Player Matchup

Jing Wei
Jing Wei
FrankyGi
Jing Wei
Level 53
God Stats
0W - 1L
1,342 SR
Queue Stats
11W - 20L
1,477 Elo+
Party 2
Artio
Artio
Gfwain
Artio
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 94L
1,690 Elo+
Party 2
Thoth
Thoth
Hockeykid7447
Thoth
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 130L
1,587 Elo+
Party 2
Thanatos
Thanatos
Schlittle
Thanatos
Level 65
God Stats
7W - 7L
1,500 SR
Queue Stats
115W - 112L
1,587 Elo+
Party 2
Shiva
Shiva
peachhes
Shiva
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 115L
1,530 Elo+
Party 2
Team Averages
Level 88
1,468 SR
1,574 Elo+

VS

Team Averages
Level 117
1,656 SR
1,557 Elo+
Awilix
Awilix
Lethal Ninja134
Awilix
Level 138
God Stats
57W - 42L
1,766 SR
Queue Stats
418W - 392L
1,587 Elo+
Party 1
Xbalanque
Xbalanque
Lethal Sniper13
Xbalanque
Level 125
God Stats
13W - 9L
1,571 SR
Queue Stats
141W - 135L
1,541 Elo+
Party 1
Hera
Hera
Waterwhippin619
Hera
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
147W - 154L
1,515 Elo+
Party 1
Surtr
Surtr
arusch05
Surtr
Level 86
God Stats
55W - 26L
1,797 SR
Queue Stats
227W - 199L
1,586 Elo+
Solo
Mulan
Mulan
x T I2 I S T o
Mulan
Level 153
God Stats
14W - 12L
1,649 SR
Queue Stats
578W - 517L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
FrankyGi
Jing Wei
10
0 / 4 / 1
5,820
448
2,378
8,342
2,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
Gfwain
Artio
11
0 / 3 / 0
6,426
494
5,006
12,169
6,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 3 / 0
7,461
574
6,134
6,495
2,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Thanatos
Schlittle
Thanatos
9
0 / 5 / 1
5,880
452
3,353
12,020
4,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shiva
peachhes
Shiva
9
1 / 6 / 0
5,646
434
4,235
13,532
9,579
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 7
8,261
635
9,024
8,298
3,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Xbalanque
Lethal Sniper13
Xbalanque
12
8 / 0 / 2
7,935
610
8,917
8,492
3,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 0 / 3
7,306
562
2,616
4,815
1,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Surtr
arusch05
Surtr
14
3 / 1 / 0
8,034
618
8,458
12,598
7,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
3 / 2 / 10
7,211
555
6,030
10,340
6,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
4
Kills
20
21
Deaths
4
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
FrankyGi
Jing Wei
0
4
1
0.13
L
Artio
Gfwain
Artio
0
3
0
0
L
3
3
0
1
W
5
1
7
8.5
W
Xbalanque
Lethal Sniper13
Xbalanque
8
0
2
9
L
Thanatos
Schlittle
Thanatos
0
5
1
0.1
W
1
0
3
2.5
W
Surtr
arusch05
Surtr
3
1
0
3
L
Shiva
peachhes
Shiva
1
6
0
0.17
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,106
Damage
35,045
52,558
Taken
44,543
25,654
Mitigated
22,184
17,485
Healing
15,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
FrankyGi
Jing Wei
2,378
1,321
0
1,831
8,342
2,493
0
0
8,342
0
31,557
L
Artio
Gfwain
Artio
5,006
582
0
5,294
12,169
6,615
0
727
11,442
41,354
0
L
6,134
140
0
403
6,495
2,480
0
1,897
4,598
58,824
0
W
9,024
3,811
0
985
8,298
3,418
0
1,473
6,819
0
55,039
W
Xbalanque
Lethal Sniper13
Xbalanque
8,917
5,035
0
5,761
8,492
3,086
786
151
8,341
0
53,029
L
Thanatos
Schlittle
Thanatos
3,353
410
0
6,892
12,020
4,487
0
679
11,341
0
28,890
W
2,616
206
0
460
4,815
1,633
781
2,248
2,566
56,933
0
W
Surtr
arusch05
Surtr
8,458
2,430
0
5,690
12,598
7,958
149
4,964
7,076
1,785
56,057
L
Shiva
peachhes
Shiva
4,235
631
1,276
1,789
13,532
9,579
0
510
13,022
219
25,648
W
6,030
1,579
0
2,759
10,340
6,089
0
1,935
8,382
0
35,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,233
Gold Earned
38,747
318
Minions Killed
406
0
Camps Cleared
0
1,299,510
Distance Traveled
1,315,508
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,820
448
56
4
0
263,457
4
L
Artio
6,426
494
91
7
0
236,414
0
L
Thoth
7,461
574
98
8
0
244,894
2
W
Awilix
8,261
635
82
6
0
332,716
0
W
Xbalanque
7,935
610
77
6
0
250,522
0
L
Thanatos
5,880
452
53
4
0
297,431
0
W
Hera
7,306
562
97
7
0
224,230
6
W
Surtr
8,034
618
103
8
0
250,265
1
L
Shiva
5,646
434
20
2
0
257,314
4
W
Mulan
7,211
555
47
4
0
257,775
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role