Player Matchup

Bellona
Bellona
DeadlySnow05
Bellona
Level 69
God Stats
1W - 5L
1,181 SR
Queue Stats
131W - 182L
1,374 Elo+
Party 2
Ishtar
Ishtar
Esknier
Ishtar
Level 108
God Stats
15W - 16L
1,570 SR
Queue Stats
173W - 227L
1,403 Elo+
Party 2
Hades
Hades
ShadowRen21
Hades
Level 24
God Stats
6W - 10L
1,173 SR
Queue Stats
71W - 89L
1,459 Elo+
Party 2
Jormungandr
Jormungandr
Valoroy
Jormungandr
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 107L
1,442 Elo+
Party 2
Fenrir
Fenrir
zenzaber
Fenrir
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 48L
1,434 Elo+
Party 2
Team Averages
Level 74
1,385 SR
1,422 Elo+

VS

Team Averages
Level 26
1,488 SR
1,328 Elo+
Set
Set
AWeirdolol
Set
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,199 Elo+
Party 1
Ymir
Ymir
BurnedProphecy
Ymir
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Loki
Loki
DexyTheFancy
Loki
Level 14
God Stats
14W - 10L
1,564 SR
Queue Stats
22W - 22L
1,462 Elo+
Party 1
Sol
Sol
MoonLight0123
Sol
Level 63
God Stats
3W - 5L
1,738 SR
Queue Stats
189W - 174L
1,403 Elo+
Party 1
Chang'e
Chang'e
UnfortunateWish
Chang'e
Level 4
God Stats
0W - 3L
1,138 SR
Queue Stats
1W - 9L
1,077 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DeadlySnow05
Bellona
18
7 / 1 / 27
11,640
1,164
17,347
12,841
17,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ishtar
Esknier
Ishtar
18
14 / 1 / 24
12,259
1,226
27,828
10,387
7,271
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 3 / 18
9,971
997
9,257
11,617
8,597
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Valoroy
Jormungandr
18
4 / 0 / 29
12,346
1,235
19,284
14,153
24,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
zenzaber
Fenrir
18
16 / 0 / 17
12,798
1,280
16,929
7,293
4,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

302

VS

Team 2 Tickets

8

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 11 / 2
8,880
888
3,677
17,840
11,098
16
0 / 7 / 5
10,359
1,036
7,120
22,423
28,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 9 / 2
8,985
899
10,661
19,615
8,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
4 / 5 / 1
11,042
1,104
18,988
16,238
7,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 11 / 3
9,363
936
9,484
21,498
10,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

158
Kill Participation
18
43
Kills
5
5
Deaths
43
115
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
11
2
0.09
L
0
7
5
0.36
W
Bellona
DeadlySnow05
Bellona
7
1
27
20.5
L
0
9
2
0.11
W
Ishtar
Esknier
Ishtar
14
1
24
26
L
4
5
1
0.9
W
2
3
18
3.67
L
1
11
3
0.23
W
Jormungandr
Valoroy
Jormungandr
4
0
29
18.5
W
Fenrir
zenzaber
Fenrir
16
0
17
24.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,645
Damage
49,930
56,291
Taken
97,614
62,349
Mitigated
65,103
14,576
Healing
9,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,677
1,706
0
414
17,840
11,098
0
5,213
12,445
0
7,599
L
7,120
939
0
746
22,423
28,238
0
6,935
15,123
16,318
0
W
Bellona
DeadlySnow05
Bellona
17,347
6,584
0
2,019
12,841
17,563
0
7,990
4,684
670
28,435
L
10,661
3,285
0
560
19,615
8,569
0
6,315
13,024
0
21,225
W
Ishtar
Esknier
Ishtar
27,828
22,157
0
5,592
10,387
7,271
0
5,243
4,990
0
46,014
L
18,988
7,464
0
4,449
16,238
7,182
0
5,716
10,290
56,275
0
W
9,257
1,094
435
2,377
11,617
8,597
0
7,549
3,948
20,777
0
L
9,484
769
1,482
1,483
21,498
10,016
0
4,673
16,551
20,518
0
W
Jormungandr
Valoroy
Jormungandr
19,284
3,155
0
1,436
14,153
24,226
0
8,894
5,047
41,767
0
W
Fenrir
zenzaber
Fenrir
16,929
6,305
0
2,717
7,293
4,692
0
5,191
2,030
0
26,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,014
Gold Earned
48,629
176
Minions Killed
154
4
Camps Cleared
5
954,000
Distance Traveled
734,410
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,880
888
4
0
0
153,526
0
L
Ymir
10,359
1,036
29
3
0
118,383
0
W
Bellona
11,640
1,164
26
3
0
215,928
0
L
Loki
8,985
899
20
2
2
183,411
1
W
Ishtar
12,259
1,226
45
5
1
193,523
0
L
Sol
11,042
1,104
67
7
3
157,736
0
W
Hades
9,971
997
40
4
0
135,103
0
L
Chang'e
9,363
936
34
3
0
121,354
0
W
Jormungandr
12,346
1,235
44
4
2
205,458
0
W
Fenrir
12,798
1,280
21
2
1
203,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role