Player Matchup

Ymir
Ymir
Moodz2Brazy
Ymir
Level 101
God Stats
5W - 7L
1,735 SR
Queue Stats
236W - 235L
1,436 Elo+
Party 1
Chang'e
Chang'e
Shelbz2Brazy
Chang'e
Level 26
God Stats
18W - 18L
1,472 SR
Queue Stats
158W - 165L
1,313 Elo+
Party 1
Cliodhna
Cliodhna
Tchell2Brazy
Cliodhna
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 77L
1,447 Elo+
Party 1
Team Averages
Level 77
1,569 SR
1,399 Elo+

VS

Team Averages
Level 112
1,621 SR
1,279 Elo+
Cthulhu
Cthulhu
DrWelcome_CR
Cthulhu
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 15L
1,466 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
KayEllBxNYC
Ah Muzen Cab
Level 187
God Stats
7W - 10L
1,615 SR
Queue Stats
186W - 220L
957 Elo+
Solo
Poseidon
Poseidon
SiX_Chris
Poseidon
Level 123
God Stats
3W - 1L
1,748 SR
Queue Stats
14W - 12L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 3
9,638
803
4,908
15,855
14,284
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
Shelbz2Brazy
Chang'e
13
2 / 3 / 3
8,572
714
7,123
15,295
6,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
Tchell2Brazy
Cliodhna
13
1 / 6 / 2
8,045
670
7,165
14,504
6,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DrWelcome_CR
Cthulhu
15
3 / 1 / 9
10,271
856
5,499
9,995
12,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
KayEllBxNYC
Ah Muzen Cab
14
1 / 2 / 8
8,711
726
8,458
9,735
3,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
SiX_Chris
Poseidon
16
8 / 2 / 4
10,471
873
19,560
7,148
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
5
Kills
12
12
Deaths
5
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DrWelcome_CR
Cthulhu
3
1
9
7.5
W
Ah Muzen Cab
KayEllBxNYC
Ah Muzen Cab
1
2
8
2.5
L
2
3
3
1.17
L
Chang'e
Shelbz2Brazy
Chang'e
2
3
3
1.17
W
Poseidon
SiX_Chris
Poseidon
8
2
4
5
L
Cliodhna
Tchell2Brazy
Cliodhna
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,196
Damage
33,517
45,654
Taken
26,878
26,930
Mitigated
18,982
15,893
Healing
4,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DrWelcome_CR
Cthulhu
5,499
134
0
1,293
9,995
12,103
62
5,758
4,237
14,009
0
W
Ah Muzen Cab
KayEllBxNYC
Ah Muzen Cab
8,458
3,679
0
1,467
9,735
3,932
1,184
2,767
6,968
0
42,874
L
4,908
151
1,742
3,667
15,855
14,284
200
6,847
9,008
31,268
0
L
Chang'e
Shelbz2Brazy
Chang'e
7,123
1,310
3,035
5,474
15,295
6,523
240
9,340
5,955
32,326
0
W
Poseidon
SiX_Chris
Poseidon
19,560
2,452
0
2,087
7,148
2,947
1,286
3,584
3,564
55,106
1,018
L
Cliodhna
Tchell2Brazy
Cliodhna
7,165
2,137
0
1,975
14,504
6,123
0
8,463
6,041
0
26,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,255
Gold Earned
29,453
166
Minions Killed
146
0
Camps Cleared
0
602,316
Distance Traveled
701,928
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,271
856
11
1
0
246,304
0
W
Ah Muzen Cab
8,711
726
54
5
0
230,729
0
L
Ymir
9,638
803
51
4
0
210,444
4
L
Chang'e
8,572
714
76
6
0
206,165
0
W
Poseidon
10,471
873
81
7
0
224,895
0
L
Cliodhna
8,045
670
39
3
0
185,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role