Player Matchup

Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum V
DizzyBoy
Fenrir
Platinum V
Level 69
God Stats
3W - 1L
1,519 SR
Queue Stats
191W - 192L
1,714 MMR
Solo
Agni
Agni
Platinum V
MaverickXXIV
Agni
Platinum V
Level 127
God Stats
27W - 13L
1,813 SR
Queue Stats
192W - 190L
1,718 MMR
Solo
Sylvanus
Sylvanus
Gold II
TryingToLearn
Sylvanus
Gold II
Level 157
God Stats
2W - 3L
1,342 SR
Queue Stats
30W - 27L
1,827 MMR
Solo
Tyr
Tyr
Gold III
ʸFury
Tyr
Gold III
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 84L
1,728 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 109
1,535 SR
1,697 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 167
1,541 SR
1,606 MMR
Serqet
Serqet
Platinum III
 
Serqet
Platinum III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Gold II
 
Guan Yu
Gold II
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold I
Frags9996758
Scylla
Gold I
Level 184
God Stats
8W - 5L
1,703 SR
Queue Stats
397W - 399L
1,720 MMR
Solo
Sobek
Sobek
Gold I
Gyukimaru
Sobek
Gold I
Level 159
God Stats
0W - 3L
1,500 SR
Queue Stats
332W - 340L
1,700 MMR
Solo
Izanami
Izanami
Gold III
MidChampagne
Izanami
Gold III
Level 168
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 28L
1,607 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
3 / 1 / 0
5,707
634
3,874
4,777
1,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
DizzyBoy
Fenrir
10
0 / 0 / 4
5,631
626
2,933
5,903
2,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 0 / 0
5,539
615
2,505
2,072
587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sylvanus
TryingToLearn
Sylvanus
8
1 / 1 / 4
5,149
572
3,200
6,448
4,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Tyr
ʸFury
Tyr
10
1 / 0 / 0
5,416
602
3,760
9,045
5,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ThorAo KuangHe Bo

VS

Bans
YmirSusanoMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
1 / 2 / 1
5,587
621
3,818
8,176
3,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
 
Guan Yu
10
1 / 0 / 0
5,583
620
5,273
6,373
5,873
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
9
0 / 0 / 0
4,964
552
795
1,401
405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sobek
Gyukimaru
Sobek
6
0 / 1 / 1
4,390
488
1,116
7,402
4,940
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Izanami
MidChampagne
Izanami
9
0 / 2 / 0
5,055
562
3,883
6,376
1,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
5
Kills
2
2
Deaths
5
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
1
0
3
L
Serqet
 
Serqet
1
2
1
0.75
L
Guan Yu
 
Guan Yu
1
0
0
1
W
Fenrir
DizzyBoy
Fenrir
0
0
4
2
L
Scylla
0
0
0
0
L
Sobek
Gyukimaru
Sobek
0
1
1
0.5
W
0
0
0
0
L
Izanami
MidChampagne
Izanami
0
2
0
0
W
Sylvanus
TryingToLearn
Sylvanus
1
1
4
3
W
Tyr
ʸFury
Tyr
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,272
Damage
14,885
28,245
Taken
29,728
14,606
Mitigated
16,214
10,613
Healing
11,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,874
1,901
0
1,018
4,777
1,458
0
174
4,394
0
33,980
L
Serqet
 
Serqet
3,818
1,263
0
750
8,176
3,032
0
1,325
6,851
0
44,748
L
Guan Yu
 
Guan Yu
5,273
1,875
128
4,369
6,373
5,873
0
305
6,068
0
42,845
W
Fenrir
DizzyBoy
Fenrir
2,933
1,477
0
1,378
5,903
2,430
0
613
5,290
0
41,802
L
Scylla
795
108
0
597
1,401
405
0
598
803
30,527
0
L
Sobek
Gyukimaru
Sobek
1,116
72
739
2,573
7,402
4,940
0
2,612
4,790
8,984
0
W
2,505
199
0
819
2,072
587
440
369
1,703
41,948
0
L
Izanami
MidChampagne
Izanami
3,883
2,874
0
2,526
6,376
1,964
0
865
5,511
0
47,498
W
Sylvanus
TryingToLearn
Sylvanus
3,200
964
1,068
3,237
6,448
4,238
0
502
5,778
14,968
0
W
Tyr
ʸFury
Tyr
3,760
577
0
3,093
9,045
5,893
0
253
8,792
0
38,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,442
Gold Earned
25,579
321
Minions Killed
309
0
Camps Cleared
0
974,042
Distance Traveled
938,339
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,707
634
75
8
0
175,947
0
L
Serqet
5,587
621
72
8
0
212,929
3
L
Guan Yu
5,583
620
71
8
0
190,279
4
W
Fenrir
5,631
626
76
8
0
224,801
3
L
Scylla
4,964
552
70
8
0
156,872
0
L
Sobek
4,390
488
8
1
0
207,601
1
W
Agni
5,539
615
92
10
0
192,010
4
L
Izanami
5,055
562
88
10
0
170,658
1
W
Sylvanus
5,149
572
18
2
0
182,274
4
W
Tyr
5,416
602
60
7
0
199,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role