Player Matchup

Chang'e
Chang'e
Platinum III
 
Chang'e
Platinum III
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver I
BiffleurMasqué
Hun Batz
Silver I
Level 45
God Stats
3W - 2L
1,814 SR
Queue Stats
30W - 23L
1,589 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold I
F4orasterow
Cu Chulainn
Gold I
Level 80
God Stats
8W - 11L
1,627 SR
Queue Stats
305W - 289L
1,675 MMR
Solo
Athena
Athena
Gold II
Feiito
Athena
Gold II
Level 159
God Stats
5W - 3L
1,508 SR
Queue Stats
141W - 122L
1,654 MMR
Solo
Ishtar
Ishtar
Gold III
FlowPIta
Ishtar
Gold III
Level 149
God Stats
3W - 0L
1,419 SR
Queue Stats
37W - 26L
1,782 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 113
1,574 SR
1,640 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 103
1,536 SR
1,673 MMR
Janus
Janus
Silver I
Ghσst
Janus
Silver I
Level 109
God Stats
3W - 2L
1,594 SR
Queue Stats
7W - 5L
1,678 MMR
Solo
Hercules
Hercules
Silver I
Maxerobgalt1s
Hercules
Silver I
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,629 MMR
Solo
Atlas
Atlas
Gold III
MoB-_bArLeY32
Atlas
Gold III
Level 147
God Stats
1W - 3L
1,490 SR
Queue Stats
161W - 164L
1,639 MMR
Solo
Susano
Susano
Gold II
NotMangoMan
Susano
Gold II
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 24L
1,774 MMR
Solo
Cernunnos
Cernunnos
Platinum V
killakee
Cernunnos
Platinum V
Level 88
God Stats
23W - 26L
1,594 SR
Queue Stats
429W - 431L
1,643 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
4 / 0 / 3
8,486
653
6,772
5,026
1,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
14
6 / 1 / 4
8,340
642
8,843
10,765
4,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cu Chulainn
F4orasterow
Cu Chulainn
14
2 / 2 / 3
8,111
624
10,993
11,151
12,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Athena
Feiito
Athena
12
3 / 0 / 8
7,816
601
4,612
12,443
11,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
FlowPIta
Ishtar
14
2 / 0 / 3
8,195
630
7,422
8,219
3,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Morgan Le FayTyrAo KuangLoki

VS

Bans
FenrirThorHe BoMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ghσst
Janus
11
1 / 3 / 1
6,099
469
4,208
7,263
2,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
Maxerobgalt1s
Hercules
12
1 / 4 / 1
6,562
505
5,252
13,771
14,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 3 / 1
5,677
437
5,479
13,012
10,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Susano
13
1 / 6 / 0
6,910
532
4,852
12,188
4,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
killakee
Cernunnos
11
0 / 1 / 0
6,120
471
5,365
8,530
3,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
17
Kills
3
3
Deaths
17
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
0
3
5.5
W
Hun Batz
6
1
4
8
W
Cu Chulainn
F4orasterow
Cu Chulainn
2
2
3
1.75
W
Athena
Feiito
Athena
3
0
8
7
W
Ishtar
FlowPIta
Ishtar
2
0
3
3.5
L
Janus
Ghσst
Janus
1
3
1
0.5
L
Hercules
Maxerobgalt1s
Hercules
1
4
1
0.38
L
0
3
1
0.17
L
Susano
1
6
0
0.17
L
Cernunnos
killakee
Cernunnos
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,642
Damage
25,156
47,604
Taken
54,764
34,199
Mitigated
35,359
19,294
Healing
9,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
6,772
231
1,259
3,722
5,026
1,830
465
1,442
3,584
68,937
0
W
Hun Batz
8,843
2,906
0
3,535
10,765
4,398
0
2,633
8,132
0
65,030
W
Cu Chulainn
F4orasterow
Cu Chulainn
10,993
1,726
0
1,320
11,151
12,998
14
257
10,894
1,926
71,431
W
Athena
Feiito
Athena
4,612
1,441
0
2,697
12,443
11,580
40
3,203
9,240
20,111
0
W
Ishtar
FlowPIta
Ishtar
7,422
4,878
0
6,761
8,219
3,393
719
1,987
6,232
0
75,434
L
Janus
Ghσst
Janus
4,208
357
0
1,030
7,263
2,630
0
2,512
4,751
47,583
673
L
Hercules
Maxerobgalt1s
Hercules
5,252
2,610
0
3,075
13,771
14,096
0
2,237
11,534
0
48,176
L
5,479
1,930
0
2,670
13,012
10,640
0
5,357
7,655
18,345
0
L
Susano
4,852
1,355
0
339
12,188
4,695
0
1,563
10,625
0
60,519
L
Cernunnos
killakee
Cernunnos
5,365
2,493
0
2,810
8,530
3,298
0
541
7,989
0
50,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,948
Gold Earned
31,368
506
Minions Killed
384
0
Camps Cleared
0
1,451,584
Distance Traveled
1,339,865
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,486
653
144
11
0
292,650
3
W
Hun Batz
8,340
642
99
8
0
339,047
2
W
Cu Chulainn
8,111
624
115
9
0
276,796
2
W
Athena
7,816
601
27
2
0
315,825
2
W
Ishtar
8,195
630
121
9
0
227,266
1
L
Janus
6,099
469
92
7
0
274,266
5
L
Hercules
6,562
505
91
7
0
253,091
0
L
Atlas
5,677
437
24
2
0
268,945
3
L
Susano
6,910
532
92
7
0
290,774
0
L
Cernunnos
6,120
471
85
7
0
252,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role