Player Matchup

Bacchus
Bacchus
CaioSantos_03
Bacchus
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
89W - 136L
1,322 Elo+
Party 1
Tyr
Tyr
Feugenio
Tyr
Level 17
God Stats
2W - 4L
1,273 SR
Queue Stats
33W - 47L
1,306 Elo+
Party 1
Nox
Nox
HavelDaedrico
Nox
Level 86
God Stats
6W - 8L
1,500 SR
Queue Stats
131W - 110L
1,798 Elo+
Party 3
Danzaburou
Danzaburou
Jean_Silva_17
Danzaburou
Level 109
God Stats
7W - 5L
1,500 SR
Queue Stats
111W - 147L
1,364 Elo+
Party 1
Ne Zha
Ne Zha
thesaimon91
Ne Zha
Level 99
God Stats
9W - 8L
1,932 SR
Queue Stats
107W - 84L
1,693 Elo+
Party 3
Team Averages
Level 67
1,541 SR
1,496 Elo+

VS

Team Averages
Level 50
1,605 SR
1,588 Elo+
Pele
Pele
DaniQuezada10
Pele
Level 88
God Stats
1W - 3L
1,762 SR
Queue Stats
78W - 91L
1,652 Elo+
Party 2
Thor
Thor
El_Mishu
Thor
Level 78
God Stats
1W - 1L
1,762 SR
Queue Stats
18W - 33L
1,528 Elo+
Party 2
Cu Chulainn
Cu Chulainn
joakocap13
Cu Chulainn
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hel
Hel
trinki76
Hel
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,552 Elo+
Party 2
Apollo
Apollo
zkiiy_ii
Apollo
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,707 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
9
0 / 0 / 4
5,430
494
2,418
3,021
2,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 2 / 2
5,564
506
5,555
7,432
5,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
4 / 0 / 6
6,624
602
6,143
3,692
1,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Jean_Silva_17
Danzaburou
10
2 / 0 / 3
5,465
497
5,112
4,826
1,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
12
6 / 0 / 3
6,960
633
6,891
7,552
2,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,544
504
3,156
9,952
3,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
7
0 / 3 / 0
4,871
443
1,496
7,204
3,021
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
joakocap13
Cu Chulainn
10
2 / 0 / 0
6,158
560
3,857
9,517
7,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 3 / 0
5,043
458
698
6,543
1,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
zkiiy_ii
Apollo
9
0 / 3 / 0
5,186
471
1,249
5,595
2,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
12
Kills
2
2
Deaths
12
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
0
0
4
2
L
0
3
0
0
L
Thor
0
3
0
0
W
0
2
2
0.5
W
4
0
6
7
W
Danzaburou
Jean_Silva_17
Danzaburou
2
0
3
3.5
L
Cu Chulainn
joakocap13
Cu Chulainn
2
0
0
2
W
Ne Zha
6
0
3
7.5
L
0
3
0
0
L
Apollo
zkiiy_ii
Apollo
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,119
Damage
10,456
26,523
Taken
38,811
12,973
Mitigated
17,879
7,727
Healing
6,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
2,418
141
89
1,227
3,021
2,508
0
0
3,021
8,163
0
L
3,156
303
0
1,220
9,952
3,712
0
1,620
8,332
0
44,975
L
Thor
1,496
53
869
944
7,204
3,021
0
2,040
5,164
0
13,435
W
5,555
1,010
0
1,047
7,432
5,013
0
0
6,820
0
36,355
W
6,143
684
0
694
3,692
1,290
159
336
3,330
39,274
0
W
Danzaburou
Jean_Silva_17
Danzaburou
5,112
2,435
0
3,376
4,826
1,546
0
0
4,826
0
41,827
L
Cu Chulainn
joakocap13
Cu Chulainn
3,857
699
0
2,219
9,517
7,259
0
1,193
8,324
0
34,379
W
Ne Zha
6,891
2,084
0
1,294
7,552
2,616
0
362
7,146
0
51,219
L
698
171
624
812
6,543
1,871
0
2,100
4,443
23,760
0
L
Apollo
zkiiy_ii
Apollo
1,249
449
0
0
5,595
2,016
90
1,608
3,987
0
27,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,043
Gold Earned
26,802
276
Minions Killed
261
0
Camps Cleared
0
1,116,283
Distance Traveled
1,084,066
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,430
494
22
2
0
208,329
0
L
Pele
5,544
504
76
7
0
258,086
2
L
Thor
4,871
443
24
2
0
219,313
0
W
Tyr
5,564
506
50
5
0
214,302
0
W
Nox
6,624
602
72
7
0
232,921
1
W
Danzaburou
5,465
497
58
5
0
195,066
0
L
Cu Chulainn
6,158
560
64
6
0
214,979
2
W
Ne Zha
6,960
633
74
7
0
265,665
2
L
Hel
5,043
458
44
4
0
197,870
0
L
Apollo
5,186
471
53
5
0
193,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role