571 Elo+
Party 1
Skadi
Skadi
Shaguar6288
Skadi
Level 152
God Stats
13W - 5L
1,711 SR
Queue Stats
246W - 244L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 3
7,702
700
11,417
13,043
12,679
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Nike
Tao1123
Nike
15
2 / 5 / 12
8,650
786
10,175
12,303
10,764
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
15
1 / 4 / 10
8,464
769
5,403
9,193
3,830
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Kukulkan
kbw57
Kukulkan
16
4 / 5 / 8
9,158
833
11,546
7,796
3,075
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
thiccmelk69
Izanami
15
5 / 7 / 6
9,367
852
13,964
11,599
4,818
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 10
8,985
817
13,577
11,566
10,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
Jellibab
Scylla
15
3 / 2 / 11
8,923
811
7,324
11,086
5,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
2 / 3 / 14
9,057
823
5,299
16,038
18,314
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
17
12 / 5 / 10
10,191
926
11,403
15,074
9,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 1 / 17
9,588
872
12,297
9,448
4,702
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
88
15
Kills
26
26
Deaths
15
39
Assists
62
Player
Kills
Deaths
Assists
KDA
L
3
5
3
0.9
W
6
4
10
2.75
W
Scylla
Jellibab
Scylla
3
2
11
4.25
W
2
3
14
3
W
Fenrir
12
5
10
3.4
W
3
1
17
11.5
L
Nike
Tao1123
Nike
2
5
12
1.6
L
Ishtar
1
4
10
1.5
L
Kukulkan
kbw57
Kukulkan
4
5
8
1.6
L
Izanami
thiccmelk69
Izanami
5
7
6
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,505
Damage
49,900
53,934
Taken
63,212
35,166
Mitigated
48,452
8,446
Healing
20,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,417
2,505
423
1,454
13,043
12,679
0
5,474
7,569
3,911
15,400
W
13,577
386
1,387
2,459
11,566
10,238
0
2,821
8,745
16,598
598
W
Scylla
Jellibab
Scylla
7,324
1,097
330
1,791
11,086
5,543
366
3,276
7,810
23,631
69
W
5,299
103
2,485
2,349
16,038
18,314
364
4,828
11,210
6,487
0
W
Fenrir
11,403
2,228
1,133
3,192
15,074
9,655
310
3,937
11,137
0
20,693
W
12,297
2,176
2,889
2,434
9,448
4,702
1,640
3,192
6,256
0
32,831
L
Nike
Tao1123
Nike
10,175
747
830
1,131
12,303
10,764
0
6,423
5,880
5,226
7,940
L
Ishtar
5,403
2,466
1,460
2,169
9,193
3,830
0
4,442
4,751
0
15,811
L
Kukulkan
kbw57
Kukulkan
11,546
407
0
115
7,796
3,075
0
3,713
4,083
26,974
0
L
Izanami
thiccmelk69
Izanami
13,964
6,196
0
864
11,599
4,818
0
5,530
6,069
0
25,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,341
Gold Earned
46,744
112
Minions Killed
121
0
Camps Cleared
0
915,313
Distance Traveled
1,024,619
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,702
700
8
1
0
191,444
0
W
Hades
8,985
817
16
1
0
184,008
0
W
Scylla
8,923
811
43
4
0
192,759
0
W
Ares
9,057
823
3
0
0
186,974
0
W
Fenrir
10,191
926
20
2
0
213,182
0
W
Skadi
9,588
872
39
4
0
247,696
0
L
Nike
8,650
786
6
1
0
209,171
0
L
Ishtar
8,464
769
27
2
0
184,124
0
L
Kukulkan
9,158
833
46
4
0
182,056
0
L
Izanami
9,367
852
25
2
0
148,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role