Player Matchup

Arachne
Arachne
Silver I
Its zAJ
Arachne
Silver I
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
188W - 207L
1,494 MMR
Solo
Agni
Agni
Silver III
Javier_M_D
Agni
Silver III
Level 125
God Stats
0W - 3L
1,448 SR
Queue Stats
10W - 21L
1,501 MMR
Solo
Izanami
Izanami
Bronze III
TheBigTongue
Izanami
Bronze III
Level 89
God Stats
15W - 21L
1,551 SR
Queue Stats
84W - 110L
1,500 MMR
Party 1
Khepri
Khepri
Bronze III
Useless_God-
Khepri
Bronze III
Level 147
God Stats
3W - 11L
1,709 SR
Queue Stats
100W - 108L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Gold III
x417-DonKD
Sun Wukong
Gold III
Level 204
God Stats
1W - 1L
1,500 SR
Queue Stats
436W - 444L
1,497 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 137
1,542 SR
1,498 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 112
1,587 SR
1,517 MMR
Ullr
Ullr
Bronze III
 
Ullr
Bronze III
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bastet
Bastet
Gold V
BeastLundy
Bastet
Gold V
Level 149
God Stats
4W - 3L
1,935 SR
Queue Stats
123W - 104L
1,588 MMR
Party 2
Hera
Hera
Bronze III
Cintron0611
Hera
Bronze III
Level 148
God Stats
2W - 2L
1,500 SR
Queue Stats
75W - 81L
1,508 MMR
Solo
Ares
Ares
Platinum III
Griffann
Ares
Platinum III
Level 70
God Stats
4W - 6L
1,500 SR
Queue Stats
779W - 743L
1,496 MMR
Solo
Achilles
Achilles
Silver III
jwaIker12
Achilles
Silver III
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 21L
1,492 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Its zAJ
Arachne
12
3 / 5 / 1
7,598
507
6,769
14,371
5,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 5 / 1
7,108
474
5,932
8,273
3,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
TheBigTongue
Izanami
13
0 / 4 / 2
6,950
463
2,425
9,695
3,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
11
1 / 4 / 2
7,008
467
3,662
13,579
13,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
x417-DonKD
Sun Wukong
14
1 / 0 / 0
8,179
545
7,574
15,385
11,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
AwilixCharybdisHe BoChang'e

VS

Bans
ThorAo KuangSylvanusMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
2 / 0 / 6
8,880
592
7,771
6,668
3,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bastet
BeastLundy
Bastet
16
7 / 0 / 7
9,634
642
11,606
12,082
5,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
6 / 4 / 4
8,646
576
5,438
8,522
3,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
12
2 / 2 / 7
7,726
515
8,628
14,132
12,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
jwaIker12
Achilles
14
1 / 1 / 0
8,491
566
9,655
13,000
9,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
7
Kills
18
18
Deaths
7
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
2
0
6
5
W
Bastet
BeastLundy
Bastet
7
0
7
10.5
W
6
4
4
2
W
Ares
2
2
7
2.75
L
Arachne
Its zAJ
Arachne
3
5
1
0.7
L
2
5
1
0.5
L
Izanami
TheBigTongue
Izanami
0
4
2
0.25
L
Khepri
1
4
2
0.5
W
Achilles
jwaIker12
Achilles
1
1
0
1
L
Sun Wukong
x417-DonKD
Sun Wukong
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,362
Damage
43,098
61,303
Taken
54,404
37,253
Mitigated
33,372
15,903
Healing
18,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
7,771
3,376
0
1,495
6,668
3,045
629
643
6,025
0
74,901
W
Bastet
BeastLundy
Bastet
11,606
3,496
0
4,869
12,082
5,249
48
723
11,359
0
80,277
W
5,438
1,154
195
1,678
8,522
3,025
0
3,618
4,904
68,427
0
W
Ares
8,628
1,099
0
4,544
14,132
12,696
0
4,610
9,522
24,769
0
L
Arachne
Its zAJ
Arachne
6,769
5,232
0
1,679
14,371
5,455
0
2,042
12,329
0
53,927
L
5,932
665
0
1,611
8,273
3,310
0
4,390
3,883
48,713
0
L
Izanami
TheBigTongue
Izanami
2,425
1,662
0
3,126
9,695
3,889
0
819
8,876
0
60,679
L
Khepri
3,662
246
0
1,700
13,579
13,518
0
6,833
6,746
28,290
0
W
Achilles
jwaIker12
Achilles
9,655
3,488
0
5,440
13,000
9,357
0
0
13,000
225
68,648
L
Sun Wukong
x417-DonKD
Sun Wukong
7,574
1,779
0
7,787
15,385
11,081
0
115
15,270
0
69,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,843
Gold Earned
43,377
417
Minions Killed
506
0
Camps Cleared
0
1,435,509
Distance Traveled
1,500,309
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,880
592
121
8
0
294,892
0
W
Bastet
9,634
642
117
8
0
368,815
3
W
Hera
8,646
576
125
8
0
289,018
1
W
Ares
7,726
515
24
2
0
263,382
3
L
Arachne
7,598
507
73
5
0
346,367
0
L
Agni
7,108
474
81
5
0
210,958
2
L
Izanami
6,950
463
98
7
0
277,538
0
L
Khepri
7,008
467
33
2
0
306,186
0
W
Achilles
8,491
566
119
8
0
284,202
4
L
Sun Wukong
8,179
545
132
9
0
294,460
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role