Player Matchup

Heimdallr
Heimdallr
AlbinoBlkXican
Heimdallr
Level 159
God Stats
15W - 6L
1,789 SR
Queue Stats
1,049W - 481L
1,822 Elo+
Party 2
Atlas
Atlas
Inperiaru
Atlas
Level 15
God Stats
2W - 1L
1,736 SR
Queue Stats
2W - 1L
1,749 Elo+
Party 2
Anubis
Anubis
MinorInsanity
Anubis
Level 126
God Stats
16W - 9L
1,469 SR
Queue Stats
685W - 393L
1,773 Elo+
Party 2
Team Averages
Level 100
1,665 SR
1,781 Elo+

VS

Team Averages
Level 139
1,729 SR
1,530 Elo+
Poseidon
Poseidon
Artio
Poseidon
Level 155
God Stats
1W - 0L
1,808 SR
Queue Stats
49W - 44L
1,497 Elo+
Party 1
Guan Yu
Guan Yu
Deadshot
Guan Yu
Level 156
God Stats
5W - 3L
1,878 SR
Queue Stats
118W - 76L
1,633 Elo+
Party 1
Charybdis
Charybdis
Ignem
Charybdis
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AlbinoBlkXican
Heimdallr
13
0 / 2 / 2
7,717
643
7,643
7,993
3,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
Inperiaru
Atlas
13
2 / 3 / 0
8,649
721
3,813
7,977
6,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 5 / 0
7,409
617
4,248
8,009
3,999
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Artio
Poseidon
16
4 / 1 / 6
10,010
834
12,861
6,861
2,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
Deadshot
Guan Yu
13
5 / 0 / 4
9,502
792
3,874
8,860
7,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
Ignem
Charybdis
15
1 / 1 / 9
9,122
760
4,555
9,065
3,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
2
Kills
10
10
Deaths
2
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AlbinoBlkXican
Heimdallr
0
2
2
0.5
W
Poseidon
Artio
Poseidon
4
1
6
7
W
Guan Yu
Deadshot
Guan Yu
5
0
4
7
W
Charybdis
Ignem
Charybdis
1
1
9
5.5
L
Atlas
Inperiaru
Atlas
2
3
0
0.67
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,704
Damage
21,290
23,979
Taken
24,786
13,730
Mitigated
14,226
4,550
Healing
11,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AlbinoBlkXican
Heimdallr
7,643
4,344
0
1,759
7,993
3,250
0
4,365
3,628
0
26,877
W
Poseidon
Artio
Poseidon
12,861
1,378
0
1,565
6,861
2,875
300
1,230
5,631
58,848
2,035
W
Guan Yu
Deadshot
Guan Yu
3,874
407
2,811
3,785
8,860
7,918
135
3,594
5,266
0
16,841
W
Charybdis
Ignem
Charybdis
4,555
1,685
0
3,033
9,065
3,433
847
3,257
5,808
0
35,006
L
Atlas
Inperiaru
Atlas
3,813
1,907
0
841
7,977
6,481
0
4,381
3,596
7,571
0
L
4,248
40
0
1,950
8,009
3,999
0
3,901
4,108
45,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,775
Gold Earned
28,634
136
Minions Killed
204
0
Camps Cleared
0
615,237
Distance Traveled
757,453
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,717
643
54
5
0
202,787
0
W
Poseidon
10,010
834
114
10
0
270,009
1
W
Guan Yu
9,502
792
17
1
0
238,150
0
W
Charybdis
9,122
760
73
6
0
249,294
2
L
Atlas
8,649
721
5
0
0
212,134
0
L
Anubis
7,409
617
77
6
0
200,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role