Player Matchup

Danzaburou
Danzaburou
ALonelyRyeChip
Danzaburou
Level 34
God Stats
2W - 3L
1,507 SR
Queue Stats
2W - 4L
1,252 Elo+
Party 1
Fenrir
Fenrir
BootyMan6969
Fenrir
Level 63
God Stats
13W - 7L
1,498 SR
Queue Stats
159W - 116L
1,624 Elo+
Solo
Yu Huang
Yu Huang
HeyT47
Yu Huang
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 20L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Stylepoints10
Kuzenbo
Level 67
God Stats
5W - 9L
1,500 SR
Queue Stats
68W - 106L
1,252 Elo+
Party 1
Nike
Nike
kraemrah
Nike
Level 36
God Stats
11W - 10L
1,500 SR
Queue Stats
85W - 130L
1,252 Elo+
Party 1
Team Averages
Level 50
1,501 SR
1,376 Elo+

VS

Team Averages
Level 65
1,501 SR
1,449 Elo+
Ymir
Ymir
 
Ymir
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
FlexTape666
Neith
Level 20
God Stats
7W - 7L
1,611 SR
Queue Stats
8W - 7L
1,590 Elo+
Party 3
Ra
Ra
Keyallamor
Ra
Level 68
God Stats
6W - 3L
1,500 SR
Queue Stats
276W - 244L
1,381 Elo+
Party 2
King Arthur
King Arthur
NicoTheAwesome
King Arthur
Level 91
God Stats
77W - 63L
1,735 SR
Queue Stats
258W - 215L
1,436 Elo+
Party 3
Nemesis
Nemesis
baconsweat
Nemesis
Level 28
God Stats
6W - 12L
1,160 SR
Queue Stats
317W - 286L
1,335 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ALonelyRyeChip
Danzaburou
12
2 / 1 / 4
6,901
460
4,505
7,761
2,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
14
7 / 3 / 2
8,765
584
9,545
13,344
5,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yu Huang
HeyT47
Yu Huang
13
2 / 4 / 3
7,870
525
5,132
8,430
3,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
11
2 / 0 / 4
6,440
429
6,542
8,740
6,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nike
14
3 / 1 / 2
7,923
528
5,267
13,855
11,866
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 3 / 1
6,589
439
4,080
12,197
10,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 2 / 1
6,203
414
4,426
8,086
2,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 3 / 2
8,791
586
6,574
8,614
3,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
NicoTheAwesome
King Arthur
14
3 / 5 / 0
8,491
566
11,063
15,706
16,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
baconsweat
Nemesis
13
2 / 3 / 2
8,115
541
7,891
10,024
3,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
16
Kills
9
9
Deaths
16
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
3
1
0.17
W
Danzaburou
ALonelyRyeChip
Danzaburou
2
1
4
4
W
Fenrir
7
3
2
2.67
L
0
2
1
0.25
W
Yu Huang
HeyT47
Yu Huang
2
4
3
0.88
L
4
3
2
1.67
L
King Arthur
NicoTheAwesome
King Arthur
3
5
0
0.6
W
Kuzenbo
2
0
4
4
L
Nemesis
baconsweat
Nemesis
2
3
2
1
W
Nike
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,991
Damage
34,034
52,130
Taken
54,627
30,229
Mitigated
37,382
12,072
Healing
12,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,080
471
0
1,965
12,197
10,629
0
2,908
8,964
24,513
0
W
Danzaburou
ALonelyRyeChip
Danzaburou
4,505
2,030
178
3,180
7,761
2,973
531
1,751
6,010
0
31,957
W
Fenrir
9,545
2,625
0
1,463
13,344
5,718
922
2,139
11,137
0
64,472
L
4,426
1,631
0
3,221
8,086
2,585
264
2,641
5,165
0
38,262
W
Yu Huang
HeyT47
Yu Huang
5,132
1,096
0
1,559
8,430
3,280
0
4,013
4,281
46,533
0
L
6,574
908
279
3,488
8,614
3,619
606
4,230
4,384
58,603
0
L
King Arthur
NicoTheAwesome
King Arthur
11,063
1,626
0
2,840
15,706
16,947
0
1,506
14,162
5,344
72,950
W
Kuzenbo
6,542
2,156
396
717
8,740
6,392
302
1,756
6,984
19,914
0
L
Nemesis
baconsweat
Nemesis
7,891
4,638
0
536
10,024
3,602
0
819
9,173
0
72,438
W
Nike
5,267
1,019
118
4,461
13,855
11,866
220
2,908
10,879
7,723
43,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,899
Gold Earned
38,189
330
Minions Killed
442
0
Camps Cleared
0
1,381,090
Distance Traveled
1,357,807
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,589
439
27
2
0
266,717
4
W
Danzaburou
6,901
460
39
3
0
265,349
0
W
Fenrir
8,765
584
94
6
0
295,355
1
L
Neith
6,203
414
69
5
0
245,046
0
W
Yu Huang
7,870
525
84
6
0
265,204
0
L
Ra
8,791
586
114
8
0
275,439
0
L
King Arthur
8,491
566
126
8
0
241,578
0
W
Kuzenbo
6,440
429
22
1
0
299,699
2
L
Nemesis
8,115
541
106
7
0
329,027
0
W
Nike
7,923
528
91
6
0
255,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role