Player Matchup

Tiamat
Tiamat
ChickensLm10
Tiamat
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 105L
1,379 Elo+
Solo
Bakasura
Bakasura
IrishGold2402
Bakasura
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
182W - 188L
1,317 Elo+
Party 2
Ao Kuang
Ao Kuang
JesusTheDrunk11
Ao Kuang
Level 113
God Stats
0W - 3L
1,292 SR
Queue Stats
55W - 57L
1,450 Elo+
Party 2
Discordia
Discordia
RRRANCHITUP
Discordia
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 45L
1,411 Elo+
Party 2
Odin
Odin
TheKangarooKing
Odin
Level 108
God Stats
0W - 2L
1,285 SR
Queue Stats
163W - 116L
1,458 Elo+
Party 2
Team Averages
Level 87
1,415 SR
1,403 Elo+

VS

Team Averages
Level 76
1,544 SR
1,508 Elo+
Charybdis
Charybdis
DarckB
Charybdis
Level 99
God Stats
4W - 1L
1,500 SR
Queue Stats
100W - 116L
1,541 Elo+
Solo
Cliodhna
Cliodhna
JollyProphet
Cliodhna
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 22L
1,500 Elo+
Party 1
Odin
Odin
UnsheathedSpoon
Odin
Level 96
God Stats
1W - 0L
1,721 SR
Queue Stats
13W - 26L
1,500 Elo+
Party 1
Anhur
Anhur
WyvernWraith7
Anhur
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 40L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
longpantsbig
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
2 / 8 / 9
8,333
694
8,738
12,584
7,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
IrishGold2402
Bakasura
14
1 / 6 / 12
8,345
695
5,523
12,541
6,504
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ao Kuang
18
15 / 5 / 8
10,628
886
18,450
18,091
11,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
RRRANCHITUP
Discordia
14
3 / 6 / 9
7,992
666
15,913
11,179
4,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 4 / 11
9,374
781
10,604
15,352
16,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DarckB
Charybdis
15
4 / 6 / 15
9,633
803
12,186
12,478
5,701
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cliodhna
JollyProphet
Cliodhna
16
6 / 7 / 10
9,759
813
13,325
16,018
7,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
7 / 3 / 14
10,564
880
10,709
15,832
15,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

17
6 / 2 / 13
10,749
896
10,492
12,336
5,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
longpantsbig
Cthulhu
16
6 / 6 / 18
10,321
860
16,093
21,641
21,018
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
99
24
Kills
29
29
Deaths
24
49
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Tiamat
2
8
9
0.81
W
Charybdis
DarckB
Charybdis
4
6
15
1.92
L
Bakasura
IrishGold2402
Bakasura
1
6
12
1.17
L
Ao Kuang
15
5
8
3.8
W
Cliodhna
JollyProphet
Cliodhna
6
7
10
1.57
L
Discordia
RRRANCHITUP
Discordia
3
6
9
1.25
L
3
4
11
2.13
W
7
3
14
4.67
W
6
2
13
6.25
W
Cthulhu
longpantsbig
Cthulhu
6
6
18
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,228
Damage
62,805
69,747
Taken
78,305
46,150
Mitigated
55,147
19,407
Healing
22,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
8,738
1,768
0
1,725
12,584
7,413
0
2,456
10,128
19,758
0
W
Charybdis
DarckB
Charybdis
12,186
4,242
361
968
12,478
5,701
1,895
7,953
4,515
0
20,613
L
Bakasura
IrishGold2402
Bakasura
5,523
3,530
670
2,777
12,541
6,504
0
1,561
10,980
0
11,762
L
Ao Kuang
18,450
5,764
1,112
7,475
18,091
11,343
0
3,072
15,019
21,530
681
W
Cliodhna
JollyProphet
Cliodhna
13,325
1,079
723
4,268
16,018
7,462
680
8,830
7,168
0
22,647
L
Discordia
RRRANCHITUP
Discordia
15,913
1,825
610
1,784
11,179
4,096
0
2,887
8,292
20,633
353
L
10,604
1,521
936
2,318
15,352
16,794
0
3,783
11,569
3,002
17,548
W
10,709
1,209
1,033
2,344
15,832
15,125
237
7,714
8,047
15
15,616
W
10,492
4,407
1,541
5,991
12,336
5,841
1,214
6,424
5,819
0
20,080
W
Cthulhu
longpantsbig
Cthulhu
16,093
1,627
1,927
3,238
21,641
21,018
224
13,168
8,439
26,960
2,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,672
Gold Earned
51,026
79
Minions Killed
115
0
Camps Cleared
0
1,008,891
Distance Traveled
1,101,809
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,333
694
25
2
0
185,584
0
W
Charybdis
9,633
803
26
2
0
193,273
0
L
Bakasura
8,345
695
18
2
0
218,784
0
L
Ao Kuang
10,628
886
9
1
0
195,596
0
W
Cliodhna
9,759
813
17
1
0
235,207
0
L
Discordia
7,992
666
12
1
0
184,429
0
L
Odin
9,374
781
15
1
0
224,498
0
W
Odin
10,564
880
13
1
0
250,204
0
W
Anhur
10,749
896
30
3
0
213,277
0
W
Cthulhu
10,321
860
29
2
0
209,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role