Player Matchup

Ares
Ares
BMAINES14
Ares
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 39L
1,427 Elo+
Party 1
Nu Wa
Nu Wa
ResurrectedEvil
Nu Wa
Level 144
God Stats
5W - 3L
1,274 SR
Queue Stats
153W - 149L
1,525 Elo+
Solo
Discordia
Discordia
SpankyTheSloth
Discordia
Level 78
God Stats
4W - 3L
1,500 SR
Queue Stats
128W - 118L
1,517 Elo+
Party 1
Baron Samedi
Baron Samedi
rand0m ro4dki1l
Baron Samedi
Level 127
God Stats
4W - 3L
1,500 SR
Queue Stats
129W - 130L
1,518 Elo+
Party 1
Izanami
Izanami
xMyIe
Izanami
Level 105
God Stats
2W - 1L
1,577 SR
Queue Stats
25W - 26L
1,459 Elo+
Party 1
Team Averages
Level 107
1,470 SR
1,489 Elo+

VS

Team Averages
Level 130
1,589 SR
1,492 Elo+
Zeus
Zeus
BasketSLAYER445
Zeus
Level 129
God Stats
2W - 1L
1,715 SR
Queue Stats
149W - 143L
1,495 Elo+
Party 2
Cupid
Cupid
Don Arbiter
Cupid
Level 85
God Stats
2W - 6L
1,500 SR
Queue Stats
371W - 386L
1,469 Elo+
Solo
Mulan
Mulan
XSnipXXSnipX
Mulan
Level 135
God Stats
2W - 2L
1,500 SR
Queue Stats
102W - 110L
1,506 Elo+
Party 2
Tyr
Tyr
kbw57
Tyr
Level 154
God Stats
5W - 6L
1,516 SR
Queue Stats
208W - 221L
1,500 Elo+
Party 2
Agni
Agni
thiccmelk69
Agni
Level 149
God Stats
1W - 3L
1,715 SR
Queue Stats
109W - 127L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
17
4 / 2 / 16
10,500
875
4,266
13,806
15,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
4 / 1 / 15
9,774
815
13,703
9,721
5,649
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Discordia
SpankyTheSloth
Discordia
17
5 / 2 / 18
10,151
846
15,862
9,407
5,884
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
rand0m ro4dki1l
Baron Samedi
18
7 / 4 / 13
10,453
871
15,165
14,610
10,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
xMyIe
Izanami
18
7 / 2 / 12
9,996
833
14,231
11,621
6,584
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 5
7,913
659
17,452
12,181
4,799
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 4 / 3
8,568
714
5,399
11,602
4,961
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 4 / 7
8,533
711
8,844
12,851
18,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tyr
kbw57
Tyr
13
1 / 7 / 5
7,656
638
8,296
18,639
18,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
4 / 6 / 5
8,912
743
12,369
14,339
6,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
36
27
Kills
11
11
Deaths
27
74
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ares
4
2
16
6
L
1
6
5
0.58
L
2
4
3
0.88
W
4
1
15
11.5
W
Discordia
SpankyTheSloth
Discordia
5
2
18
7
L
3
4
7
1.63
L
Tyr
kbw57
Tyr
1
7
5
0.5
W
Baron Samedi
rand0m ro4dki1l
Baron Samedi
7
4
13
3.38
L
4
6
5
1.08
W
Izanami
xMyIe
Izanami
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,227
Damage
52,360
59,165
Taken
69,612
43,742
Mitigated
53,289
26,530
Healing
19,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
4,266
94
691
1,987
13,806
15,243
831
8,666
5,000
6,507
0
L
17,452
549
231
2,307
12,181
4,799
0
9,902
2,216
32,151
0
L
5,399
2,324
932
3,500
11,602
4,961
0
9,614
1,977
0
24,361
W
13,703
3,169
1,130
2,260
9,721
5,649
703
4,470
5,106
33,011
0
W
Discordia
SpankyTheSloth
Discordia
15,862
816
195
1,245
9,407
5,884
1,720
4,654
4,619
22,722
0
L
8,844
693
1,495
2,426
12,851
18,739
0
6,560
6,101
1,619
14,065
L
Tyr
kbw57
Tyr
8,296
555
989
3,464
18,639
18,642
0
10,945
7,474
0
16,619
W
Baron Samedi
rand0m ro4dki1l
Baron Samedi
15,165
803
8,495
6,039
14,610
10,382
705
6,994
7,486
31,243
0
L
12,369
318
621
3,259
14,339
6,148
33
11,375
2,848
26,865
0
W
Izanami
xMyIe
Izanami
14,231
9,611
1,544
2,944
11,621
6,584
1,126
6,201
5,286
0
27,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,874
Gold Earned
41,582
137
Minions Killed
118
0
Camps Cleared
0
1,158,836
Distance Traveled
971,864
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,500
875
12
1
0
244,303
0
L
Zeus
7,913
659
34
3
0
185,452
0
L
Cupid
8,568
714
35
3
0
192,351
0
W
Nu Wa
9,774
815
36
3
0
245,932
0
W
Discordia
10,151
846
16
1
0
237,356
0
L
Mulan
8,533
711
7
1
0
208,839
0
L
Tyr
7,656
638
13
1
0
196,412
0
W
Baron Samedi
10,453
871
40
3
0
217,510
0
L
Agni
8,912
743
29
2
0
188,810
0
W
Izanami
9,996
833
33
3
0
213,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role