Player Matchup

Horus
Horus
AWeirdolol
Horus
Level 7
God Stats
1W - 5L
1,223 SR
Queue Stats
9W - 13L
1,334 Elo+
Party 1
Baron Samedi
Baron Samedi
DexyTheFancy
Baron Samedi
Level 13
God Stats
4W - 5L
1,696 SR
Queue Stats
22W - 22L
1,562 Elo+
Party 1
Kukulkan
Kukulkan
L3MON BOY3403
Kukulkan
Level 22
God Stats
29W - 18L
1,780 SR
Queue Stats
198W - 180L
1,508 Elo+
Party 3
Jing Wei
Jing Wei
MoonLight0123
Jing Wei
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
189W - 174L
1,426 Elo+
Party 1
Arachne
Arachne
TRIGUN 5TAMPEDE
Arachne
Level 62
God Stats
16W - 13L
1,676 SR
Queue Stats
254W - 242L
1,508 Elo+
Party 3
Team Averages
Level 33
1,575 SR
1,468 Elo+

VS

Team Averages
Level 75
1,510 SR
1,259 Elo+
Tyr
Tyr
KenpoKid90
Tyr
Level 128
God Stats
2W - 1L
1,753 SR
Queue Stats
15W - 19L
1,215 Elo+
Party 2
Ares
Ares
Krozzbones
Ares
Level 111
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 33L
1,087 Elo+
Party 2
Kukulkan
Kukulkan
Medicrab
Kukulkan
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 22L
1,280 Elo+
Solo
Ravana
Ravana
Siontai
Ravana
Level 98
God Stats
3W - 0L
1,500 SR
Queue Stats
36W - 21L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
TyItadori
Sun Wukong
Level 2
God Stats
3W - 5L
1,295 SR
Queue Stats
10W - 20L
1,215 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
0 / 5 / 0
8,993
899
3,006
11,924
6,638
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
DexyTheFancy
Baron Samedi
15
0 / 3 / 1
9,204
920
5,765
9,262
4,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
L3MON BOY3403
Kukulkan
15
0 / 3 / 1
10,212
1,021
8,709
9,619
4,169
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jing Wei
MoonLight0123
Jing Wei
15
0 / 1 / 1
9,776
978
8,982
8,832
3,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 7 / 0
9,649
965
8,594
16,125
9,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

213

VS

Team 2 Tickets

289

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 11
11,064
1,106
9,112
10,408
13,812
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
2 / 0 / 13
10,157
1,016
7,733
7,136
9,004
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kukulkan
Medicrab
Kukulkan
17
5 / 0 / 10
11,330
1,133
18,480
4,261
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ravana
Siontai
Ravana
17
5 / 0 / 11
11,264
1,126
12,274
9,338
10,242
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sun Wukong
TyItadori
Sun Wukong
16
2 / 1 / 10
10,232
1,023
5,613
10,810
11,576
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
74
1
Kills
19
19
Deaths
1
3
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Horus
0
5
0
0
L
Baron Samedi
DexyTheFancy
Baron Samedi
0
3
1
0.17
W
5
0
11
10.5
W
2
0
13
8.5
L
Kukulkan
L3MON BOY3403
Kukulkan
0
3
1
0.17
W
Kukulkan
Medicrab
Kukulkan
5
0
10
10
L
Jing Wei
MoonLight0123
Jing Wei
0
1
1
0.5
W
Ravana
Siontai
Ravana
5
0
11
10.5
L
1
7
0
0.14
W
Sun Wukong
TyItadori
Sun Wukong
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,056
Damage
53,212
55,762
Taken
41,953
29,424
Mitigated
47,026
6,007
Healing
6,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
3,006
1,269
236
892
11,924
6,638
0
5,136
6,788
0
5,091
L
Baron Samedi
DexyTheFancy
Baron Samedi
5,765
898
1,017
777
9,262
4,889
0
3,919
5,343
11,939
0
W
9,112
1,045
0
1,739
10,408
13,812
0
3,125
6,752
0
15,780
W
7,733
364
367
429
7,136
9,004
0
2,528
4,608
10,751
0
L
Kukulkan
L3MON BOY3403
Kukulkan
8,709
577
0
0
9,619
4,169
0
4,356
5,263
51,749
0
W
Kukulkan
Medicrab
Kukulkan
18,480
2,567
0
957
4,261
2,392
0
895
3,366
58,754
0
L
Jing Wei
MoonLight0123
Jing Wei
8,982
7,246
0
1,535
8,832
3,803
0
4,165
4,667
0
28,163
W
Ravana
Siontai
Ravana
12,274
2,229
0
2,586
9,338
10,242
0
3,605
5,026
0
33,281
L
8,594
6,100
0
1,550
16,125
9,925
0
8,637
7,488
0
18,803
W
Sun Wukong
TyItadori
Sun Wukong
5,613
519
0
293
10,810
11,576
0
4,321
6,489
0
16,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,834
Gold Earned
54,047
182
Minions Killed
206
9
Camps Cleared
6
900,163
Distance Traveled
1,021,172
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,993
899
5
1
0
142,748
0
L
Baron Samedi
9,204
920
10
1
0
169,977
0
W
Tyr
11,064
1,106
21
2
0
215,950
0
W
Ares
10,157
1,016
4
0
1
192,444
0
L
Kukulkan
10,212
1,021
105
11
1
176,798
0
W
Kukulkan
11,330
1,133
98
10
2
207,944
0
L
Jing Wei
9,776
978
49
5
3
214,263
0
W
Ravana
11,264
1,126
53
5
3
206,358
0
L
Arachne
9,649
965
13
1
5
196,377
0
W
Sun Wukong
10,232
1,023
30
3
0
198,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role