Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Puch
Ah Puch
BlowWoodZz27408
Ah Puch
Level 109
God Stats
8W - 6L
1,640 SR
Queue Stats
323W - 347L
1,466 Elo+
Party 3
Amaterasu
Amaterasu
Dioxxyde
Amaterasu
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,427 Elo+
Party 3
Janus
Janus
Klamz-LeBum69
Janus
Level 44
God Stats
6W - 11L
1,839 SR
Queue Stats
202W - 209L
1,439 Elo+
Party 3
Team Averages
Level 84
1,596 SR
1,466 Elo+

VS

Team Averages
Level 131
1,498 SR
1,438 Elo+
Nemesis
Nemesis
DraenorQueen92
Nemesis
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,520 Elo+
Party 2
Guan Yu
Guan Yu
HarbingerOfLaw
Guan Yu
Level 140
God Stats
1W - 2L
1,703 SR
Queue Stats
56W - 75L
1,364 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Kiruniji
Ah Muzen Cab
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 11L
1,454 Elo+
Party 2
Cthulhu
Cthulhu
Pardoxduva
Cthulhu
Level 105
God Stats
12W - 6L
1,495 SR
Queue Stats
384W - 372L
1,409 Elo+
Solo
He Bo
He Bo
ValkyrieDarling
He Bo
Level 127
God Stats
0W - 2L
1,290 SR
Queue Stats
69W - 64L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
3 / 2 / 10
7,224
803
7,349
6,880
7,166
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cerberus
 
Cerberus
12
1 / 5 / 9
7,061
785
5,916
15,878
12,768
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
5 / 1 / 10
8,316
924
14,269
7,095
3,438
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Amaterasu
Dioxxyde
Amaterasu
15
6 / 3 / 10
8,153
906
14,265
14,117
10,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
4 / 4 / 9
7,392
821
5,392
7,342
3,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 7
6,733
748
8,380
13,448
10,643
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 3 / 7
6,931
770
7,053
13,790
15,692
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Ah Muzen Cab
Kiruniji
Ah Muzen Cab
15
6 / 4 / 3
7,791
866
8,808
10,580
4,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Pardoxduva
Cthulhu
13
2 / 3 / 9
7,799
867
11,418
12,070
13,364
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
2 / 3 / 6
6,545
727
4,913
5,391
1,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
46
19
Kills
14
15
Deaths
19
48
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
2
10
4
W
Cerberus
 
Cerberus
1
5
9
1.1
W
5
1
10
10
W
Amaterasu
Dioxxyde
Amaterasu
6
3
10
3.67
L
2
6
7
0.92
L
2
3
7
1.83
L
Ah Muzen Cab
Kiruniji
Ah Muzen Cab
6
4
3
1.88
W
4
4
9
2.13
L
Cthulhu
Pardoxduva
Cthulhu
2
3
9
2.17
L
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,191
Damage
40,572
51,312
Taken
55,279
37,027
Mitigated
45,902
20,198
Healing
21,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
7,349
1,132
3,433
2,207
6,880
7,166
22
2,425
4,433
11,140
0
W
Cerberus
 
Cerberus
5,916
586
257
4,665
15,878
12,768
0
2,825
12,927
12,056
0
W
14,269
604
314
2,988
7,095
3,438
380
3,097
3,956
26,863
0
W
Amaterasu
Dioxxyde
Amaterasu
14,265
8,742
224
4,349
14,117
10,478
0
5,122
8,928
0
23,231
L
8,380
3,235
0
1,616
13,448
10,643
24
8,608
4,840
0
10,944
L
7,053
1,188
5,216
7,001
13,790
15,692
0
8,458
5,332
0
10,947
L
Ah Muzen Cab
Kiruniji
Ah Muzen Cab
8,808
3,162
0
1,706
10,580
4,232
132
7,787
2,793
0
20,684
W
5,392
605
678
1,083
7,342
3,177
288
2,571
4,737
11,563
0
L
Cthulhu
Pardoxduva
Cthulhu
11,418
1,026
1,185
2,069
12,070
13,364
0
4,886
7,184
20,864
0
L
4,913
384
1,167
1,051
5,391
1,971
0
3,187
2,204
7,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,146
Gold Earned
35,799
90
Minions Killed
93
0
Camps Cleared
0
766,544
Distance Traveled
821,751
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,224
803
12
1
0
129,109
0
W
Cerberus
7,061
785
17
2
0
171,607
0
W
Ah Puch
8,316
924
30
3
0
142,573
0
W
Amaterasu
8,153
906
18
2
0
173,356
0
L
Nemesis
6,733
748
9
1
0
173,308
0
L
Guan Yu
6,931
770
17
2
0
189,303
0
L
Ah Muzen Cab
7,791
866
27
3
0
170,940
0
W
Janus
7,392
821
13
1
0
149,899
0
L
Cthulhu
7,799
867
28
3
0
174,043
0
L
He Bo
6,545
727
12
1
0
114,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role