Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Macilsmore
Hun Batz
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,068 Elo+
Solo
Chaac
Chaac
Soleuo
Chaac
Level 85
God Stats
1W - 1L
1,300 SR
Queue Stats
8W - 5L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
dootlebop
Aphrodite
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,459 Elo+
Party 1
Thoth
Thoth
ozwal25
Thoth
Level 86
God Stats
13W - 12L
1,550 SR
Queue Stats
237W - 228L
1,428 Elo+
Solo
Team Averages
Level 124
1,470 SR
1,391 Elo+

VS

Team Averages
Level 97
1,458 SR
1,516 Elo+
Ao Kuang
Ao Kuang
CheebaChews
Ao Kuang
Level 56
God Stats
26W - 7L
1,735 SR
Queue Stats
66W - 60L
1,605 Elo+
Solo
Bastet
Bastet
Dubby95
Bastet
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 63L
1,511 Elo+
Party 2
Nike
Nike
djfluffman
Nike
Level 82
God Stats
1W - 4L
1,310 SR
Queue Stats
50W - 47L
1,469 Elo+
Party 2
Janus
Janus
lntruso
Janus
Level 126
God Stats
42W - 60L
1,244 SR
Queue Stats
955W - 1,005L
1,521 Elo+
Solo
Cerberus
Cerberus
ufourix
Cerberus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 30L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
1 / 3 / 4
8,602
1,075
11,383
11,400
4,545
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
Macilsmore
Hun Batz
14
1 / 7 / 3
8,499
1,062
6,827
13,895
5,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
Soleuo
Chaac
14
2 / 1 / 3
9,369
1,171
15,326
18,756
22,173
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Aphrodite
dootlebop
Aphrodite
14
1 / 7 / 4
8,658
1,082
12,287
17,947
10,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thoth
ozwal25
Thoth
12
0 / 0 / 0
5,808
726
0
0
0
Team 1 Tickets

211

VS

Team 2 Tickets

311

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
CheebaChews
Ao Kuang
15
4 / 0 / 8
10,094
1,262
7,709
12,029
18,841
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
Dubby95
Bastet
16
4 / 0 / 10
9,590
1,199
13,453
9,276
4,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 3 / 13
9,722
1,215
6,936
9,956
8,412
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
lntruso
Janus
15
4 / 0 / 10
9,689
1,211
20,888
4,803
2,154
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
ufourix
Cerberus
15
2 / 2 / 9
8,791
1,099
10,374
14,379
17,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
68
5
Kills
18
18
Deaths
5
14
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
3
4
1
W
Ao Kuang
CheebaChews
Ao Kuang
4
0
8
8
W
Bastet
Dubby95
Bastet
4
0
10
9
L
Hun Batz
Macilsmore
Hun Batz
1
7
3
0.36
L
Chaac
Soleuo
Chaac
2
1
3
3.5
W
4
3
13
3.5
L
Aphrodite
dootlebop
Aphrodite
1
7
4
0.43
W
Janus
lntruso
Janus
4
0
10
9
L
Thoth
ozwal25
Thoth
0
0
0
0
W
Cerberus
ufourix
Cerberus
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,823
Damage
59,360
61,998
Taken
50,443
41,827
Mitigated
51,827
15,880
Healing
12,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
11,383
4,766
0
590
11,400
4,545
0
6,957
4,273
0
27,056
W
Ao Kuang
CheebaChews
Ao Kuang
7,709
1,548
0
3,585
12,029
18,841
0
3,377
8,652
14,312
851
W
Bastet
Dubby95
Bastet
13,453
2,525
0
2,005
9,276
4,593
0
1,279
7,997
0
27,663
L
Hun Batz
Macilsmore
Hun Batz
6,827
1,353
0
270
13,895
5,059
0
6,618
7,089
8
17,327
L
Chaac
Soleuo
Chaac
15,326
2,864
142
4,451
18,756
22,173
0
11,829
6,647
0
41,010
W
6,936
1,918
0
498
9,956
8,412
0
2,892
7,064
0
13,729
L
Aphrodite
dootlebop
Aphrodite
12,287
1,757
5,359
5,068
17,947
10,050
0
11,888
5,869
23,407
0
W
Janus
lntruso
Janus
20,888
509
84
1,551
4,803
2,154
0
2,056
2,747
47,670
0
L
Thoth
ozwal25
Thoth
0
0
0
0
0
0
0
0
0
0
0
W
Cerberus
ufourix
Cerberus
10,374
453
0
4,548
14,379
17,827
0
2,691
11,688
19,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,936
Gold Earned
47,886
160
Minions Killed
164
4
Camps Cleared
6
601,107
Distance Traveled
832,979
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,602
1,075
39
5
1
142,125
0
W
Ao Kuang
10,094
1,262
14
2
0
177,079
0
W
Bastet
9,590
1,199
37
5
1
190,395
0
L
Hun Batz
8,499
1,062
24
3
0
138,428
0
L
Chaac
9,369
1,171
68
9
0
176,431
0
W
Nike
9,722
1,215
18
2
2
165,603
0
L
Aphrodite
8,658
1,082
29
4
3
144,123
0
W
Janus
9,689
1,211
69
9
3
174,873
0
L
Thoth
5,808
726
0
0
0
0
0
W
Cerberus
8,791
1,099
26
3
0
125,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role