Player Matchup

Cthulhu
Cthulhu
KingCobra7070
Cthulhu
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 29L
1,542 Elo+
Party 1
Artemis
Artemis
SaltedFunions
Artemis
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,492 Elo+
Party 1
Sylvanus
Sylvanus
Sawchange
Sylvanus
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 29L
1,507 Elo+
Party 1
Tiamat
Tiamat
Troglodyte2854
Tiamat
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 35L
1,551 Elo+
Party 1
Hou Yi
Hou Yi
YoloTrombone
Hou Yi
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,500 Elo+
Party 1
Team Averages
Level 88
1,500 SR
1,518 Elo+

VS

Team Averages
Level 99
1,416 SR
1,487 Elo+
Nox
Nox
 
Nox
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
BbyFaceDemon938
Sylvanus
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
86W - 85L
1,520 Elo+
Solo
Hun Batz
Hun Batz
Swagproof
Hun Batz
Level 106
God Stats
1W - 4L
1,396 SR
Queue Stats
91W - 94L
1,513 Elo+
Party 2
Lancelot
Lancelot
ThisManRyan
Lancelot
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 26L
1,511 Elo+
Party 2
Chaac
Chaac
XRockmanZeroX
Chaac
Level 123
God Stats
1W - 4L
1,185 SR
Queue Stats
25W - 23L
1,388 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
1 / 1 / 3
5,560
1,112
4,087
4,179
4,148
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
10
1 / 0 / 3
5,636
1,127
2,968
2,535
766
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
Sawchange
Sylvanus
10
1 / 0 / 3
5,600
1,120
1,269
3,010
2,094
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

9
0 / 1 / 4
4,920
984
1,428
4,798
2,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
10
1 / 0 / 3
5,361
1,072
3,317
2,895
894
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
1
0 / 0 / 0
1,232
246
0
0
0
Sylvanus
12
0 / 0 / 2
5,422
1,084
1,887
5,701
5,785
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hun Batz
Swagproof
Hun Batz
12
1 / 1 / 0
5,295
1,059
8,077
4,701
2,447
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Lancelot
ThisManRyan
Lancelot
10
1 / 3 / 1
4,908
982
1,267
4,640
2,409
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 0 / 0
1,232
246
0
0
0

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
4
Kills
2
2
Deaths
4
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
0
0
0
L
Sylvanus
0
0
2
1
W
Cthulhu
1
1
3
2.5
W
Artemis
1
0
3
2.5
W
Sylvanus
Sawchange
Sylvanus
1
0
3
2.5
L
Hun Batz
Swagproof
Hun Batz
1
1
0
1
L
Lancelot
ThisManRyan
Lancelot
1
3
1
0.5
W
0
1
4
2
L
0
0
0
0
W
Hou Yi
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,069
Damage
11,231
17,417
Taken
15,042
10,834
Mitigated
10,641
9,582
Healing
6,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
0
0
0
0
0
0
0
0
0
0
0
L
Sylvanus
1,887
526
1,188
3,121
5,701
5,785
0
2,805
2,896
6,489
0
W
Cthulhu
4,087
0
1,358
402
4,179
4,148
0
945
3,234
8,088
0
W
Artemis
2,968
741
697
946
2,535
766
0
96
2,439
0
9,393
W
Sylvanus
Sawchange
Sylvanus
1,269
296
3,886
1,418
3,010
2,094
0
565
2,445
4,332
0
L
Hun Batz
Swagproof
Hun Batz
8,077
129
770
1,043
4,701
2,447
0
1,802
2,899
0
20,014
L
Lancelot
ThisManRyan
Lancelot
1,267
491
60
250
4,640
2,409
0
2,177
2,463
0
3,977
W
1,428
167
0
544
4,798
2,932
0
215
4,583
3,494
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Hou Yi
3,317
733
0
331
2,895
894
0
66
2,829
0
10,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,077
Gold Earned
18,089
64
Minions Killed
40
0
Camps Cleared
0
535,321
Distance Traveled
325,784
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
1,232
246
0
0
0
0
0
L
Sylvanus
5,422
1,084
6
1
0
96,111
0
W
Cthulhu
5,560
1,112
8
2
0
106,764
0
W
Artemis
5,636
1,127
22
4
0
105,038
0
W
Sylvanus
5,600
1,120
5
1
0
98,874
0
L
Hun Batz
5,295
1,059
28
6
0
128,285
0
L
Lancelot
4,908
982
6
1
0
101,388
0
W
Tiamat
4,920
984
9
2
0
115,215
0
L
Chaac
1,232
246
0
0
0
0
0
W
Hou Yi
5,361
1,072
20
4
0
109,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role