Player Matchup

Charybdis
Charybdis
CEOdelSEXO
Charybdis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 25L
1,538 Elo+
Party 1
Cerberus
Cerberus
JayTheJetPlane7
Cerberus
Level 122
God Stats
4W - 3L
1,732 SR
Queue Stats
259W - 262L
1,484 Elo+
Solo
Nike
Nike
NefariousPulsar
Nike
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 39L
1,507 Elo+
Party 1
King Arthur
King Arthur
SECSOMAN
King Arthur
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 38L
1,504 Elo+
Party 1
Aphrodite
Aphrodite
SeñoritaAtomica
Aphrodite
Level 63
God Stats
3W - 0L
1,715 SR
Queue Stats
33W - 25L
1,504 Elo+
Party 1
Team Averages
Level 71
1,590 SR
1,507 Elo+

VS

Team Averages
Level 104
1,500 SR
1,522 Elo+
Hel
Hel
BurningDragonOG
Hel
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,697 Elo+
Party 2
Mercury
Mercury
HuntsMonkey5658
Mercury
Level 169
God Stats
1W - 2L
1,500 SR
Queue Stats
210W - 212L
1,539 Elo+
Solo
Osiris
Osiris
RamielV
Osiris
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 77L
1,448 Elo+
Party 2
Ishtar
Ishtar
iTzShawn
Ishtar
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
527W - 488L
1,484 Elo+
Solo
Sobek
Sobek
xJanxy AWK
Sobek
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 49L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CEOdelSEXO
Charybdis
16
6 / 1 / 10
8,774
877
10,076
9,278
4,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
16
7 / 2 / 12
9,527
953
11,702
16,288
16,093
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
5 / 2 / 11
8,203
820
12,636
11,556
11,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

King Arthur
SECSOMAN
King Arthur
12
1 / 3 / 13
7,333
733
6,255
15,290
13,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
15
3 / 1 / 9
8,252
825
9,865
8,607
5,187
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 6
7,964
796
8,447
8,091
5,257
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
4 / 6 / 2
7,623
762
7,551
11,685
5,705
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
RamielV
Osiris
12
1 / 4 / 4
6,580
658
10,418
12,968
14,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
iTzShawn
Ishtar
14
1 / 5 / 6
7,173
717
9,927
9,282
3,831
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
14
0 / 5 / 4
7,161
716
14,019
15,526
18,136
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
31
22
Kills
9
9
Deaths
23
55
Assists
22
Player
Kills
Deaths
Assists
KDA
L
3
3
6
2
W
Charybdis
CEOdelSEXO
Charybdis
6
1
10
11
L
4
6
2
0.83
W
Cerberus
7
2
12
6.5
W
5
2
11
5.25
L
Osiris
RamielV
Osiris
1
4
4
0.75
W
King Arthur
SECSOMAN
King Arthur
1
3
13
2.5
W
Aphrodite
3
1
9
7.5
L
Ishtar
iTzShawn
Ishtar
1
5
6
0.8
L
Sobek
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,534
Damage
50,362
61,019
Taken
57,552
50,311
Mitigated
47,275
28,992
Healing
14,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,447
1,686
1,668
1,615
8,091
5,257
0
3,366
4,553
19,035
0
W
Charybdis
CEOdelSEXO
Charybdis
10,076
3,129
1,377
2,243
9,278
4,770
0
2,652
6,585
0
19,440
L
7,551
2,298
746
2,864
11,685
5,705
0
5,396
6,070
0
12,321
W
Cerberus
11,702
392
842
6,571
16,288
16,093
0
5,883
9,941
24,106
0
W
12,636
766
296
1,623
11,556
11,008
0
4,538
6,933
5,458
12,499
L
Osiris
RamielV
Osiris
10,418
1,744
697
2,166
12,968
14,346
0
4,663
8,035
0
13,689
W
King Arthur
SECSOMAN
King Arthur
6,255
1,071
1,502
2,363
15,290
13,253
0
6,343
8,515
0
10,201
W
Aphrodite
9,865
2,271
6,755
5,420
8,607
5,187
66
3,050
5,427
25,967
0
L
Ishtar
iTzShawn
Ishtar
9,927
5,295
676
911
9,282
3,831
0
5,165
4,026
0
20,656
L
Sobek
14,019
862
519
3,110
15,526
18,136
0
6,885
8,110
23,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,089
Gold Earned
36,501
121
Minions Killed
82
0
Camps Cleared
0
986,825
Distance Traveled
896,531
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,964
796
26
3
0
180,937
0
W
Charybdis
8,774
877
24
2
0
206,526
0
L
Mercury
7,623
762
3
0
0
188,183
0
W
Cerberus
9,527
953
36
4
0
193,831
0
W
Nike
8,203
820
15
2
0
207,577
0
L
Osiris
6,580
658
13
1
0
182,916
0
W
King Arthur
7,333
733
7
1
0
193,913
0
W
Aphrodite
8,252
825
39
4
0
184,978
0
L
Ishtar
7,173
717
25
3
0
158,506
0
L
Sobek
7,161
716
15
2
0
185,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role